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		<title>happycamper creates world of happiness for china mobile</title>
		<link>http://cgnewsold.zocoloco.com/2011/12/09/happycamper-creates-world-of-happiness-for-china-mobile/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/12/09/happycamper-creates-world-of-happiness-for-china-mobile/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 23:31:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11755</guid>
		<description><![CDATA[<p> Happycamper, the Scandinavian, multi-functional, design driven Motion Design duo created a world of happiness for China Mobile. </p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/12/happycamper_china_mobile_main.jpg"><img class="alignleft size-full wp-image-11766" title="happycamper_china_mobile_main" src="http://cgnews.com/files/2011/12/happycamper_china_mobile_main.jpg" alt="" width="660" height="329" /></a></p>
<p>Happycamper, the Scandinavian, multi-functional, design driven Motion Design duo was<strong> </strong>awarded the China Mobile project in August of 2011 and we were very excited to get the opportunity to work with a Chinese agency and client. The idea was to produce three spots, a 60 second and two 30 second variations, for their Wireless City-services.</p>
<p>In mid-November they finished everything and the spots aired on December 1st in China.</p>
<p>Their vision was to create a unique world of happiness and warmth by mixing physical miniatures with CG-characters.</p>
<p>They worked out the concept for all the characters with help from talented artist <a href="http://www.bagonasart.com/">Vaidas Bagonas</a>. The final models were done by <a href="http://www.milford.se/">Milford</a>.</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_01.jpg"><img class="alignleft size-full wp-image-11757" title="happy_camper_china_mobile_01" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_01.jpg" alt="" width="660" height="463" /></a></p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_02.jpg"><img class="alignleft size-full wp-image-11758" title="happy_camper_china_mobile_02" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_02.jpg" alt="" width="660" height="367" /></a></p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_03.jpg"><img class="alignleft size-full wp-image-11759" title="happy_camper_china_mobile_03" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_03.jpg" alt="" width="660" height="722" /></a></p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_04.jpg"><img class="alignleft size-full wp-image-11760" title="happy_camper_china_mobile_04" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_04.jpg" alt="" width="660" height="786" /></a></p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_05.jpg"><img class="alignleft size-full wp-image-11761" title="happy_camper_china_mobile_05" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_05.jpg" alt="" width="660" height="154" /></a></p>
<p>The displays play a vital part in all the spots. In order to make them blend in with the very analogue feeling, the happycampers gave them a clay-ish, handmade look.</p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_06.jpg"><img class="alignleft size-full wp-image-11762" title="happy_camper_china_mobile_06" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_06.jpg" alt="" width="660" height="1244" /></a></p>
<p><strong>The Animatic</strong></p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_07.jpg"><img class="alignleft size-full wp-image-11763" title="happy_camper_china_mobile_07" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_07.jpg" alt="" width="660" height="431" /></a><br /> <a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_08.jpg"><img class="alignleft size-full wp-image-11764" title="happy_camper_china_mobile_08" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_08.jpg" alt="" width="660" height="431" /></a></p>
<p><strong>The Shoot</strong></p>
<p>&#8220;In September we went to Bristol, UK for a 5-day shoot at the Bottle Yard. We filmed all the background plates including houses, trees and all other inanimate stuff. It was awesome to see the talented artists of <a href="http://www.codsteaks.com/">Codsteaks</a> work on creating all the small props. Almost like being a little kid again.</p>
<p>&nbsp;</p>
<p>It was a truly terrific crew to work with and the catering made us never wanting to leave!&#8221; said Andrés Rosas Hott Founder/Director/Creative Director</p>
<p><a href="http://cgnews.com/files/2011/12/happy_camper_china_mobile_09.jpg"><img class="alignleft size-full wp-image-11765" title="happy_camper_china_mobile_09" src="http://cgnews.com/files/2011/12/happy_camper_china_mobile_09.jpg" alt="" width="660" height="1747" /></a></p>
<p>&nbsp;</p>
<p><em><strong>Watch the China Mobile spot on <a href="http://motion.tv/2011/12/09/happycamper-creates-world-of-happiness-for-china-mobile/">motion.tv</a></strong></em></p>
<p>&nbsp;</p>
<p><strong>CREDITS</strong></p>
<p><strong>HAPPYCAMPER</strong></p>
<p><strong>Director:</strong> Andrés Rosas Hott<br /> <strong>Director:</strong> Robert Rosén</p>
<p>&nbsp;</p>
<p><strong>STINK</strong></p>
<p><strong>Executive Producer:</strong> Daniel Bergmann<br /> <strong>Executive Producer:</strong> Desmond Loh<br /> <strong>Producer:</strong> Giles Johnson<br /> <strong>Production Assistant:</strong> Ni Ding</p>
<p>&nbsp;</p>
<p><strong>OGILVY BEIJING</strong></p>
<p><strong>Associate Creative Director:</strong> Yun-Sheng Tu<br /> <strong>Group Account Director:</strong> Li Yu<br /> <strong>Associate Creative Director:</strong> Gang Ye<br /> <strong>Art Director: </strong>Jiafeng Wang<br /> <strong>Producer: </strong>Jing Li</p>
<p>&nbsp;</p>
<p><strong>CODSTEAKS</strong></p>
<p><strong>Art Director:</strong> Matt Sanders<br /> <strong>Project Manager:</strong> Renae Cronin<br /> <strong>Managing Director:</strong> Sue Lipscombe<br /> <strong>Art Dir./H.O.C:</strong> Paul Drake<br /> <strong>Prop/First Aider:</strong> Louise Vergette<br /> <strong>DoP:</strong> Fred Reed<br /> <strong>1st Assistant Director:</strong> Toby Sherborne<br /> <strong>Music &amp; Music publisher:</strong> Sharon Chin from Two AM</p>
<p>&nbsp;</p>
<p><strong>MILFORD FILM &amp; ANIMATION</strong></p>
<p><strong>Executive Producer: </strong>Johan Gustafsson<br /> <strong>Production Manager:</strong> Martin Widö<br /> <strong>VFX Supervisor:</strong> John Roxenhed<br /> <strong>Model Supervisor:</strong> Jonas Moberg<br /> <strong>Light Supervisor:</strong> Robert Krupa<br /> <strong>Animation Lead Artist:</strong> Tim Van Hussen<br /> <strong>Lighting Lead Artist: </strong>Hannes Drossel</p>
<p><strong>Animators:</strong></p>
<p>Antonio Deiana<br /> Martin Joas<br /> Jonas Forsman<br /> Martin Haglund<br /> Christofer Brandtieng<br /> Onni Pohl</p>
<p><strong>Modeling/Texturing:</strong></p>
<p>Daniel Axelsson<br /> Daniel Bystedt<br /> Gustav Tell<br /> Kristian Mårtensson<br /> Kenneth Nyman</p>
<p><strong>Lighting:</strong></p>
<p>Daniel Holmgren<br /> Stefan Lagerstam<br /> Simon Rainerson<br /> Damir Filipovic</p>
<p><strong>Rigging:</strong></p>
<p>Gabriel Pettersson<br /> Serena Tripepi</p>
<p><strong>Compositing:</strong></p>
<p>Victor Sanchez<br /> Ilia Negrescul<br /> Jonathan Harris<br /> Marcus Krupa<br /> Fredrik Höglin<br /> Samuel Schulthess</p>
<p><strong>Match Moving:</strong></p>
<p>Sebastian Ekman<br /> Ilia Negrescul</p>
<p>&nbsp;</p>
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		<title>zombies get motion 504 treatment in chiller promo</title>
