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		<title>the operators&#8217; grey days &#8211; a new twist on the show reel</title>
		<link>http://cgnewsold.zocoloco.com/2011/12/09/the-operators-grey-days-a-new-twist-on-the-show-reel/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/12/09/the-operators-grey-days-a-new-twist-on-the-show-reel/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 02:09:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://cgnews.com/?p=11681</guid>
		<description><![CDATA[<p> Award winning London creative post production company The Operators and acclaimed photographer &#038; director Stuart McClymont teamed up to create a sensational show piece. Encompassing a cross section of technical disciplines to create a unique creative showreel of accomplished work within a defined narrative.. The result is a phenomenal short entitled ‘Grey Days’.</p>]]></description>
			<content:encoded><![CDATA[<p>The Operators is a London-based creative post production shop specializing in innovative, creative techniques bridging the gap between print and digital media.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_01.jpg"><img class="alignleft size-full wp-image-11683" title="the_operators_grey_days_01" src="http://cgnews.com/files/2011/12/the_operators_grey_days_01.jpg" alt="" width="660" height="369" /></a></p>
<p>The Operators’ creative team were talking recently about ways to promote and showcase their work in a way that set them apart from the traditional show reel approach. Ben Le Tourneau, Director of Motion, came up with an idea.</p>
<p>Instead of doing what everyone else was doing &#8211; compiling a montage of client samples &#8211; he wanted to make a short film that captured the essence of their unique creative style while showcasing their client work. The extraordinary result &#8211; <em>Grey Days</em>.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_021.jpg"><img class="alignleft size-full wp-image-11696" title="the_operators_grey_days_02" src="http://cgnews.com/files/2011/12/the_operators_grey_days_021.jpg" alt="" width="660" height="372" /></a></p>
<p><em>Grey Days</em> is a ‘morning in the life’ story about a man just trying to get to work. It chronicles the annoying hassles we’ve all faced &#8211; from his car not starting, crashing his bike into a passerby on the sidewalk, discovering he has no cash for a cab ride after he’s already hailed it.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_031.jpg"><img class="alignleft size-full wp-image-11697" title="the_operators_grey_days_03" src="http://cgnews.com/files/2011/12/the_operators_grey_days_031.jpg" alt="" width="660" height="369" /></a></p>
<p>And all along his journey, he’s peppered with advertisements and promos wherever he looks; from his cell phone and iPad, to the billboards, magazines and newspapers that all come to life with moving imagery.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_041.jpg"><img class="alignleft size-full wp-image-11703" title="the_operators_grey_days_04" src="http://cgnews.com/files/2011/12/the_operators_grey_days_041.jpg" alt="" width="660" height="369" /></a></p>
<p>As you watch Grey Days, you realize the creative sophistication required to bring such imagery to life &#8211; and the challenges of some very complex VFX.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_051.jpg"><img class="alignleft size-full wp-image-11704" title="the_operators_grey_days_05" src="http://cgnews.com/files/2011/12/the_operators_grey_days_051.jpg" alt="" width="660" height="370" /></a></p>
<p>&#8220;What started off as a little idea &#8211; which was to create somewhat of a gorilla film around the streets of London &#8211; soon evolved into quite an epic project. We brought on board photographer/director Stuart McClymont to help us evolve this idea into a reality. And that’s how it all started!</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_06.jpg"><img class="alignleft size-full wp-image-11688" title="the_operators_grey_days_06" src="http://cgnews.com/files/2011/12/the_operators_grey_days_06.jpg" alt="" width="660" height="372" /></a></p>
<p>Because if its increasing complexity, <em>Grey Days</em> ended up having to be very well organized. There were a ton of locations we wanted to film on the main character’s journey, and as this was a strictly self promotion piece, our budget was uber tight. We were adamant that we wanted to shoot this with a documentary feel so there was very little effort in prepping the locations for post production help.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_07.jpg"><img class="alignleft size-full wp-image-11689" title="the_operators_grey_days_07" src="http://cgnews.com/files/2011/12/the_operators_grey_days_07.jpg" alt="" width="660" height="369" /></a></p>
<p>“We tried a few different camera solutions, however we finally decided on the Canon 5D as it could deliver a high quality HD image, while still being lightweight and mobile enough to strap to the actors head.  We used Final Cut Pro 7 for the edit; Color for the grading; mocha Pro for Planar Tracking, roto, inserting, warping and removal and stabilizing; Adobe After Effects for all the VFX compositing; Adobe Photoshop for retouching and prepping the artwork and PFHoe for 3Dtracking.  All up it cost us three staff months to create the piece,” explains Ben Le Tourneau.</p>
<p>There were many different areas in some shots actually tracked. Sometimes some shots had four or five different tracking areas &#8211; all-in-all, around 70 areas/shots.</p>
<p>“This project could have never been achievable without mocha pro. Since we could prep each area within a shot, tracking such loose camera work, was an amazing challenge. We encountered everything possible that should have caused the tracker to fail, but it made it through the more challenging shots. Also the latest Shape export and tracking export works beautifully, which made the workflow between mocha pro and After Effects seamless,” explains Le Tourneau.</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_08.jpg"><img class="alignleft size-full wp-image-11690" title="the_operators_grey_days_08" src="http://cgnews.com/files/2011/12/the_operators_grey_days_08.jpg" alt="" width="660" height="371" /></a></p>
<p>The Operator crew didn&#8217;t just use mocha for the tracker, though there were a ton of shots that needed to be stabilised,  rotoscoped and cleaned up &#8211; all of which was tackled a lot quicker in mocha Pro. “Even the ability to render out some of the insertions was a true gem; take for example ‘ether’,” says Ben. “Also, where we found serious lens distortion, the lens collaboration tool really helped bed the artwork in beautifully without having to manually animate/warp the artwork each time.”</p>
<p>Most shots would have failed using conventional tracking techniques, however tracking the newspapers and magazines were very challenging. &#8220;But what we found was, as long as you track from the right frame and animate and nurse the spline/tracking areas, a close and create a natural effect is achieved. ‘Adjust track’ was also very helpful,&#8221; he explains.</p>
<p>With purse strings pulling ever tighter, and the ever expanding delivery platform opportunities like web, D,O,O,H iPads, The Operator crew wanted to show that high-end VFX work can be done without the hero suite costs. “Our ability to do VFX within a reasonable budget is something I feel really strongly about,” says Ben. “As desktops keep getting stronger, more opportunities are now materialising that used to be totally unobtainable.”</p>
