Friday, September 3, 2010

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New VFXTalk Challenge – Create a Crowd!

Posted by cgnews On September - 2 - 2010

The third challenge in the fourth series of the VFXTalk Challenges is now live! The new task will test the crowd duplication skills of the VFXTalk community. So read on! and then follow the link below to the full challenge details in the VFX Challenge forum.
Film viewers will be transported to the very edge of [...]

‘It’s The Next Big Thing” Website For LG

Posted by cgnews On April - 16 - 2010

Motion graphics + live action company nailgun* super-sized their creativity for consumer electronics, mobile communications and home appliances giant LG, designing and animating their ‘It’s The Next Big Thing” website. Working with digital agency VML, Kansas City, MO, (a division of Young & Rubicam) the online component is part of the multi-faced campaign for LG’s [...]

Through The Looking Glass With VFXTalk

Posted by cgnews On April - 6 - 2010

There is a place, like no place on earth. A land full of wonder, mystery and danger. Some say to survive it you need to be as mad as a hatter ….. Others say all you need is to gain ownership of Underlands ruling crown ………. And so begins the second challenge in the fourth [...]

DETOX Launch With Brilliant Henson Campaign

Posted by cgnews On March - 24 - 2010

DETOX, a brand-new hybrid production boutique in New York, has officially launched. Headed by Founder/Creative Director Barney Miller, alongside experienced industry pros Andy Hollander, Co-Creative Director, Rachelle Way, Head of Production, and Alice Mintzer, Creative Development, DETOX features a roster of top creative and emerging talent whose professional backgrounds span the spectrum of production and [...]

Shotgun Software and Tweak Software today released an integration package for seamless interoperation of their VFX and animation production tools, Shotgun and RV. The combined solutions make it fast and easy for studios to track, organize, play, and review their work.

This integration provides one-click viewing of media in RV right out of Shotgun, and provides [...]

Autodesk Introduces Vehicle For Games

Posted by cgnews On March - 15 - 2010

Autodesk, Inc. (ADSK: NASDAQ), has introduced its “Vehicle for Games” curriculum for post-secondary students.The 16-week curriculum provides hands-on training for the entire game development pipeline, from concept art to creating an engine-ready asset.

This free* web-based curriculum is designed to be used with Autodesk Maya modeling, animation, rendering and visual effects software, and Autodesk Mudbox digital [...]

Autodesk Announce Softimage 2011

Posted by cgnews On March - 10 - 2010

Autodesk, Inc. announced Autodesk Softimage 2011, a comprehensive 3D application featuring a unique, multithreaded GigaCore architecture and innovative tools: the Interactive Creative Environment (ICE) and Face Robot facial animation toolset.
Softimage is also an ideal companion product to both Autodesk Maya and Autodesk 3ds Max software pipelines with its easily programmable effects simulations, advanced character rigs [...]

Animal Logic Takes Home VES Award

Posted by cgnews On March - 2 - 2010

Animal Logic digital artists were recognised and awarded at the 8th Annual Visual Effects Society (VES) Awards last night for ‘Outstanding Matte Painting in a Broadcast Program or Commercial’ on the Kaiser Permanente television commercial.

At the ceremony, which was held at the Century Plaza Hotel in Los Angeles, Animal Logic’s Ben Walsh, Ben Walker, David [...]

Asylum Honored for Outstanding VFX at the VES Awards

Posted by cgnews On March - 2 - 2010

Premier VFX and design studio Asylum nabbed the award for Outstanding Visual Effects in a Video Game Trailer for Halo 3: ODST, The Life at last night’s 8th Annual VES Awards. Done in collaboration with MJZ’s Rupert Sanders and T.A.G, the live-action short captures the evolution of Tarkov, a ODST (Orbital Drop Shock Trooper), from [...]

Autodesk Played Pivotal Role in Making of Avatar

Posted by cgnews On February - 17 - 2010

From start to finish, software from Autodesk, Inc. (NASDAQ: ADSK), played a pivotal role in helping James Cameron and Lightstorm Entertainment pioneer new methods of virtual moviemaking, for Cameron’s history-making motion picture “Avatar.”

“When James Cameron conceived the idea for ‘Avatar’ 15 years ago, the technology wasn’t available to make it,” said Nolan Murtha, digital effects [...]