		<link>http://cgnewsold.zocoloco.com/2011/12/08/zombies-get-motion-504-treatment-in-chiller-promo/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/12/08/zombies-get-motion-504-treatment-in-chiller-promo/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 08:06:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[motion504]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11729</guid>
		<description><![CDATA[<p>Broadcast design &#038; animation studio motion504 recently teamed with NBC-owned network, Chiller, to create a comic-book-influenced promo for the upcoming movie, "Remains," based on the graphic novel of the same name by Steven Niles. The movie premieres on Chiller on December 16th.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_01.jpg"><img class="alignleft size-full wp-image-11733" title="motion504_chiller_remains_01" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_01.jpg" alt="" width="660" height="372" /></a></p>
<p>Broadcast design &amp; animation studio motion504 recently teamed with NBC-owned network, Chiller, to create a comic-book-influenced promo for the upcoming movie, &#8220;Remains,&#8221; based on the graphic novel of the same name by Steven Niles. The movie premieres on Chiller on December 16th.</p>
<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_02.jpg"><img class="alignleft size-full wp-image-11734" title="motion504_chiller_remains_02" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_02.jpg" alt="" width="660" height="372" /></a></p>
<p>Niles&#8217; &#8220;Remains,&#8221; Chiller&#8217;s first original film, journeys to Reno, Nevada where a horrific blast has turned the locals into the ravenous undead. A group of remaining humans takes refuge in a vacant casino and fights a losing battle against the undead, who grow steadily stronger, smarter and more aggressive by the minute.</p>
<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_03.jpg"><img class="alignleft size-full wp-image-11735" title="motion504_chiller_remains_03" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_03.jpg" alt="" width="660" height="372" /></a></p>
<p>&#8220;We came to motion504 with a very rough edit and asked them to design a visual treatment for the trailer,&#8221; says Brian Everett, Chiller Design Director. &#8220;The goal was to connect to the story&#8217;s (graphic novel) origins, while at the same time capturing all the visceral action the film has to offer. On a rather tight timeline, they created an animation toolkit that&#8217;s slick, textural, and really helps elevate the footage. Being that &#8216;Remains&#8217; is Chiller&#8217;s first original movie, it&#8217;s been great to collaborate with the team at motion504 and develop a piece of communication that&#8217;s both scary and stunning.&#8221;</p>
<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_04.jpg"><img class="alignleft size-full wp-image-11736" title="motion504_chiller_remains_04" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_04.jpg" alt="" width="660" height="372" /></a></p>
<p>To stay true to the movie interpretation, motion504 Creative Directors Scott Wenner and Amy Schmitt hand-sketched detailed frames from the film itself. As they were illustrating, motion504President / Creative Director Andrew Reynolds began creating animatics and tests, building the sequence simultaneously to accommodate the short timeline. After refining the edit, the three then animated the scenes, giving life to the piece by adding movement and distortions to the environments and zombie characters.</p>
<p>To stay true to the movie interpretation, motion504 Creative Directors Scott Wenner and Amy Schmitt hand-sketched detailed frames from the film itself. As they were illustrating, motion504President / Creative Director Andrew Reynolds began creating animatics and tests, building the sequence simultaneously to accommodate the short timeline. After refining the edit, the three then animated the scenes, giving life to the piece by adding movement and distortions to the environments and zombie characters.</p>
<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_05.jpg"><img class="alignleft size-full wp-image-11737" title="motion504_chiller_remains_05" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_05.jpg" alt="" width="660" height="372" /></a></p>
<p>With the short turnaround time, motion504&#8242;s hands-on approach worked well, with Reynolds posing as a zombie for a number of the shots, and Schmitt and Wenner using their own hands for reference to create elements.</p>
<p><a href="http://cgnews.com/files/2011/12/motion504_chiller_remains_06.jpg"><img class="alignleft size-full wp-image-11738" title="motion504_chiller_remains_06" src="http://cgnews.com/files/2011/12/motion504_chiller_remains_06.jpg" alt="" width="660" height="372" /></a></p>
<p>Dozens of pencil sketches were scanned and colored in Photoshop. Animation was executed in After Effects, using a wide variety of techniques to give life to each scene.</p>
<p>Watch Remains on <a href="http://motion.tv/2011/12/08/zombies-get-motion504-treatment-in-chiller-promo/">motion.tv</a>.</p>
<p><strong>Credits</strong><br /> Project Title: &#8220;Remains&#8221; promo</p>
<p>Client: Chiller<br /> VP Creative Director, Chiller/Syfy: James Spence<br /> Creative Director, Chiller/Syfy: Shea Pepper<br /> Design Director, Chiller/Syfy: Brian Everett<br /> Writer/Producer/Editor, Chiller/Syfy: Dan Frome<br /> Project Manager, Chiller/Syfy: Bill Ikin</p>
<p>Broadcast Design &amp; Animation Company: motion504/Minneapolis, MN<br /> Creative Directors: Andrew Reynolds &amp; Scott Wenner<br /> Illustrator: Scott Wenner<br /> Animators: Andrew Reynolds, Amy Schmitt &amp; Scott Wenner<br /> Executive Producer: Eric Mueller</p>
<p>Tools: Photoshop (initial coloring), After Effects (animation)</p>
<p><strong>About motion504</strong></p>
<p>motion504 is a broadcast design, effects and animation studio specializing in the art of motion. Featuring the talent of senior-level creative directors, designers and animators, the company works for TV, film, music and advertising clients.</p>
<p>With its open studio space, motion504 is built upon the idea of collaboration through communication, critique and contribution amongst its artists and clients.</p>
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		<title>superfad crafts animation for new hertz campaign</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/18/superfad-crafts-animation-for-new-hertz-campaign/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/11/18/superfad-crafts-animation-for-new-hertz-campaign/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 17:43:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11661</guid>
		<description><![CDATA[<p>Superfad bathes cities, cars, flowers, and Hertz’s new mascot Horatio in the gilded hue. </p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/11/superfad_hertz_gold_01.jpg"><img class="alignleft size-full wp-image-11662" title="superfad_hertz_gold_01" src="http://cgnews.com/files/2011/11/superfad_hertz_gold_01.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>For the new campaign for Hertz’s Gold Plus Rewards membership, Superfad bathed cities, cars, flowers, and Hertz’s new mascot Horatio in the gilded hue.<br />
&nbsp;<br />
<a href="http://cgnews.com/files/2011/11/superfad_hertz_gold_02.jpg"><img class="alignleft size-full wp-image-11663" title="superfad_hertz_gold_02" src="http://cgnews.com/files/2011/11/superfad_hertz_gold_02.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Superfad previously worked with DDB New York on a previous Hertz spot that introduced Horatio in a cameo: This time the agency decided to give him a starring role in “Gold Is Better” a spot also marks Hertz’s first fully animated commercial in twenty years. To expand on the character of Horatio, Superfad went through extensive development to capture both his swagger and his charm.<br />