<p>The Operators VFX house is finding that in the commercial field, photography is evolving from a static print-based medium to incorporate motion and become animated stills. It is with the convergence of these disciplines that they are focusing on the ability to facilitate still-to-motion campaigns, or ‘Image Motion.’  “For every still brief we work on, we can employ static and moving components to create a complimentary motion campaign for digital billboards, viral advertising and ISO. This Image Motion product pushes the boundaries of the digital medium and broadens the scope of the photographic/static output.”</p>
<p><a href="http://cgnews.com/files/2011/12/the_operators_grey_days_09.jpg"><img class="alignleft size-full wp-image-11691" title="the_operators_grey_days_09" src="http://cgnews.com/files/2011/12/the_operators_grey_days_09.jpg" alt="" width="660" height="369" /></a></p>
<p><strong>Watch <em>Grey Days</em> on <a href="http://motion.tv/2011/12/09/the-operators-show-work-in-creative-original-short-film/">motion.tv</a></strong></p>
<p><strong>Credits:</strong></p>
<p>A Film by:<br /> <a href="http://theoperators.net"> The Operators<br /> </a></p>
<p>Directed by:<br /> <a href="http://stuartmcclymont.com  ">Stuart McClymont</a></p>
<p>Prosthetics:<br /> <a href="http://billturpin.com  ">Bill Turpin</a></p>
<p>Sound:<br /> <a href="http://filmsoundesign.com">Tom Lowe</a></p>
<p>Music by:<br /> Madness &#8216;Grey Days&#8217;</p>
<p>Cast:<br /> Adam Morris, Sally Deane, Kai Bastard, Ben Le Tourneau, Scott Freeman, James O&#8217;Neill, Joey Grange</p>
<img src="http://cgnewsold.zocoloco.com/?ak_action=api_record_view&id=11681&type=feed" alt="" />]]></content:encoded>
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		<title>elastic spaces &#8211; created by nice shoes for motion 2011</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/16/elastic-spaces-an-original-piece-created-by-nice-shoes-for-motion-2011/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/11/16/elastic-spaces-an-original-piece-created-by-nice-shoes-for-motion-2011/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 01:44:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11550</guid>
		<description><![CDATA[<p> Elastic Spaces is an original piece Nice Shoes created for the motion 2011 conference. We used the opportunity to investigate algorithmic design based on the phenomenon of the moving image. The design process itself became their guide, taking on an evolutionary life of it’s own. <p/>]]></description>
			<content:encoded><![CDATA[<p><em>Elastic Spaces</em> &#8211; an original piece created by Nice Shoes for the <strong><a href="http://motion.motion.tv">motion</a></strong> 2011 conference and presented by Nice Shoes Creative Director Brian Bowman.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_main.jpg"><img class="alignleft size-full wp-image-11562" title="elastic_spaces_main" src="http://cgnews.com/files/2011/11/elastic_spaces_main.jpg" alt="" width="660" height="336" /></a><br />
We used the opportunity to investigate algorithmic design based on the phenomenon of the moving image.</p>
<p>We started with two basic rules:<br />
1. static camera = persistence of motion<br />
2. roving camera = persistence of surface</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_01.jpg"><img class="alignleft size-full wp-image-11551" title="elastic_spaces_01" src="http://cgnews.com/files/2011/11/elastic_spaces_01.jpg" alt="" width="660" height="371" /></a></p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_02.jpg"><img class="alignleft size-full wp-image-11552" title="elastic_spaces_02" src="http://cgnews.com/files/2011/11/elastic_spaces_02.jpg" alt="" width="660" height="371" /></a></p>
<p>This lead to a number of diagrams involving different ways in which a sequence of images could be organized. By exposing the image sequence as a system of adjacencies, the diagrams themselves took on a spatial component.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_03.jpg"><img class="alignleft size-full wp-image-11553" title="elastic_spaces_03" src="http://cgnews.com/files/2011/11/elastic_spaces_03.jpg" alt="" width="660" height="371" /></a></p>
<p>The sketch above takes diagram B and organizes the concentric image sequences by color hue. We wrote a Maya script to handle this by analyzing the color values in our texture maps as they were applied.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_04.jpg"><img class="alignleft size-full wp-image-11554" title="elastic_spaces_04" src="http://cgnews.com/files/2011/11/elastic_spaces_04.jpg" alt="" width="660" height="371" /></a></p>
<p>The design process itself became our guide, taking on an evolutionary life of it’s own. Our final iteration was a physical sculpture of the Maya script, closing out our film in reality. The ephemeral algorithm becomes manifest in the physical. Lofty ideas for sure but a heck of a lot of fun to draw, shoot, render and make.</p>
<p><a href="http://cgnews.com/files/2011/11/elastic_spaces_05.jpg"><img class="alignleft size-full wp-image-11555" title="elastic_spaces_05" src="http://cgnews.com/files/2011/11/elastic_spaces_05.jpg" alt="" width="660" height="371" /></a></p>
<p>Watch the final piece on <strong><a href="http://motion.tv/2011/11/16/elastic-spaces-created-by-nice-shoes-for-motion-2011/">motion.tv</a></strong>.</p>
<p><strong>Credits</strong>:<br />
Creative Director: Brian Bowman<br />
CG Animation: Andy Mai<br />
Maya Scripting: Andy Mai, James Collins<br />
Physical Modeling: Kit Lam<br />
Photography: Kit Lam<br />
Editor: Tony Dolezal</p>
<img src="http://cgnewsold.zocoloco.com/?ak_action=api_record_view&id=11550&type=feed" alt="" />]]></content:encoded>
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		<title>ex&#8217;pression seniors team for motion 2011 stop-mo promo</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/14/expression-seniors-team-for-motion-2011-stop-mo-promo/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/11/14/expression-seniors-team-for-motion-2011-stop-mo-promo/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 06:33:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11608</guid>
		<description><![CDATA[<p>Ex'pression motion graphics seniors create stop-motion promo for motion 2011<p/>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/11/motion2011_pathos.jpg"><img class="alignleft size-full wp-image-11614" title="motion2011_pathos" src="http://cgnews.com/files/2011/11/motion2011_pathos.jpg" alt="" width="660" height="477" /></a><br />
Pathos, a group of four seniors from <a href="http://expression.edu/motion_graphic_design/">Ex&#8217;pression College for Digital Arts</a> motion graphics department – Lydia Baillergeau, Lauren Patterson, Charles Lee, and Andrew Bauer – teamed up to create this original animated film celebrating <strong><a href="http://motion.motion.tv/">motion</a></strong>&#8216;s 5th birthday…in just two weeks!</p>
<p>Based on the artwork of Mondrian&#8217;s <em><a href="http://www.moma.org/explore/multimedia/audios/3/55">Broadway Boogie Woogie</a></em> and El Lissitzky&#8217;s <em><a href="http://en.wikipedia.org/wiki/File:Artwork_by_El_Lissitzky_1919.jpg">Beat the Whites with the Red Wedge</a></em>, from concept to final &#8211; including original music by Bryan Atarama &#8211; this 45-second, 2000 shot stop-motion piece used 300 envelopes of Knox gelatin to create the playful images.<br />