&nbsp;<br />
<a href="http://cgnews.com/files/2011/11/superfad_hertz_gold_03.jpg"><img class="alignleft size-full wp-image-11664" title="superfad_hertz_gold_03" src="http://cgnews.com/files/2011/11/superfad_hertz_gold_03.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>A charm that is further added to by the voiceover talent of the inimitable Owen Wilson. Superfad Creative Directors Kinda Akash and Brian Drucker created a friendly, clean look to the Hertz world that is bursting with life, while the 3D team devised a style based on simple geometric shapes. The result is a vibe that’s pure sunshine.<br />
&nbsp;<br />
<a href="http://cgnews.com/files/2011/11/superfad_hertz_gold_041.jpg"><img class="alignleft size-full wp-image-11671" title="superfad_hertz_gold_04" src="http://cgnews.com/files/2011/11/superfad_hertz_gold_041.jpg" alt="" width="660" height="367" /></a><a href="http://cgnews.com/files/2011/11/superfad_hertz_gold_05.jpg"><img class="alignleft size-full wp-image-11666" title="superfad_hertz_gold_05" src="http://cgnews.com/files/2011/11/superfad_hertz_gold_05.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Watch the video on <strong><a href="http://motion.tv/2011/11/16/superfad-crafts-animation-for-new-hertz-campaign">motion.tv</a></strong>.<br />
&nbsp;<br />
<strong>Credits:</strong><br />
Production Company: Superfad<br />
Creative Director: Kinda Akash<br />
Creative Director: Brian Drucker<br />
Designer: Sarah Ancelmo<br />
Head of CG: Todd Peleg<br />
Technical Director: Jin Lin<br />
3D Animation: Matt Parent, David Dam, Will Robertson<br />
Compositor: Jim Forster<br />
Producer: Dina Chang<br />
Head of Production: Nicole Stevens<br />
Executive Producer: Geraint Owen</p>
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		<title>elastic spaces &#8211; created by nice shoes for motion 2011</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/16/elastic-spaces-an-original-piece-created-by-nice-shoes-for-motion-2011/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/11/16/elastic-spaces-an-original-piece-created-by-nice-shoes-for-motion-2011/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 01:44:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[short]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=11550</guid>
		<description><![CDATA[<p> Elastic Spaces is an original piece Nice Shoes created for the motion 2011 conference. We used the opportunity to investigate algorithmic design based on the phenomenon of the moving image. The design process itself became their guide, taking on an evolutionary life of it’s own. <p/>]]></description>
			<content:encoded><![CDATA[<p><em>Elastic Spaces</em> &#8211; an original piece created by Nice Shoes for the <strong><a href="http://motion.motion.tv">motion</a></strong> 2011 conference and presented by Nice Shoes Creative Director Brian Bowman.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_main.jpg"><img class="alignleft size-full wp-image-11562" title="elastic_spaces_main" src="http://cgnews.com/files/2011/11/elastic_spaces_main.jpg" alt="" width="660" height="336" /></a><br />
We used the opportunity to investigate algorithmic design based on the phenomenon of the moving image.</p>
<p>We started with two basic rules:<br />
1. static camera = persistence of motion<br />
2. roving camera = persistence of surface</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_01.jpg"><img class="alignleft size-full wp-image-11551" title="elastic_spaces_01" src="http://cgnews.com/files/2011/11/elastic_spaces_01.jpg" alt="" width="660" height="371" /></a></p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_02.jpg"><img class="alignleft size-full wp-image-11552" title="elastic_spaces_02" src="http://cgnews.com/files/2011/11/elastic_spaces_02.jpg" alt="" width="660" height="371" /></a></p>
<p>This lead to a number of diagrams involving different ways in which a sequence of images could be organized. By exposing the image sequence as a system of adjacencies, the diagrams themselves took on a spatial component.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_03.jpg"><img class="alignleft size-full wp-image-11553" title="elastic_spaces_03" src="http://cgnews.com/files/2011/11/elastic_spaces_03.jpg" alt="" width="660" height="371" /></a></p>
<p>The sketch above takes diagram B and organizes the concentric image sequences by color hue. We wrote a Maya script to handle this by analyzing the color values in our texture maps as they were applied.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_04.jpg"><img class="alignleft size-full wp-image-11554" title="elastic_spaces_04" src="http://cgnews.com/files/2011/11/elastic_spaces_04.jpg" alt="" width="660" height="371" /></a></p>
<p>The design process itself became our guide, taking on an evolutionary life of it’s own. Our final iteration was a physical sculpture of the Maya script, closing out our film in reality. The ephemeral algorithm becomes manifest in the physical. Lofty ideas for sure but a heck of a lot of fun to draw, shoot, render and make.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_05.jpg"><img class="alignleft size-full wp-image-11555" title="elastic_spaces_05" src="http://cgnews.com/files/2011/11/elastic_spaces_05.jpg" alt="" width="660" height="371" /></a></p>
<p>Watch the final piece on <strong><a href="http://motion.tv/2011/11/16/elastic-spaces-created-by-nice-shoes-for-motion-2011/">motion.tv</a></strong>.</p>
<p><strong>Credits</strong>:<br />
Creative Director: Brian Bowman<br />
CG Animation: Andy Mai<br />
Maya Scripting: Andy Mai, James Collins<br />
Physical Modeling: Kit Lam<br />
Photography: Kit Lam<br />
Editor: Tony Dolezal</p>
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		<title>gravity brings hasbro board game to life in animated spot</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/16/gravity-brings-battleship-live-board-game-to-life-in-action-packed-animated-spot-for-hasbro/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/11/16/gravity-brings-battleship-live-board-game-to-life-in-action-packed-animated-spot-for-hasbro/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[gravity]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=11627</guid>
		<description><![CDATA[<p> For client Hasbro, Gravity has produced a stunning, action-packed, 30-second animated spot which brings the "Battleship Live" board game to life. Gravity produced the spot through agency UPROAR! Zviah Eldar, Gravity CEO/Chief Creative Director, and Bob Samuel, Gravity's CMO/Executive Producer, made the announcement. The "Battleship LIVE" spot was part of a larger package that Gravity produced for Hasbro and UPROAR!, which also included spots promoting "Monopoly LIVE" and other products. </p>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://cgnews.com/files/2011/11/gravity_battleship_01.jpg"><img class="alignleft size-full wp-image-11628" title="gravity_battleship_01" src="http://cgnews.com/files/2011/11/gravity_battleship_01.jpg" alt="" width="660" height="367" /></a><br />
</em><br />
&nbsp;</p>
<p>For client Hasbro, Gravity has produced a stunning, action-packed, 30-second animated spot which brings the &#8220;Battleship Live&#8221; board game to life. Gravity produced the spot through agency UPROAR! Zviah Eldar, Gravity CEO/Chief Creative Director, and Bob Samuel, Gravity&#8217;s CMO/Executive Producer, made the announcement. The <em>Battleship LIVE</em> spot was part of a larger package that Gravity produced for Hasbro and UPROAR!, which also included spots promoting &#8220;Monopoly LIVE&#8221; and other products.<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_02.jpg"><img class="alignleft size-full wp-image-11629" title="gravity_battleship_02" src="http://cgnews.com/files/2011/11/gravity_battleship_02.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>In the <em>Battleship LIVE</em> spot, we see a fast paced aerial view of a fleet of battleships as they come under attack by a squadron of fighter jets. Seamen onboard the ships retaliate to the attack by firing missiles against the invading air force. Explosions abound as an enormous tower suddenly emerges from the sea, shooting red lasers at the enemy aircraft.<br />
&nbsp;</p>
<p>Said Samuel, &#8220;Almost everyone here grew up playing the classic &#8216;Battleship&#8217; game, and now, many of us play it with our kids! So the opportunity to work on this spot was exciting right from the start. The fact that this assignment allowed Gravity to create some really kick-ass photoreal military animation was more than enough for us to embrace this terrific project.&#8221;<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_03.jpg"><img class="alignleft size-full wp-image-11630" title="gravity_battleship_03" src="http://cgnews.com/files/2011/11/gravity_battleship_03.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Gravity&#8217;s Creative Directors Harry Dorrington and Yuval Levy led the team. Dorrington, also Director of the spot, said, &#8220;Our goal with this spot was to provide a visceral, highly realistic piece of animation that would serve as a &#8216;call to action&#8217; so that viewers will visit the website to learn more about the modernized version of this classic game. Viewers will be intrigued and excited by this new twist on the traditional <em>Battleship</em> &#8211; which is now electronic and features a massive control tower. We depicted one naval force challenging another in this piece, keeping the fun of the traditional game intact, while notching up the excitement to a new dynamic level. We initially provided our clients with start frames and treatments to help bring this spot to life, and we ultimately delivered a feature film-style reference to the animated battleships, jet fighters, and turbulent seascape within the narrative.&#8221;<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_04.jpg"><img class="alignleft size-full wp-image-11631" title="gravity_battleship_04" src="http://cgnews.com/files/2011/11/gravity_battleship_04.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Says Levy, &#8220;We wanted to make a strong visual connection for the viewer here, between the classic <em>Battleship</em> board game and today&#8217;s modern era videogame play. To do so, we took a videogame cinematic style approach, depicting to our viewers that playing this famous game is still as exciting as it&#8217;s always been, but now that it&#8217;s been updated and modernized with an electronic tower, the imagination of the player is now even more heightened than in the past. Perhaps our biggest challenge in the spot was to create the CG water and water simulations, presenting the clash of these two massive naval forces in a hyper realistic way. To us, this spot is comparable to a movie trailer for an imaginary film – it presents the buildup to a dramatic war, with the viewer wanting to see how the action will ultimately play itself out in the end.&#8221;<br />
&nbsp;</p>
<p>UPROAR! Chief Creative Officer Erik Nelson said, &#8220;We enlisted the help of Gravity to deliver triple AAA video game quality animation for the newest innovation from Hasbro &#8211; the LIVE game tower. This new way to play face to face has been built into two of Hasbro&#8217;s biggest brands, <em>Monopoly</em> and <em>Battleship</em>. Our challenge was to get kids, tweens and teens to choose this new evolution of board gaming over the vast array of digital gaming options. To make the challenge even more difficult, we were burdened with a lean budget and a tight timeline. The concept was to bring the fantasy of each gaming experience (<em>Monopoly</em> &amp; <em>Battleship</em>) to life in CG, and then introduce the new, all-powerful LIVE Tower to disrupt the action. The result would show the dynamic new gameplay the LIVE Tower adds to each game.&#8221;<br />
&nbsp;</p>
<p>&#8220;Harry, Yuval, Russ and the entire team at Gravity delivered in spades,&#8221; Nelson continues. &#8220;The end product was truly beautiful animation with a very unique look. Our goal of appealing to our target by playing in the visual world of video games lent an authenticity to Monopoly and &#8220;Battleship Live&#8221; that I believe is sure to drive sales. We are looking forward to the holiday shopping season to see how LIVE performs at retail. Win or lose, UPROAR! will most definitely be working with Gravity again in the near future.&#8221;<br />
&nbsp;</p>
<p>Adds UPROAR! Creative Director Dan Lombardi, &#8220;When we approached Gravity&#8217;s Bob Samuel about its this live gaming project, we had three issues…1) Timing, 2) Budget and 3 Quality for the Timing and Budget. The Gravity team took on the challenge and never looked back. UPROAR!&#8217;s goal was to create a new vision for classic board games like &#8216;Battleship&#8217; and &#8216;Monopoly,&#8217; and show how these games are evolving for the next generation of board gamers. Gravity brought an energy and enthusiasm to the project that matched our own.&#8221;<br />
&nbsp;</p>
<p>He adds, &#8220;From the first pitch materials to the final cut, Gravity went above and beyond, and never failed to impress. Plenty of obstacles were thrown in their path, yet the Gravity team kept its focus on moving forward and turning out the best commercials possible. When the project started out behind schedule, Gravity forged ahead and continued to churn out top quality animation. Without their commitment and focus on the big picture we would have never been able to have the success we&#8217;ve had.&#8221;<br />
&nbsp;</p>
<p>&#8220;Harry, Yuval, Bob and the Gravity team brought a &#8216;can do&#8217; attitude to the project, and a sense of optimism that kept it moving ahead, on time, and on budget. And the results are stunning. We couldn&#8217;t be happier with the final output,&#8221; Lombardi concludes.<br />
Watch the <em>Battleship LIVE</em> spot on <strong><a href="http://motion.tv/2011/11/15/gravity-produces-action-packed-animated-spot-for-battleship-live/">motion.tv</a></strong>.<br />
&nbsp;</p>
<p><strong>Credits</strong><br />
&nbsp;</p>
<p>Client: Hasbro<br />
&nbsp;</p>
<p>Agency: UPROAR! Dallas &amp; New York<br />
Erik Nelson, Chief Creative Officer<br />
Dan Lombardi, Creative Director<br />
Mark Mazut, Creative Director<br />
Mindy Miller Berg, Amy Shore, Agency Producers<br />
&nbsp;</p>
<p>Production, Visual Effects &amp; Editorial Company: Gravity, New York<br />
Zviah Eldar, CEO/Chief Creative Officer<br />
Harry Dorrington, Director/Creative Director<br />
Yuval Levy, Creative Director<br />
Russ Dube, Producer<br />
Karen Bianca Bisignano, Head of Production<br />
Bob Samuel, Executive Producer<br />
&nbsp;</p>
<p>Music &amp; Sound Design: Amber Music<br />
Sound Design: Andy Brannan<br />
Composer: Eugene Cho<br />
Music Supervision: Mike Perri<br />
Executive Music Producer: Michelle Curran<br />
&nbsp;</p>
<p>About Gravity<br />