Watch the movie on <strong><a href="http://motion.tv/2011/11/14/expression-students-create-animated-piece-for-motion-2011/">motion.tv</a></strong>.</p>
<img src="http://cgnewsold.zocoloco.com/?ak_action=api_record_view&id=11608&type=feed" alt="" />]]></content:encoded>
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		<title>Have you had the pleasure of meeting Brian Bowman?</title>
		<link>http://cgnewsold.zocoloco.com/2011/09/07/have-you-had-the-pleasure-of-meeting-brian-bowman-yet/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/09/07/have-you-had-the-pleasure-of-meeting-brian-bowman-yet/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 06:13:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://cgnews.com/?p=11448</guid>
		<description><![CDATA[Have you had the pleasure of meeting Brian Bowman yet? Whenever we meet someone, they&#8217;re always introduced by their title. Brian Bowman is the Creative Director at Nice Shoes. Kinda leaves you wanting more, doesn&#8217;t it? So, I&#8217;m just going to dwell on one word in Brian&#8217;s title. Creative. Brian Bowman is indeed creative. No [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #808080; font-family: Arial; font-size: 10pt;"><a href="http://cgnews.com/files/2011/09/ns-bbowman_press10.jpg"><img class="alignleft size-medium wp-image-11452" title="ns-bbowman_press10" src="http://cgnews.com/files/2011/09/ns-bbowman_press10-264x300.jpg" alt="" width="158" height="180" /></a>Have you had the pleasure of meeting <a href="http://motion.tv/2011/09/06/brian-bowman-speaking-at-motion-2011/">Brian Bowman</a> yet?</span></p>
<p>Whenever we meet someone, they&#8217;re always introduced by their title. Brian Bowman is the Creative Director at Nice Shoes. Kinda leaves you wanting more, doesn&#8217;t it?</p>
<p>So, I&#8217;m just going to dwell on one word in Brian&#8217;s title. <em>Creative</em>.</p>
<p>Brian Bowman is indeed creative. No questions asked. He is passionate about his work.</p>
<p>So what happens if you take a creative person like Brian, and put him in an environment that nurtures creativity – like the New York-based studio, <a href="http://www.niceshoes.com">Nice Shoes</a>? <strong>Verses: Found</strong>.</p>
<p><strong><a href="http://cgnews.com/files/2011/09/brian_bowman.png"><img class="alignleft size-medium wp-image-11449" title="verses_found" src="http://cgnews.com/files/2011/09/brian_bowman-300x172.png" alt="" width="300" height="172" /></a>Verses: Found</strong><br />
<em>Manhattan. 7 am on a Sunday in September, 2009. Sitting on a park bench in front of a Korean deli, locked out of my building. It was a cool, beautiful morning typical of early September, which made it hard for me to be grumpy about my predicament. The sun was coming up later and lower, an indication of autumn’s approach. A piece of paper blew up against my foot. I picked it up. It was a poem, with no name or signature.</em></p>
<p><em>The more I read, the more I wondered about the poem’s anonymous author. Who wrote this and why? I began to conceive of a film that would speculate on the author’s intentions and words. There was an intrinsic tension to the abstract verses; one line implied gratitude while the next deferred it. Visually, what would that look like, what could that be?</em></p>
<p>Nice Shoes recently produced a series of stereoscopic 3D poetry-based shorts they call &#8220;Verses&#8221;. Poetry mixed with visual effects is an unusual combination. But that was part of the challenge. The artist – Brian Bowman in this case, took a short poem and interpreted it visually. He based his creation on a poem that he literally found scrawled on a piece of paper that caught on his shoe as he was walking down a street in New York City. Artist unknown.</p>
<p>This is elaine montoya – chief imagination office at <strong>the motion group</strong>. Come meet Brian Bowman – along with many of the top creative minds in the motion picture, broadcast, and design industries.</p>
<p>Join Nice Shoes Creative Director Brian Bowman as he describes making the film Found (part of the Verses series) in a discussion about life, happenstance and the cathartic process of filmmaking. Tuesday, October 11, 2011 at <strong><a href="http://motion.tv">motion</a></strong>.</p>
<p><a title="Brian Bowman" href="http://motion.tv/2011/09/06/brian-bowman-speaking-at-motion-2011/" target="_blank">view Brian&#8217;s reel on motion.tv »</a></p>
<p><span style="color: #ff6600;"><strong>// feed your brain //</strong></span></p>
<p><strong>Q. Why should I be at motion?</strong></p>
<p><span style="color: #ff6600;">// THE RIGHT BRAIN //</span><br />
A 3-minute Short…Everyday<br />
Elastic Spaces<br />
Exploring the Intersection of Advertainment and Storyselling<br />
Failure is Not an Option<br />
Fresh Out of the Starting Gate<br />
Change with a Changing Industry<br />
Getting There: Real Life RPG<br />
HAX Double Vision<br />
If These Walls Could Talk<br />
If You&#8217;re Good at Something, Stop Doing It<br />
Industry Timeline: Return of the Swiss Army Knife<br />
Kinda Makes You Think…<br />
Look From a New Angle, Change What You See<br />
Mashup: Transforming Movie Scores<br />
Now THAT’s Creative!<br />
Removing My Cat&#8217;s Dingleberry: Notable Achievements<br />
Standing Out from the Crowd<br />
Taking Care of Business. And You.<br />
The Lost Art of Original Music in Advertising<br />
Walking Through Walls<br />
When Time is of the Essence<br />
Verses: Found</p>
<p><span style="color: #ff6600;">\\ THE LEFT BRAIN \\</span><br />
100m2 in the Palm of Your Hand<br />
3D Broadcast Graphics: After Effects + Cinema 4D<br />
3D Broadcast Graphics: From Sketch to Screen with Cinema 4D<br />
Audio Post-Production Basics for Video Professionals<br />
Beyond Keyframes: // LAB<br />
Creating 3D Titles – Yesterday<br />
Creating Custom Looks…in 20 Minutes!<br />
Creating the TRON Legacy Title Animation Effect<br />
Destruction City Trailer: Adding Effects that Sizzle<br />
Forward into the Past: History in Motion<br />
FOX&#8217;s Fringe: 3D Text Effect<br />
HDSLR Editing with Adobe CS5.5 Production Premium<br />
Lean, Mean, After Effects Machine<br />
Lean, Mean, Premiere Machine<br />
Learning C4D: Creative Camera Movement // LAB<br />
Open Workflows with Adobe CS5.5 Production Premium<br />
Planar Tracking for Graphics &amp; Effects<br />
Professional Video: The Adobe Roadmap<br />
Putting it all Together: My Strong Suite<br />
Roto Brush and Warp Stabilizer: Shortcuts to Higher Production Values<br />
Stereo Conversion for Film &amp; Broadcast<br />
Sweetening Your Audio with Adobe Audition<br />
The Edge<br />
The Graphics Factory<br />
The RED Workflow Acceleration Secret: Now You Know<br />
The Reel World: Final Cut Pro to Premiere Pro // LAB<br />
Title Design from Concept to Screen: On Little or No Budget!<br />
Track the Impossible: Using mocha and CameraTracker in After Effects<br />
Upending Identity Crisis<br />
Using Effects in Final Cut Pro X<br />
Using Motion to Create Effects for Final Cut Pro X<br />
Who&#8217;d a Thunk It!?!<br />
Vector Art is your BFF: Illustrator and After Effects<br />
What’s new in Adobe CS5.5 Production Premium<br />
You’ve got Flash in my After Effects // LAB</p>
<p><strong>A. To feed my brain.</strong></p>
<p>&nbsp;</p>