&nbsp;</p>
<p>Gravity is an international visual effects, design and brand communications company with proven expertise in three integrated divisions: Features &amp; Television, Commercials, and Digital. With 250 talented professionals across offices in New York, Los Angeles, Connecticut and Tel Aviv, the company is a widely renowned generator of high-end visual effects, creative content, motion graphics design, animation, branding, and digital strategy.<br />
&nbsp;</p>
<p>The company&#8217;s clients include Universal Pictures, Warner Bros., DreamWorks, Sony Pictures Entertainment, HBO, Paramount Pictures, The Weinstein Company, Dimension Films, Coca-Cola, General Motors, Mercedes Benz, Verizon, Pantene, MGA Entertainment, Carlsberg, Kmart, and Braun. Gravity&#8217;s recent feature film credits include &#8220;Tower Heist,&#8221; &#8220;Crazy, Stupid, Love&#8221;, &#8220;The Adjustment Bureau&#8221;, &#8220;Arthur&#8221;, &#8220;The Other Guys&#8221;, &#8220;Salt&#8221;, &#8220;The Reader&#8221;, and &#8220;Ghost Town.&#8221; The company&#8217;s television credits include HBO&#8217;s &#8220;Bored to Death&#8221;, &#8220;The Sopranos&#8221;, and &#8220;Sex and The City.&#8221;<br />
&nbsp;</p>
<p><a href="http://www.gravityworld.com/">Gravity</a> has offices in New York and Santa Monica.</p>
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		<title>Have you had the pleasure of meeting Brian Bowman?</title>
		<link>http://cgnewsold.zocoloco.com/2011/09/07/have-you-had-the-pleasure-of-meeting-brian-bowman-yet/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/09/07/have-you-had-the-pleasure-of-meeting-brian-bowman-yet/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 06:13:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=11448</guid>
		<description><![CDATA[Have you had the pleasure of meeting Brian Bowman yet? Whenever we meet someone, they&#8217;re always introduced by their title. Brian Bowman is the Creative Director at Nice Shoes. Kinda leaves you wanting more, doesn&#8217;t it? So, I&#8217;m just going to dwell on one word in Brian&#8217;s title. Creative. Brian Bowman is indeed creative. No [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #808080; font-family: Arial; font-size: 10pt;"><a href="http://cgnews.com/files/2011/09/ns-bbowman_press10.jpg"><img class="alignleft size-medium wp-image-11452" title="ns-bbowman_press10" src="http://cgnews.com/files/2011/09/ns-bbowman_press10-264x300.jpg" alt="" width="158" height="180" /></a>Have you had the pleasure of meeting <a href="http://motion.tv/2011/09/06/brian-bowman-speaking-at-motion-2011/">Brian Bowman</a> yet?</span></p>
<p>Whenever we meet someone, they&#8217;re always introduced by their title. Brian Bowman is the Creative Director at Nice Shoes. Kinda leaves you wanting more, doesn&#8217;t it?</p>
<p>So, I&#8217;m just going to dwell on one word in Brian&#8217;s title. <em>Creative</em>.</p>
<p>Brian Bowman is indeed creative. No questions asked. He is passionate about his work.</p>
<p>So what happens if you take a creative person like Brian, and put him in an environment that nurtures creativity – like the New York-based studio, <a href="http://www.niceshoes.com">Nice Shoes</a>? <strong>Verses: Found</strong>.</p>
<p><strong><a href="http://cgnews.com/files/2011/09/brian_bowman.png"><img class="alignleft size-medium wp-image-11449" title="verses_found" src="http://cgnews.com/files/2011/09/brian_bowman-300x172.png" alt="" width="300" height="172" /></a>Verses: Found</strong><br />
<em>Manhattan. 7 am on a Sunday in September, 2009. Sitting on a park bench in front of a Korean deli, locked out of my building. It was a cool, beautiful morning typical of early September, which made it hard for me to be grumpy about my predicament. The sun was coming up later and lower, an indication of autumn’s approach. A piece of paper blew up against my foot. I picked it up. It was a poem, with no name or signature.</em></p>
<p><em>The more I read, the more I wondered about the poem’s anonymous author. Who wrote this and why? I began to conceive of a film that would speculate on the author’s intentions and words. There was an intrinsic tension to the abstract verses; one line implied gratitude while the next deferred it. Visually, what would that look like, what could that be?</em></p>
<p>Nice Shoes recently produced a series of stereoscopic 3D poetry-based shorts they call &#8220;Verses&#8221;. Poetry mixed with visual effects is an unusual combination. But that was part of the challenge. The artist – Brian Bowman in this case, took a short poem and interpreted it visually. He based his creation on a poem that he literally found scrawled on a piece of paper that caught on his shoe as he was walking down a street in New York City. Artist unknown.</p>
<p>This is elaine montoya – chief imagination office at <strong>the motion group</strong>. Come meet Brian Bowman – along with many of the top creative minds in the motion picture, broadcast, and design industries.</p>
<p>Join Nice Shoes Creative Director Brian Bowman as he describes making the film Found (part of the Verses series) in a discussion about life, happenstance and the cathartic process of filmmaking. Tuesday, October 11, 2011 at <strong><a href="http://motion.tv">motion</a></strong>.</p>
<p><a title="Brian Bowman" href="http://motion.tv/2011/09/06/brian-bowman-speaking-at-motion-2011/" target="_blank">view Brian&#8217;s reel on motion.tv »</a></p>
<p><span style="color: #ff6600;"><strong>// feed your brain //</strong></span></p>
<p><strong>Q. Why should I be at motion?</strong></p>
<p><span style="color: #ff6600;">// THE RIGHT BRAIN //</span><br />
A 3-minute Short…Everyday<br />
Elastic Spaces<br />
Exploring the Intersection of Advertainment and Storyselling<br />
Failure is Not an Option<br />
Fresh Out of the Starting Gate<br />
Change with a Changing Industry<br />
Getting There: Real Life RPG<br />
HAX Double Vision<br />
If These Walls Could Talk<br />
If You&#8217;re Good at Something, Stop Doing It<br />
Industry Timeline: Return of the Swiss Army Knife<br />
Kinda Makes You Think…<br />
Look From a New Angle, Change What You See<br />
Mashup: Transforming Movie Scores<br />
Now THAT’s Creative!<br />
Removing My Cat&#8217;s Dingleberry: Notable Achievements<br />
Standing Out from the Crowd<br />
Taking Care of Business. And You.<br />
The Lost Art of Original Music in Advertising<br />
Walking Through Walls<br />
When Time is of the Essence<br />
Verses: Found</p>
<p><span style="color: #ff6600;">\\ THE LEFT BRAIN \\</span><br />
100m2 in the Palm of Your Hand<br />
3D Broadcast Graphics: After Effects + Cinema 4D<br />
3D Broadcast Graphics: From Sketch to Screen with Cinema 4D<br />
Audio Post-Production Basics for Video Professionals<br />
Beyond Keyframes: // LAB<br />
Creating 3D Titles – Yesterday<br />
Creating Custom Looks…in 20 Minutes!<br />
Creating the TRON Legacy Title Animation Effect<br />
Destruction City Trailer: Adding Effects that Sizzle<br />
Forward into the Past: History in Motion<br />
FOX&#8217;s Fringe: 3D Text Effect<br />
HDSLR Editing with Adobe CS5.5 Production Premium<br />
Lean, Mean, After Effects Machine<br />
Lean, Mean, Premiere Machine<br />
Learning C4D: Creative Camera Movement // LAB<br />
Open Workflows with Adobe CS5.5 Production Premium<br />
Planar Tracking for Graphics &amp; Effects<br />
Professional Video: The Adobe Roadmap<br />
Putting it all Together: My Strong Suite<br />
Roto Brush and Warp Stabilizer: Shortcuts to Higher Production Values<br />
Stereo Conversion for Film &amp; Broadcast<br />
Sweetening Your Audio with Adobe Audition<br />
The Edge<br />
The Graphics Factory<br />
The RED Workflow Acceleration Secret: Now You Know<br />
The Reel World: Final Cut Pro to Premiere Pro // LAB<br />
Title Design from Concept to Screen: On Little or No Budget!<br />
Track the Impossible: Using mocha and CameraTracker in After Effects<br />
Upending Identity Crisis<br />
Using Effects in Final Cut Pro X<br />
Using Motion to Create Effects for Final Cut Pro X<br />
Who&#8217;d a Thunk It!?!<br />
Vector Art is your BFF: Illustrator and After Effects<br />
What’s new in Adobe CS5.5 Production Premium<br />
You’ve got Flash in my After Effects // LAB</p>
<p><strong>A. To feed my brain.</strong></p>
<p>&nbsp;</p>
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		<title>life is a beach for aardman&#8217;s record setting film &#8211; gulp</title>
		<link>http://cgnewsold.zocoloco.com/2011/08/04/life-is-a-beach-for-aardmans-record-setting-film-gulp/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/08/04/life-is-a-beach-for-aardmans-record-setting-film-gulp/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 23:40:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11381</guid>
		<description><![CDATA[<p>Aardman Animations, the company behind Wallace and Gromit, have set a world record by filming the world's largest stop-motion animation at Carmarthenshire's Pendine Sands in South Wales.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/08/ardman_gulp01_08.11.jpg"><img class="alignleft size-full wp-image-11382" title="ardman_gulp01_08.11" src="http://cgnews.com/files/2011/08/ardman_gulp01_08.11.jpg" alt="" width="660" height="315" /></a>Aardman Animations, the company behind <em>Wallace and Gromit</em>, have set a world record by filming the world&#8217;s largest stop-motion animation at Carmarthenshire&#8217;s Pendine Sands in South Wales.<br />
&nbsp;</p>
<p>Directed Will Studd and Ed Patterson (aka <a href="http://www.aardman.com/commercials/directors/sumo-science/">Sumo Science</a>) - the film explores the life of a little fishing boat when the tide goes out. As the sea ebbs away oilskins and nets come to life manifesting a lone fisherman out to find the catch of the day.<br />
&nbsp;</p>
<p>When he sets off across the sea he encounters an ocean vista of waves, gulls, clouds and fish all created using giant sand animation, carved in the beach itself. As the fisherman hauls in his sandy catch he is swallowed by a huge sea monster. Trapped inside the beast’s cavernous stomach, he accidentally sets off a chain reaction and is catapulted back to the surface, too late to save his catch from escaping back into the ocean.<br />
&nbsp;</p>
<p>Water, birds, clouds, and fish were created as animation drawn in the sand in a 140 feet wide by 78 feet high frame. A team of sand artists and 30 art student volunteers created a series of gigantic sand drawings that had to be smoothed over and re-drawn every four minutes to stay on the tight schedule dictated by the spring tide.<br />
&nbsp;</p>
<p>The huge set was made up of familiar nautical objects, such as seaweed, ropes and nets. Aardman’s expert prop makers built a replica life-sized fishing boat that was light enough to carry around on set. Both a half boat and full boat were constructed for the different perspectives.<br />
&nbsp;</p>
<p>The film was shot by director of photography Toby Howell entirely on three Nokia N8 cell phones with Zeiss optics and 12-megapixel capabilities, positioned 118 feet overhead. Video signals were sent out from the phones and into a signal booster box, which then routed the signal over a 90-meter video cable for monitoring by the camera assistant, who triggered each camera using Apple wireless keyboards paired with the phones via Bluetooth. High-quality JPEGs were downloaded via a USB cable connected to a USB extender that sent the image out via Ethernet to the truck for review. Confused? Watch Howell&#8217;s video here (but beware of the wind noise that obscures his explanation of the camera rig).<br />
&nbsp;</p>
<p>Watch <em>Gulp</em> on <a href="http://motion.tv/2011/08/04/aardman-animation-sets-world-record-for-largest-stop-motion-animation/">motion.tv</a></p>
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		<title>industrial strength: superfad grips talons into nike spot</title>
		<link>http://cgnewsold.zocoloco.com/2011/08/03/industrial-strength-superfad-grips-talons-into-nike-spot/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/08/03/industrial-strength-superfad-grips-talons-into-nike-spot/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 18:51:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Commercials]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11332</guid>
		<description><![CDATA[<p>The advantage of Nike Zoom Alpha Talon’s exceptional traction is showcased with heart pumping, clanging intensity in a new spot by Superfad.<p/>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/08/superfad_nike_talon2_08.11.jpg"><img class="alignleft size-full wp-image-11352" title="superfad_nike_talon2_08.11" src="http://cgnews.com/files/2011/08/superfad_nike_talon2_08.11.jpg" alt="" width="660" height="398" /></a></p>
<p>The advantage of Nike Zoom Alpha Talon’s exceptional traction is showcased with heart pumping, clanging intensity in a new spot by Superfad. Nike’s desire to convey the robustness of the shoe to its professional football users inspired Superfad to design the spot using the visual metaphor of heavy machinery.</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/08/superfad_nike_talon_08.11.jpg"><img class="alignleft size-full wp-image-11347" title="superfad_nike_talon_08.11" src="http://cgnews.com/files/2011/08/superfad_nike_talon_08.11.jpg" alt="" width="660" height="398" /></a><br />
Matching specific shoe attributes with industrial mechanics, the shoe is transformed into a massive machine moving with exacting power under a night sky. The surrounding environment, an empty football stadium, places the shoe at center stage. The high-energy experience of intensive moving parts is supported by a driving music track by World Gang and Sound Design by Clatter &amp; Din.</p>
<p>&nbsp;</p>
<p>View Talon spot at <a href="http://motion.tv/2011/08/03/industrial-strength-superfad-grips-talons-into-new-nike-spot/">motion.tv</a></p>
<p>&nbsp;</p>
<p>Client: Nike Football</p>
<p>Digital Program Manager: Corey Patterson</p>
<p>Executive Producer: Jesse Canright</p>
<p>Producer: Noah Stanik</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/08/superfad_logo.jpg"><img class="alignleft size-full wp-image-11346" title="superfad_logo" src="http://cgnews.com/files/2011/08/superfad_logo.jpg" alt="" width="144" height="158" /></a>Animation Production Company: Superfad</p>
<p>Executive Creative Director: Will Hyde</p>
<p>Creative Director: Izik Roitman</p>
<p>Executive Producer: Chris Volckmann</p>
<p>Additional Concept/Design: Loren Judah, Gretchen Nash</p>
<p>Lead 3D Artists: Robin Scher, Matt Guzzardo</p>
<p>Lead Modeler: Adam Rosenzweig</p>
<p>Lead Lighting TD: Jeff Chavez</p>
<p>3D Artists: Patrick Clarke, Phiphat Pinyosophon, Andrew Butterworth, Anthony Patti, Christian Day</p>
<p>Lead Compositor: Joel Voelker</p>
<p>Compositors: Marco Giampaolo, Paulo Dias, Matt St Leger, Paul Barkshire, Erik Rasmussen, Allen K. Lau</p>
<p>Colorist: Joel Voelker</p>
<p>Producer: Lane Jensen</p>
<p>Editor: Ryan Haug</p>
<p>&nbsp;</p>
<p>The spot was concepted with Cinema 4D and Vray, with animation executed using Maya and Mental ray. Final composite was done in AfterEffects.<br />