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		<title>tactile waveforms new short film by nando costa</title>
		<link>http://cgnewsold.zocoloco.com/2011/06/04/superfad-film-explores-connections-between-science-math-music/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/06/04/superfad-film-explores-connections-between-science-math-music/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 05:56:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[superfad]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=10770</guid>
		<description><![CDATA[<p>Superfad’s Nando Costa has directed a short film "Tactile Waveforms” that explores the connections between science, mathematics and music. Costa collaborated closely with World Gang on the compelling project.<p/>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_01.jpg"><img class="size-full wp-image-10773 alignnone" title="superfad_tactile_waveforms_06.02.11_01" src="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_01.jpg" alt="" width="660" /></a></p>
<p style="text-align: left;">Superfad’s Nando Costa has directed a short film &#8220;Tactile Waveforms” that explores the connections between science, mathematics and music. Costa collaborated closely with World Gang on the compelling project.</p>
<p style="text-align: left;"><a href="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_05.jpg"><img class="size-full wp-image-10777 alignnone" title="superfad_tactile_waveforms_06.02.11_05" src="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_05.jpg" alt="" width="660" height="371" /></a></p>
<p>Director Costa shot the live action for the film in the Eastern Oregon desert using a small motion control device to achieve the time-lapse. Throughout the film, drawings representing a musical score are released into stylized landscapes that illustrate conditions through which sounds travel. These drawn representations react in different ways when traveling through the desolate landscapes, transforming into impossible musical instruments and altering elements in the environment along the way. The film’s structure is defined by World Gang&#8217;s music composition, which features classic instruments altered electronically to create the track. Working in a push and pull relationship, the film’s video and audio abstractions unite in an experience that is both otherworldly and rooted in tradition.</p>
<p><a href="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_06.jpg"><img class="size-full wp-image-10778 alignnone" title="superfad_tactile_waveforms_06.02.11_06" src="http://cgnews.com/files/2011/06/superfad_tactile_waveforms_06.02.11_06.jpg" alt="" width="660" height="371" /></a></p>
<p>You can view the film on <a href="http://motion.tv/2011/06/03/superfad%E2%80%99s-nando-costa-directs-tactile-waveforms/">motion.tv</a></p>
<p>Production: Superfad<br />
Director: Nando Costa<br />
Lead 3D Artist: Robin Scher<br />
3D Artists: Andrew Butterworth, Pat Clarke, Christian Day, Phiphat Pinyosophon, Scott Cullen, Scott Denton<br />
Lead Compositor: Joel Voelker<br />
Compositing/2D Animation: Paul Barkshire, Paulo Dias, Loren Judah, Justin Pae, Brian Merrell, Allen Lau, Nando Costa<br />
Editor: Ryan Haug<br />
Producer: Nicole Dundas<br />
Executive Producer: Chris Volckmann<br />
Original Music: World Gang</p>
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		<title>Future Pixar Short la luna revealed</title>
		<link>http://cgnewsold.zocoloco.com/2011/05/05/future-pixar-short-la-luna-revealed/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/05/05/future-pixar-short-la-luna-revealed/#comments</comments>
		<pubDate>Fri, 06 May 2011 00:39:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[annecy]]></category>
		<category><![CDATA[casarosa]]></category>
		<category><![CDATA[la luna]]></category>
		<category><![CDATA[pixar]]></category>

		<guid isPermaLink="false">http://cgnewsold.zocoloco.com/?p=10680</guid>
		<description><![CDATA["La Luna is the timeless fable of a young boy who is coming of age in the most peculiar of circumstances.]]></description>
			<content:encoded><![CDATA[<div id="post-body-2457017461207120953"><em><a href="http://cgnewsold.zocoloco.com/files/2011/05/pixar_la_luna_05_05_11.jpg"><img class="alignleft size-full wp-image-10682" title="pixar_la_luna_05_05_11" src="http://cgnewsold.zocoloco.com/files/2011/05/pixar_la_luna_05_05_11.jpg" alt="" width="512" height="213" /></a>Indiewire/Thomson on Hollywood has revealed a still and synopsis from a previously secret Pixar short film, &#8220;La Luna&#8221;, likely attached to &#8220;Brave&#8221; in 2012.</em></div>
<div style="text-align: center;"><em> </em></div>
<div id="post-body-2457017461207120953">
<div>
<blockquote>
<div style="text-align: left;">&#8220;<em>La Luna</em> is the timeless fable of a young boy who is coming of age in the most peculiar of circumstances. Tonight is the very first time his Papa and Grandpa are taking him to work. In an old wooden boat they row far out to sea, and with no land in sight, they stop and wait,&#8221; reads the synopsis.</div>
<div style="text-align: left;">&#8220;A big surprise awaits the little boy as he discovers his family’s most unusual line of work. Should he follow the example of his Papa, or his Grandpa? Will he be able to find his own way in the midst of their conflicting opinions and timeworn traditions?&#8221;</div>
</blockquote>
<div>Directed by Enrico Casarosa, with <a href="http://pixarblog.blogspot.com/2011/04/giacchino-composing-music-for-brave.html">music by</a> Michael Giacchino, <em>La Luna</em> will premiere at the <a href="http://www.annecy.org/home">Annecy International Animation Festival</a> this June.</div>
<div><em><br />
</em></div>
<div><em>La Luna</em> is Casarosa&#8217;s directorial debut. He joined Pixar in 2002 and has since worked as a story artist on <em>Cars</em>, <em>Ratatouille</em>, and <em>Up</em>. He is currently head of story on an unnamed Pixar film.</div>
</div>
</div>
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		<title>Fubar – Platoon meets Animal Farm – A Motion Comic Animation</title>
		<link>http://cgnewsold.zocoloco.com/2011/01/25/fubar-%e2%80%98platoon-meets-animal-farm%e2%80%99-a-motion-comic-animation/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/01/25/fubar-%e2%80%98platoon-meets-animal-farm%e2%80%99-a-motion-comic-animation/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 15:02:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[fubar]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[platoon]]></category>
		<category><![CDATA[the foundry]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9780</guid>
		<description><![CDATA[Fubar is a short film best described as &#8220;Platoon meets Animal Farm&#8221;. An epic socio-political drama driven with a visual narrative, Fubar is a motion comic animated film and is the creation of visual effects supervisor and Director Hasraf HaZ Dulull. Fubar is sponsored by London based technology innovator The Foundry and has been created [...]]]></description>
			<content:encoded><![CDATA[<p>Fubar is a short film best described as &#8220;Platoon meets Animal Farm&#8221;.  An epic socio-political drama driven with a visual narrative, Fubar is a motion comic animated film and is the creation of visual effects supervisor and Director Hasraf HaZ Dulull. Fubar is sponsored by London based technology innovator The Foundry and has been created completely using The Foundry&#8217;s Nuke compositing tool, and still photography with camera projections. </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5971" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5971"></embed></object</p>