Music: World Gang</p>
<p>Sound Design/Mix: John Buroker/Clatter and Din</p>
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		<title>2011 emmy nominations for outstanding main title design</title>
		<link>http://cgnewsold.zocoloco.com/2011/08/02/2011-emmy-nominations-for-outstanding-main-title-design/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/08/02/2011-emmy-nominations-for-outstanding-main-title-design/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 08:59:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[huge design]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11126</guid>
		<description><![CDATA[<p>Five fantastic sequences made the cut with amazingly beautiful and wide ranging style, design, and direction.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/07/title_design_emmys_2011.jpg"><img class="alignleft size-full wp-image-11128" title="title_design_emmys_2011" src="http://cgnews.com/files/2011/07/title_design_emmys_2011.jpg" alt="" width="660" height="371" /></a></p>
<p>The 2011 Emmy nominations for the category of “Outstanding Main Title Design” have just been announced.</p>
<p>Five fantastic sequences made the cut with amazingly beautiful and wide ranging style, design, and direction.</p>
<p>&nbsp;</p>
<p>Imaginary Forces has two sequences in the running…HBO’s <em>Boardwalk Empire</em> and AMC’s <em>Rubicon</em>. <strong><a href="http://motion.motion.tv">motion</a></strong> speaker, Karin Fong was creative director on both.</p>
<p><a href="http://cgnews.com/files/2011/07/boardwalk_empire.jpg"><img class="alignleft size-full wp-image-11135" title="boardwalk_empire" src="http://cgnews.com/files/2011/07/boardwalk_empire.jpg" alt="" width="660" height="371" /></a></p>
<p>&nbsp;</p>
<p>Shine’s sequence for HBO Film’s <em>Too Big To Fail</em> was directed by Michael Riley.</p>
<p><a href="http://cgnews.com/files/2011/07/shine_too_big_to_fail.jpg"><img class="alignleft size-full wp-image-11322" title="shine_too_big_to_fail" src="http://cgnews.com/files/2011/07/shine_too_big_to_fail.jpg" alt="" width="660" height="313" /></a></p>
<p>&nbsp;</p>
<p>The talented team from UK based Huge Designs created <em>Any Human Heart</em>.</p>
<p><a href="http://cgnews.com/files/2011/07/any_human_heart_01.jpg"><img class="alignleft size-full wp-image-11163" title="any_human_heart_01" src="http://cgnews.com/files/2011/07/any_human_heart_01.jpg" alt="" width="660" height="409" /></a></p>
<p>&nbsp;</p>
<p>Elastic’s Angus Wall directed the final nominated sequence for the HBO miniseries <em>Game of Thrones</em>.<br />
<a href="http://cgnews.com/files/2011/07/game_of_thrones.jpg"><img class="alignleft size-full wp-image-11133" title="game_of_thrones" src="http://cgnews.com/files/2011/07/game_of_thrones.jpg" alt="" width="660" height="371" /></a></p>
<p>&nbsp;</p>
<p>Good luck to everyone who worked on creating these stunning sequences!</p>
<p>&nbsp;</p>
<p>Credits:</p>
<p>&nbsp;</p>
<p><strong>BOARDWALK EMPIRE • HBO</strong></p>
<p>Karin Fong, Designer/Director<br />
Michelle Dougherty, Designer/Director<br />
Lauren Hartstone, Designer/Art Director<br />
Cara McKenney, Producer/Art Director</p>
<p>Length: :90<br />
Description: Main Title Sequence for HBO original series<br />
Live-Action, Main Titles<br />
Designed &amp; Produced by: Imaginary Forces<br />
Director: Karin Fong / Michelle Dougherty<br />
Executive Producer: Anita Olan<br />
Producer: Cara McKenney<br />
Designer: Karin Fong, Lauren Hartstone, Michelle Dougherty<br />
Editor: Caleb Woods<br />
VFX Supervisor: Jeremy Cox<br />
Compositors: Jeremy Cox, John Stanch<br />
3D Animator: Nate Homan<br />
3D Tracker: Joerg Liebold<br />
Additional animation: Matt Lambert<br />
Storyboard Artist: Wayne Coe<br />
Matte Painter: Amy Paskow<br />
Design Assistant: Andy Chung<br />
Design Interns: Alex Huang, Karin Soukup<br />
Coordinator: Kacie Barton<br />
Live Action Line Producer: Jennifer Pearlman<br />
Directors of Photography: Aaron Phillips, Russ Swanson<br />
2nd Unit Director of Photography: Wes Carrier</p>
<p>Studio: HBO<br />
Production Company: Bootleg Productions<br />
Director: Martin Scorsese, Terence Winter<br />
Executive Producers: Terence Winter, Martin Scorsese, Mark Wahlberg, Steve<br />
Levinson, Tim Van Patten<br />
Co-Executive Producer: Gene Kelly<br />
Co-Producer: Steve Turner<br />
Music: Brian Jonestown Massacre<br />
additional info: <a href="http://www.imaginaryforces.com/featured-work/broadcast/boardwalk-empire/">http://www.imaginaryforces.com/featured-work/broadcast/boardwalk-empire/</a></p>
<p>&nbsp;</p>
<p><strong>RUBICON • AMC</strong></p>
<p>Karin Fong, Creative Director<br />
Jeremy Cox, Designer/Animator<br />
Theodore Daley, Designer<br />
Cara McKenney, Producer/Art Director</p>
<p>Length: :42<br />
Description: Main Titles<br />
Designed &amp; Produced by: Imaginary Forces (IF)<br />
IF Creative Director: Karin Fong<br />
IF Executive Producer: Anita Olan<br />
IF Producer: Cara McKenney<br />
IF Designers: Karin Fong, Theo Daley, Jeremy Cox<br />
IF Animators: Jeremy Cox, JJ Johnstone, Andy Chung<br />
IF Editors: Jordon Podos, Caleb Woods, Adam Spreng<br />
IF Design Assistants: Daniel Farah, Leo Marthaler<br />
IF Coordinator: Emily Nelson</p>
<p>Executive Producers: Henry Bromell, Josh Maurer, Jason Horwitch<br />
Director (Pilot): Allen Coulter<br />
Associate Producer: Leslie Jacobowitz<br />
Network: AMC<br />
Senior VP of Original Programming: Joel Stillerman<br />
VP Original Programming: Jeremy Elice<br />
Manager Scripted Development: Tara Duncan<br />
Music Company: Duotone Audio<br />
Composer: Peter Nashel<br />
Music Editor: Sally Swisher<br />
additional info: <a href="http://www.imaginaryforces.com/featured-work/broadcast/rubicon/">http://www.imaginaryforces.com/featured-work/broadcast/rubicon/</a></p>
<p>&nbsp;</p>
<p><strong>TOO BIG TO FAIL • HBO</strong></p>
<p>Michael Riley, Creative Director<br />
Bob Swenson, Creative Lead<br />
Adam Bluming, Editor<br />
Cory Shaw, Designer/Animator</p>
<p>additional info: <a href="http://www.shinestudio.com/#/projects/main_titles/7/">http://www.shinestudio.com/#/projects/main_titles/7/</a></p>
<p>&nbsp;</p>
<p><strong>ANY HUMAN HEART • PBS</strong></p>
<p>Paul McDonnell, Designer<br />
Hugo Moss, Art Director<br />
Justin Lowings, Animator</p>
<p>additional info: Watch the video on <strong><a href="http://motion.tv/2011/07/26/huge-designs-gets-emmy-nomination-for-any-human-heart/">motion.tv</a></strong></p>
<p>&nbsp;</p>
<p><strong>GAME OF THRONES • HBO</strong></p>
<p>Angus Wall, Creative Director<br />
Robert Feng, Art Director<br />
Kirk H. Shintani, Animator<br />
Hameed Shaukat, Designer</p>
<p>Client: HBO<br />
Production Company: Elastic<br />
Director: Angus Wall</p>
<p>Post-Production<br />
Design Studio: Elastic<br />
Art Director: Rob Feng<br />
Lead Designer: Chris Sanchez<br />
Designers: Henry De Leon, Leanne Dare<br />
Concept Artists: George Fuentes, Rustam Hasanov<br />
Storyboard &amp; Concept Artist: Lance Leblanc<br />
Production Artist: Patrick Raines<br />
Producer: Hameed Shaukat<br />
Executive Producer: Jennifer Sofio Hall</p>
<p>VFX Studio: a52<br />
CG Supervisor: Kirk Shintani<br />
Lead Surfacing &amp; Lighting: Ian Ruhfass<br />
CG Artists: Paulo de Almada, John Tumlin, Christian Sanchez, Erin Clark, Tom Nemeth, Joe Paniagua, Dan Gutierrez<br />
2D Animation Artists: Tony Kandalaft, Brock Boyts<br />
Compositers: Sarah Blank, Eric Demeusy<br />
Smoke &amp; Colorist: Paul Yacono</p>
<p>Editorial Company: Rock Paper Scissors<br />
Editor: Angus Wall<br />
Assistant Editor: Anton Capaldo-Smith, Austyn Daines<br />
Executive Producer: Carol Lynn Weaver, Linda Carlson</p>
<p>Composer: Ramin Djawadi<br />
Sound Design: Andy Kennedy</p>
<p>For additional info: http://www.elastic.tv/</p>
<p>Watch the video on <strong><a href="http://motion.tv/2011/07/26/game-of-thrones-nominated-for-title-design-emmy/">motion.tv</a></strong></p>
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		<title>CO3 colors action adventure spectacular music video</title>
		<link>http://cgnewsold.zocoloco.com/2011/07/26/co3-colors-action-adventure-spectacular-music-video/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/07/26/co3-colors-action-adventure-spectacular-music-video/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 07:57:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Music Videos]]></category>
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		<category><![CDATA[color]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[stop motion]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=11123</guid>
		<description><![CDATA[<p>Award-winning post production house Company 3 completes color work on the new Beastie Boys music video</p>]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/07/CO3_beastie_boys_02.jpg"><img class="alignleft size-full wp-image-11151" title="CO3_beastie_boys_02" src="http://cgnews.com/files/2011/07/CO3_beastie_boys_02.jpg" alt="" width="660" height="356" /></a></p>
<p>&nbsp;</p>
<p>Award-winning post production house Company 3 completed work on the Beastie Boys&#8217; latest music video <a href="http://motion.tv/2011/07/26/dont-play-no-game-that-i-cant-win/">Don&#8217;t Play No Game That I Can&#8217;t Win (featuring Santigold)</a>. Billed as an &#8220;action adventure spectacular,&#8221; the video, directed by Spike Jonze, features the legendary hip-hop group as action figures in the middle of a performance when a ruthless band of assassins tries to kill them. The trio escapes via a zipline, commandeer a Jeep and lead the assassins on a wild chase where the group encounters everything from a submarine to a shark attack.</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/07/CO3_beastie_boys_03.png"><img class="alignleft size-full wp-image-11152" title="CO3_beastie_boys_03" src="http://cgnews.com/files/2011/07/CO3_beastie_boys_03.png" alt="" width="660" height="356" /></a></p>
<p>&nbsp;</p>
<p>The initial concept of the video, which is an 80&#8242;s-style action movie, was the brainchild of MCA (Adam Yauch). Company 3 Colorist Tim Masick, who graded the Beasties&#8217; recent short film, &#8220;Fight For Your Right (Revisited),&#8221; performed dailies and final color on on the video. &#8220;Spike definitely took MCA&#8217;s concept to the next level,&#8221; offered Masick. &#8220;He created an epic action movie, but with action figures.&#8221;</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/07/CO3_beastie_boys_01.jpg"><img class="alignleft size-full wp-image-11144" title="CO3_beastie_boys_01" src="http://cgnews.com/files/2011/07/CO3_beastie_boys_01.jpg" alt="" width="660" height="347" /></a></p>
<p>&nbsp;</p>
<p>Masick worked with director of photography, Wyatt Troll to recreate the look and feel of seminal 80&#8242;s action films like First Blood. &#8220;This is basically the best action movie you ever wanted to make when you were a kid,&#8221; said Masick. &#8220;The video&#8217;s full of action and explosions.&#8221;</p>
<p>&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/07/CO3_beastie_boys_04.jpg"><img class="alignleft size-full wp-image-11182" title="CO3_beastie_boys_04" src="http://cgnews.com/files/2011/07/CO3_beastie_boys_04.jpg" alt="" width="660" height="356" /></a></p>
<p>&nbsp;</p>
<p>Not surprisingly, working on the video was a labor of love for Masick. &#8220;It was a complete blast working on this video!&#8221; he commented. &#8220;Working with Wyatt, Spike, Clint Caluory, Neal Usatin, Sam Storr and the Beastie Boys was a true pleasure. I hope everyone enjoys this video as much as we enjoyed making it.&#8221;</p>
<p>&nbsp;</p>
<p><strong>About Company 3</strong><br />
<a href="http://www.company3.com/"> Company 3</a> is a comprehensive post production facility for features, commercials and music videos. Known for our creative color artistry, pioneering technology and global reach, Company 3 is trusted to deliver a quality product every time.</p>
<p>Company 3&#8242;s incredible talent roster includes John Bonta, Sean Coleman, Siggy Ferstl, Billy Gabor, Dave Hussey, Tim Masick, Victor Mulholland, Stephen Nakamura, Mike Pethel, Tom Poole, Rob Sciarratta and Stefan Sonnenfeld. Recent commercial projects include campaigns for Apple, Audi, BMW, Heineken, Nike, and others. Recent feature film credits include Pirates of the Caribbean: On Stranger Tides, Bridesmaids, The Lincoln Lawyer, The Tourist, and I Am Number Four. Company 3 is a wholly-owned subsidiary of Deluxe Entertainment Services Group Inc., (<a href="http://www.bydeluxe.com/">www.bydeluxe.com</a>), which is a wholly owned subsidiary of MacAndrews &amp; Forbes Holdings Inc.</p>
<p>&nbsp;</p>
<p><strong>CREDITS</strong></p>
<p>Directed By &#8211; Spike Jonze<br />
Written By &#8211; Adam Yauch<br />
Produced By &#8211; Samantha Storr<br />
Director Of Photography &#8211; Wyatt Troll<br />
Production Design &#8211; Gill Gayle<br />
Editor &#8211; Jeff Buchanan<br />
Editor &#8211; Neal Usatin<br />
Sound Re-Recording Mixer &#8211; Paul Hsu<br />
Musical Score Composed By - Beastie Boys</p>
<p><strong>Roll Credits</strong></p>
<p>2nd Unit Director &#8211; Peter Mccoubrey<br />
First Assistant Director &#8211; Jason Manz<br />
Production Supervisor &#8211; Clint Caluory<br />
Assistant Production Supervisor &#8211; Cat Oppenhimer<br />
Art Direction &#8211; Andrew Clark<br />
Miniature Art Direction &#8211; Jed Hathaway<br />
Prop Master &#8211; Adam Lawrence<br />
Custom Miniature Design &#8211; Genesis Onasis<br />
Wardrobe Consultant &#8211; Jesse Huber</p>
<p><em>Set Design Fabricators</em><br />
James Cerasani<br />
Patrick A. Smith<br />
Jediah Smith</p>
<p><em>Art Assistants</em><br />
Jeffrey Weatherby<br />
Ismael Awadeh<br />
Madeleiine Mariner<br />
Roman Derkacz<br />
Felix Rodriguez<br />
Brandon Grether<br />
Kevin O&#8217;Donnell<br />
Raidy Luna</p>
<p><em>Camera Operators</em> Scott Sans<br />
1st Asst. Camera (A-Cam) &#8211; Travis Daking</p>
<p>1st Asst. Camera (B-Cam)<br />
Kenneth Ekhardt<br />
Matt Klammer</p>
<p>2nd Asst. Camera &#8211; Christopher Moeller</p>
<p>Loaders<br />
Pedro Corcega<br />
Edwin Shimko</p>
<p>Gaffer &#8211; John Nadeau<br />
Best Boy Electric &#8211; Christopher Fisher</p>
<p>Key Grip<br />
Sam Kretchner<br />
Best Boy Grip<br />
Elizabeth Gitto</p>
<p><em>Pyro Technics</em> - Drew Jiritano Special Fx<br />
Post Production Supervisor &#8211; Clint Caluory<br />
Sound Designer &#8211; Jeff Buchanan<br />
Assistant Audio Engineer &#8211; Andre Kelman<br />
Graphics Titles &#8211; Geoff Mcfetridge</p>
<p><strong>Final Color Correction</strong><br />
Company 3<br />
Colorist &#8211; Tim Masick<br />
Senior Producer &#8211; Tara M. Dowd</p>
<p>Visual Effects Company<br />
Mass Market</p>
<p>Executive Producer &#8211; Justine Lane<br />
Producer &#8211; Marcus Lansdell</p>
<p><em>Flame Artists</em><br />
Julian Ford<br />
Evan Schoonmaker</p>
<p>Film Provided By &#8211; Reel Good</p>
<p><em>Laboratory</em> - Deluxe NY</p>
<p><em>Camera</em> - Arri CSC</p>
<p>Watch the video on <strong><a href="http://motion.tv/2011/07/26/dont-play-no-game-that-i-cant-win/">motion.tv</a></strong></p>
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