<p>Hasraf HaZ Dulull approached The Foundry last year about creating a short film entirely inside nuke; utilising the powerful 3d compositing environment to create a sandbox film making environment. </p>
<p>Nuke product managers Richard Shakleton and Matt Plec supported the idea and provided support with licenses and the supply of all latest nuke builds to facilitate the production of the film. This process allowed the film to develop alongside the development of Nuke and its tools, ensuring Fubar became a testing tool as well as a short film.</p>
<p>The visual narrative itself was inspired by the short film "La-Je-Tee" by Chris Marker; which later became the Hollywood film "12 Monkeys". It was this idea of having still photography to drive a visual narrative for a film, to keep the audience engrossed throughout, is how the idea for Fubar was born.</p>
<p><a href="/files/2011/uploads/fubar_fireman_cat.jpg"><img src="/files/2011/uploads/fubar_fireman_cat.jpg" alt="" title="fubar_fireman_cat" width="650" height="366" class="aligncenter size-full wp-image-9788" /></a></p>
<p><em>Here director HaZ explains the process behind the making of this unusual short film: </em></p>
<p>&#8221; I said to myself if I was to make a film with a visual narrative device like &#8220;La-Je Tee&#8221; today how would I do it with the vfx tools available?&#8221; says HaZ. &#8220;Todays generation wants to see things in the Z space and not just X and Y like a traditional image or comic book, they want to see form and feel like they can touch it!&#8230; using VFX technology such as Nuke allowed me to push this visual narrative device to another level, I was able to dimentionalise what was usually 2D into a 3D feel and introduce a new up to date version  of the  visual narrative device used in &#8220;La-Ja-Tee&#8221; and motion comic films.</p>
<p>The film started off as previz produced roughly by using photography of miniature models and placed on cards in nukes 3d space, with a camera to block out the scenes, to start the foundation of sandbox idea.</p>
<p>The previz turned into postviz, where the look started to get fleshed out and animated elements were added and animation inside Nuke generated. (eg: using warp and displacement tools to create animated explosions and fire).</p>
<p>Since this was all done with compositing tools and a compositors mindset the postviz evolved into a visual style, a style which takes motion comics ( e.g: the cobal story segment on the inception DVD) to the next level and &#8216;dimentionalising&#8217; a 2d style into a style with depth and energy.</p>
<p>A teaser with the postvis shots was shown at IBC 2010 in Amsterdam as part of a show and tell presentation with The Foundry. The teaser was received really well and many thought what was shown was the final shots. </p>
<p><a href="/files/2011/uploads/fubar_dog_chief.jpg"><img src="/files/2011/uploads/fubar_dog_chief.jpg" alt="" title="fubar_dog_chief" width="650" height="366" class="aligncenter size-full wp-image-9786" /></a></p>
<p>From the post-vis the final look and feel of the film was found and not a single CG render required and was done really fast, allowing different things to be tried out in 3d space with a camera.</p>
<p>The workflow was very simple &#8211; take as much photography using a canon slr camera on a white background and then use nukes Roto and paint tools to extract and place on cards. Nukes keying tools made it possible to extract details from the photo shoots of the cats and dogs as well as researched images.  </p>
<p>Then the rest is in creating the world and the imagination of the film inside nuke.  It was like being a director, DOP, focus puller, set designer and vfx artist all in one go inside one sandbox environment.  There really isn&#8217;t any limit on what went into the shots to create an epic grand feel to the film.. If there was a need for 20 helicopters and 30 marines I just went and shot loads of angles and poses of the marines and helicopters and then straight into nuke. </p>
<p>For certain things I was able to get some low polygon models made from a freelancer artist and he would export objs and I would project the photography back on top&#8230; Nuke was able to handle geometry with projections, vfx elements like smoke, fire, rain, dust with warp distort operations and tons of cards and camera with motion blur and lens effects all in one compositing environment and a single render pass generated at the end &#8211; the final shot.</p>
<p>At the end of the day I am using the most popular compositing tool in the industry to not just paint pretty pictures but to create a visual narrative device to tell a story, and use Nukes 3D compositing tool as a film makers sandbox to make ideas happen fast, efficiently and most of all in a fun creative way with the tools and features right out of the nuke box.. the only limit is my imagination&#8221;.</p>
<p><a href="/files/2011/uploads/fubar_gunfire.jpg"><img src="/files/2011/uploads/fubar_gunfire.jpg" alt="" title="fubar_gunfire" width="650" height="365" class="aligncenter size-full wp-image-9791" /></a></p>
<p><em>Fubar is sponsored by The Foundry with the remit that the whole film is created inside Nukes 3D compositing space. All elements were shot on a Canon 450D using still photography of miniature models and locations which later became digital matte paintings for environments projected onto geometry. Additional sponsorship includes Frishlluft the makers of the Lens Care plugin which was used heavily inside of nuke to support the cinematography.</p>
<p>Fubar &#8211; the short film will be released in July 2011.</em></p>
<p><strong>CREDITS</strong><br />
Director:  Hasraf HaZ Dulull<br />
Producers:  Hasraf HaZ Dulull  and Dan Dixon<br />
Executive Producers:  Simon Jones, Philipp Sp??th (Frishluft), Richard Shakleton and Matt Plec (The Foundry)<br />
Voice Over :  Dean Jagger<br />
VFX Support Artist:  Martin Woodburn and Janice Plec<br />
Digital Photography:  May Ngo, Hasraf HaZ Dulull, Geof Wolfenden and Steve Moulsher<br />
Digital Matte Painter:  Francesca Bini<br />
Digital Scanning of Miniatures: Duncan Lees (4DMax)<br />
VFX, Animation and Compositing:  Hasraf HaZ Dulull<br />
Editor : Deelan Sital<br />
Music / Score:  Luis Almau</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://hazvfx.com">www.hazvfx.com</a><br />
<a href="http://hazvfx.com/fubar/">http://hazvfx.com/fubar/</a><br />
<a href="http://www.thefoundry.co.uk">www.thefoundry.co.uk</a></p>
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		<title>Nolan Brings Unkle Runaway Robot to Life</title>
		<link>http://cgnewsold.zocoloco.com/2011/01/11/nolan-brings-unkle-runaway-robot-to-life/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/01/11/nolan-brings-unkle-runaway-robot-to-life/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 11:58:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[john nolan]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[runaway robot]]></category>
		<category><![CDATA[unkle]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9722</guid>
		<description><![CDATA[John Nolan is a Director signed to Streetlight Films in the UK, USA and 1/33 in France for both commercials and music video representation. After 9 years in creature and special effects John shifted his focus towards directing, culminating in the short &#8216;Nolan Cheddar&#8217; which combines his love of animatronics and simple storytelling. Throughout his [...]]]></description>
			<content:encoded><![CDATA[<p>John Nolan is a Director signed to Streetlight Films in the UK, USA and 1/33 in France for both commercials and music video representation. After 9 years in creature and special effects John shifted his focus towards directing, culminating in the short &#8216;Nolan Cheddar&#8217; which combines his love of animatronics and simple storytelling.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5896" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5896"></embed></object></p>
<p>Throughout his effects years John worked mostly on feature films (Where the Wild Things Are, Harry Potter, Clash Of The Titans, Hellboy 2, Warhorse, Brothers Grimm); but also TV projects including Dr. Who, Being Human, Skellig and In the Night Garden. Now with his own effects company in east London Nolan CV also includes personal projects with Chris Cunningham, Lady Gaga live shows and now the short promo &#8216;Runaway Robot&#8217; with Unkle.</p>
<p><strong>John Nolan explains how the Unkle Runaway Robot project came about and the process that bought the Runaway Robot to life:</strong><br />
<em>&#8220;I loved John Nolan&#8217;s attention to detail and his commitment to the project. I really liked the idea of being able to work in a more child-like world with his animatronics and it was amazing seeing reactions to the robot across the ages at the exhibition. It was a great opportunity to resurrect the Unkle Pointman character. John is a true artist hence why I wanted him to be involved in the Daydreaming With&#8230;&#8230;.. show&#8221;</em><br />
<strong>James Lavelle</strong></p>
<p><strong>CREDITS</strong><br />
Director: John Nolan<br />
Producer: Ebony Maitland<br />
DoP: Chris Sabogal<br />
Animatronic FX: John Nolan<br />
Music: UNKLE<br />
Additional sound: Daniel Nolan<br />
Editor: John NolanPost<br />
Production: Prime Focus London</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://unkle.com/">http://unkle.com</a><a href="http://www.streetlightfilms.co.uk/start.cfm">www.streetlightfilms.co.uk</a><br />
<a href="http://www.primefocusworld.com/">www.primefocusworld.com</a></p>
<p>&#8220;I wanted to get in touch with Unkle after seeing them at Fabric where they projected animated drawings of Futura robot/aliens at a launch for Never, Never Land. I knew that I could recreate something similar to the animations but with animatronics and practical effects and it would be good to build something based on a great design. Unkle music and sound is perfect for this kind of video and it reflects every idea I&#8217;ve had since wanting to build robots and shoot films. Their collaborative projects with Ian Brown, Thom Yorke, Richard Ashcroft and Mike D were, to me, an example of their style and personality and I wanted to get involved with anything they were doing. I contacted James (Lavelle) through a friend of a friend and sent him my animatronics showreel; he invited me to his studio in London to talk about a project he was putting together. I was hoping to shoot a promo or viral or anything 10 seconds long just to have the opportunity to work with their music, but it was the perfect timing for something else. They were not looking to shoot any promos but James asked if I wanted to shoot something for the Daydreaming exhibition at the Haunch of Venison.There was no budget involved at all, it was an opportunity to work on something together where I would produce a film and Unkle would create a track. It was a great way to work really because everyone who got involved did because they loved the track and believed in the idea, everyone was enthusiastic and excited to be part of it.</p>
<p><a href="/files/2011/uploads/unkle_egg.jpg"><img class="aligncenter size-full wp-image-9723" title="unkle_egg" src="/files/2011/uploads/unkle_egg.jpg" alt="" width="650" height="366" /></a></p>
<p>I had a few ideas involving a Futura style robot and coloured light flashes, which were mostly influenced by Audi and BMW commercials and my animatronics background.I designed the animatronic based on human anatomy with every joint and pivot point replicating that of a real person. I wanted to achieve the perfect balance between something industrial, robotic and living, organic. The robot was made from hand-machined anodised aluminium, 28 motors and sculpted, formed plastic.Building an animatronic of this scale and complexity you have to take many things into consideration. There are issues with weight, gravity, torque, speed but the biggest challenge with creating a robot with this amount of motors is control. We have to move every motor at once to create the perfect performance but I wanted to avoid 5 puppeteers on set trying to coordinate their movements with each other.The track is short but aggressive and energetic. I wanted the performance of the robot to have this aggression and energy with a marching stomp towards camera. This could only be achieved with the use of an audio timeline-based control system. I used creature performer Josh Head who programmed every move of the robot in time with the track using midi.We were able to see the track at the top of the screen as a waveform and underneath the movements of the robot. We could change the movements under the track live on set but keeping the robot and audio in total sync.Producer Ebony Maitland put me in touch with a brilliant team of people including the incredible director of photography Christopher Sabogal and brilliant Prime Focus who did an incredible job on the post.&#8221;</p>
<p><a href="/files/2011/uploads/unkle_robot_at_table.jpg"><img class="aligncenter size-full wp-image-9726" title="unkle_robot_at_table" src="/files/2011/uploads/unkle_robot_at_table.jpg" alt="" width="650" height="365" /></a></p>
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		<title>Charlex Creates ShapeShifter &#8211; A Journey Through A Dream World</title>
		<link>http://cgnewsold.zocoloco.com/2011/01/10/charlex-creates-shapeshifter-a-journey-through-a-dream-world/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/01/10/charlex-creates-shapeshifter-a-journey-through-a-dream-world/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 15:31:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[gabriel byrne]]></category>
		<category><![CDATA[shapeshifter]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9710</guid>
		<description><![CDATA[Charlex&#8217;s latest creation, ShapeShifter, opens mysteriously on a dark car, speeding through the night on winding mountain roads. It is set to a haunting musical composition and prose poem, performed by Gabriel Byrne.]]></description>
			<content:encoded><![CDATA[<p>Charlex&#8217;s latest creation, ShapeShifter, opens mysteriously on a dark car, speeding through the night on winding mountain roads. It is set to a haunting musical composition and prose poem, performed by Gabriel Byrne.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5928" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5928"></embed></object</p>
<p>Moments in, the car bursts into a new dimension - a dimension of dreams, creating a supernova-like explosion. The vehicle disintegrates into countless tiny bits that plunge into the variegated depths of space. The pieces plummet to the surface of a dreamy alien planet, where they alternately combine into fleet creatures representing the car's soul - a puma, a trio of sprinting antelope, a pair of swift-moving fish, and a massive bird of prey - all tumbling past a relentless explosion of flora booming to life.</p>
<p>The film, concepted, created and finished entirely at Charlex, is both a showcase of the studio's creative and storytelling abilities and a testament to the teamwork, persistence and dedication that define their efforts. The Charlex team developed ShapeShifter from inception to final picture, working in teams as small as three and as large as 15, writing, re-writing, pulling reference, designing, storyboarding, modeling, rigging, texturing, animation, lighting and 2D and 3D compositing.</p>
<p>The project began as a challenge of sorts, when Charlex Founder and Director Alex Weil - the creative force behind the 2006 classic One Rat Short - asked a handful of Charlex designers to imagine a project of their choice. "Our original intent was simply to have an unfettered creative outlet for the many talented people that are part of our company," Weil said.</p>
<p><a href="/files/2011/uploads/shapeshifter_car.jpg"><img src="/files/2011/uploads/shapeshifter_car.jpg" alt="" title="shapeshifter_car" width="650" height="277" class="aligncenter size-full wp-image-9711" /></a></p>
<p>Charlex President Chris Byrnes weighed in, &#8220;We always like to have projects in the studio that allow us to experiment and explore. We started with an empty canvas and the mandate to make something great, with no limitation to our artists to submit their creative ideas and treatments, resulting in a great range of choices.&#8221;</p>
<p>Co-Director/Designer Diana Park created the original design that ultimately became ShapeShifter. &#8220;I wanted to try something different,&#8221; noted Park. &#8220;My inspiration was crafting the image of a machine creating nature. Usually it&#8217;s the other way around, but conceptually and aesthetically, I thought it would be fun and challenging to mix the two.&#8221;</p>
<p>The biggest challenge was creating a sense of story and continuity to what was initially a string of loosely connected ideas. As the project evolved from a tale of shape-shifting to an epic exploration of the car&#8217;s spirit and soul, Charlex tapped Fitzgerald Scott, writer, author, poet &#8211; who had successfully collaborated with Weil in the past, to pen the powerful prose poem &#8220;Dreams&#8221; that accompanies the visuals. Together with a stirring musical track composed by Stimmung&#8217;s Peter Lauridsen, the effect is that of being in a beautiful but disquieting dream.</p>
<p><a href="/files/2011/uploads/shapeshifter_panther_main.jpg"><img src="/files/2011/uploads/shapeshifter_panther_main.jpg" alt="" title="shapeshifter_panther_main" width="650" height="277" class="aligncenter size-full wp-image-9716" /></a></p>
<p>&#8220;It was a thrill to have Gabriel Byrne do the voice acting for our piece,&#8221; stated Weil. &#8220;Adding talent of this caliber to this work really helped give it shape. Fitzgerald&#8217;s deeply evocative words helped us to convey the idea of the dream, while Gabriel read the part as though he himself was in a dream state, giving the piece an entirely new life. It was a great experience and a wonderful example of the collaborative and additive nature of the creative process in filmmaking.&#8221;</p>
<p>Jesse Newman, Lead Compositor, &#8220;This is easily my favorite professional project &#8211; it strikes a perfect balance between exploration, design and effects. Because the team was so small, each of us has got our fingerprints on the project. The amount of problem solving required was awesome, one of the greatest components of the project. Pretty much a dream job.&#8221;</p>
<p>Charlex is a full-service creative studio based in New York City that specializes in visual effects, animation, design and live-action. The Charlex team prides itself on fast, efficient work at the highest level of excellence. Charlex&#8217;s reputation is founded on a commitment to creating compelling imagery, regardless of the assignment, and they are experts at building a seamless experience from concept to completion, from client brief to end result.</p>
<p><a href="/files/2011/uploads/shapeshifter_coral.jpg"><img src="/files/2011/uploads/shapeshifter_coral.jpg" alt="" title="shapeshifter_coral" width="650" height="277" class="aligncenter size-full wp-image-9712" /></a></p>
<p><strong>CREDITS </strong><br />
Director: Alex Weil<br />
Narrated by: Gabriel Byrne<br />
Co-Director and Designer: Diana Park<br />
3D Lead/Animation: Adam Burke<br />
Animation Development/Animation: John Karian<br />
Lead Compositing Artist: Jesse Newman<br />
Executive Producer: Chris Byrnes<br />
Producer: Reece Ewing<br />
CG Supervisor: Keith McCabe, Myung Lee<br />
Lead Lighter: Salar Saleh<br />
Lead Character Technical Director: Steve Mann<br />
Lead Modeler: Alex Cheparev<br />
Lighting/Texturing: Mike Marsek, James Fisher, John Cook, Frank Grecco, Cesar Kuriyama, Keith McMenamy, Anthony Patti, Tom Cushwa, Jina Lee, Jeff Chavez<br />
Matte Painting: Jina Lee<br />
Modeling: Hung Kit Ma, Han-Chin Lee, Anthony Patti<br />
Animation: John Wilson, Sam Crees, Jay Randall, Carlos Sandoval<br />
Rigging: Andre Stuppert, Charles Le Guen, Andrei Savu<br />
FX: Greg Ecker, Johnathan Nixon, Mitch Deoudes, Santosh Gunaseelan<br />
Editors: John Zawisha, Kevin Matuszewski<br />
Compositing: Blake Huber<br />
Director of Engineering: Robert Muzer<br />
Chief Engineer: Jerry Stephano<br />
Pipeline: Michael Stella, Dan Schneider<br />
Coordinating Producer for the Director: Jen Cadic<br />
Additional Editor: Eli Mavros<br />
Music Composition: Stimmung; Peter Lauridsen<br />
Sound Design: Stimmung; Andres Velasquez<br />
EP of Audio: Stimmung; Ceinwyn Clark•<br />
Mix: Headroom; Fernando Ascani•<br />
Associate Producer: Michael Kaufman•<br />
Color Correct: CO3; Stefan Sonnenfeld•<br />
Prose Poem: &#8220;Dreams&#8221; written by Fitzgerald Scott<br />
About Charlex:</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://www.charlex.com/">www.charlex.com</a></p>
<p><em>Read more: http://www.trustcollective.com/portfolio/content/charlex_shapeshifter.php#ixzz1AdkDvwUx<br />
Attribution: Written content created by TRUST: http://www.trustcollective.com<br />
Under Creative Commons License: Attribution Share Alike</em></p>
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		<title>Yan City &#8211; &#8216;The Past Meets The Future&#8217; by Spinifex</title>
		<link>http://cgnewsold.zocoloco.com/2010/08/05/yan-city-the-past-meets-the-future-by-spinifex/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/08/05/yan-city-the-past-meets-the-future-by-spinifex/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 15:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Shorts]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[spinifex]]></category>
		<category><![CDATA[The Past Meets the Future]]></category>
		<category><![CDATA[yan city]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9093</guid>
		<description><![CDATA[The principals of Spinifex Group, worldwide leaders in creating and delivering cutting-edge experience media projects, are very proud to continue their collaborations with Director Han Lixun, famous for the print-block segment of the Beijing Olympics Opening Ceremony, and Yvonne Ho, producer on the Beijing Olympic Games, in creating the cinematic multimedia feature attraction at the [...]]]></description>
			<content:encoded><![CDATA[<p>The principals of Spinifex Group, worldwide leaders in creating and delivering cutting-edge experience media projects, are very proud to continue their collaborations with Director Han Lixun, famous for the print-block segment of the Beijing Olympics Opening Ceremony, and Yvonne Ho, producer on the Beijing Olympic Games, in creating the cinematic multimedia feature attraction at the heart of Yan City, which just opened in China&#8217;s Chun Zhu Province. </p>
<p><a href="/files/2011/uploads/yfilm_house_lake.jpg"><img src="/files/2011/uploads/yfilm_house_lake.jpg" alt="" title="yfilm_house_lake" width="650" height="183" class="aligncenter size-full wp-image-9097" /></a></p>
<p>This latest spectacular high-tech storytelling achievement, uniting the talents of Director Han with those of Spinifex Group creative director Richard Lindsay and his colleagues, builds upon their joint efforts during the historic Opening Ceremony of the 2008 Beijing Olympic Games, wherein Spinifex was distinguished as one of the only non-Chinese production company involved.</p>
<p>&#8220;A state-of-the-art vision for the Water Show Spectacle provides a beginning to a whole new way of Chinese storytelling using new digital technologies,&#8221; said Director Han.</p>
<p>The magnificent Yan City attraction features a stunning re-creation of the ancient city, a museum, a world-class zoo, a philosophers&#8217; garden, and a theme park. Each night, thousands of visitors will simultaneously experience a spectacular, 45-minute water show, which features Spinifex&#8217;s multimedia rendering of &#8220;The Past Meets the Future.&#8221; The content begins on the 250-meter-wide wall of the museum, then appears on a unique 100-meter-wide retractable scrim array, floating on a man-made lake. The content is choreographed to a wide variety of state-of-the-art show effects, including fireworks, water screens, laser and fog machines, and surround sound.</p>
<p><a href="/files/2011/uploads/yfilm_ship.jpg"><img src="/files/2011/uploads/yfilm_ship.jpg" alt="" title="yfilm_ship" width="650" height="183" class="aligncenter size-full wp-image-9099" /></a><br />
<strong><a href="http://vimeo.com/12841245">(click here to view multimedia on Vimeo)</a></strong></p>
<p>According to Lindsay, the first challenge for Spinifex was to concept the story, and the storytelling techniques, to artfully treat the ancient Chinese Spring/Autumn period. &#8220;Through our experiences on the Beijing Olympics, we proved we could romantically bring ancient storytelling to life using modern techniques,&#8221; said Lindsay. &#8220;This is where we came to greatly appreciate Director Han&#8217;s strengths in theatre, lighting, innovative sets and mechanics. The brief he gave us for this project was to reflect on the ancient philosophies of Spring/Autumn with an abstract, spirited, and very romantic treatment. As we progressed, he looked to us to help express the nature and storytelling aspects of the show using large format projection across various, large-scale screens.&#8221;</p>
<p>To address the need to cover a long period of history in sweeping fashion, Spinifex proposed a stylistic approach that allowed the visual storytelling to be both abstract and dramatic. Typical for the group&#8217;s assignments, where the end-product is most often a one-of-a-kind immersive experience, the deliverables were custom tailored to suit the unique venue. </p>
<p>As mentioned, the viewing experience of &#8220;The Past Meets the Future&#8221; involves the presentation moving across different media: The content first appears in 16:9 HD format, until the screen grows in width to a 7:1 ratio, displaying 7k images. Building upon its track record for presenting audiences with stories that seamlessly make historical use of digital technologies, Spinifex designed this project&#8217;s cinematic content to expand and maximize the changing presentation media.</p>
<p><a href="/files/2011/uploads/yfilm_chariots.jpg"><img src="/files/2011/uploads/yfilm_chariots.jpg" alt="" title="yfilm_chariots" width="650" height="183" class="aligncenter size-full wp-image-9096" /></a></p>
<p>According to the Spinifex production leads, art director Jamie Tuffrey and motion director Matt Lock, the project represented a unique challenge in delivering to the clients&#8217; high expectations within a conservative budget. Live-action production involved a single day of production on green screen, where the source footage was then composited into the digital world, comprised of matte paintings, visual FX and limited 3D elements.</p>
<p> &#8220;We decided not to go into a full 3D world, but rather to create the scenes with clever use of 2D motion graphics and matt painting,&#8221; said Lock. Working with Director Yang Qingsheng, with whom Spinifex also collaborated on numerous projects, such as the Beijing Olympics, Shanghai World Expo and Hennessey, original footage was captured on the Red Digital Cinema camera at 4K, which allowed great latitude in the composite. China was chosen for the location due to Director Yang&#8217;s expertise in Chinese culture, and the ready availability of costumes and props.</p>
<p>To create the project&#8217;s ambitious slate of original design elements and animated content, including swords, arrows and flags, Spinifex 3D lead Pepin Portingale and his fellow artists used Autodesk 3ds Max. Matt Lock handled the project&#8217;s complex motion design, compositing and VFX challenges, finishing the HD content using Adobe After Effects as the predominant compositing platform.</p>
<p><a href="/files/2011/uploads/yfilm_blue.jpg"><img src="/files/2011/uploads/yfilm_blue.jpg" alt="" title="yfilm_blue" width="650" height="183" class="aligncenter size-full wp-image-9095" /></a></p>
<p>&#8220;We are very thankful to Director Han and everyone involved for making us part of this amazing project,&#8221; added Lindsay. &#8220;We have deep respect for China and its people, and we feel very fortunate to have contributed to such a world-class show. We are very proud to know that, for every person who goes to Yan City now and in the future, &#8216;The Past Meets the Future&#8217; will help them to fully experience its wonders.&#8221;</p>
<p>Sydney-based Spinifex Group is a creative communications company that partners with agencies, event companies and corporate clients worldwide to blend creativity and technology into experiences that are impactful, relevant and enduring. A true concept-to-completion creative group, Spinifex nurtures original ideas from production to delivery in an environment of innovation and uncompromising integrity, combining time-honored storytelling traditions with the tools of the digital age. Diverse, inventive, and often entrusted with stories of cultures not our own, our creative interpretations continue to be celebrated by local and international audiences alike.</p>
<p>With recent projects ranging from immersive interactive experiences to global broadcast events and epic big screen corporate communications extravaganzas, we are very proud to have resolved some of the most ambitious and complex storytelling challenges of our times, with historical results. </p>
<p><a href="http://www.spinifexgroup.com/">www.spinifexgroup.com</a></p>
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