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	<title>cgnews &#187; Games</title>
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		<title>gravity brings hasbro board game to life in animated spot</title>
		<link>http://cgnewsold.zocoloco.com/2011/11/16/gravity-brings-battleship-live-board-game-to-life-in-action-packed-animated-spot-for-hasbro/</link>
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		<pubDate>Wed, 16 Nov 2011 15:00:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<guid isPermaLink="false">http://cgnews.com/?p=11627</guid>
		<description><![CDATA[<p> For client Hasbro, Gravity has produced a stunning, action-packed, 30-second animated spot which brings the "Battleship Live" board game to life. Gravity produced the spot through agency UPROAR! Zviah Eldar, Gravity CEO/Chief Creative Director, and Bob Samuel, Gravity's CMO/Executive Producer, made the announcement. The "Battleship LIVE" spot was part of a larger package that Gravity produced for Hasbro and UPROAR!, which also included spots promoting "Monopoly LIVE" and other products. </p>]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://cgnews.com/files/2011/11/gravity_battleship_01.jpg"><img class="alignleft size-full wp-image-11628" title="gravity_battleship_01" src="http://cgnews.com/files/2011/11/gravity_battleship_01.jpg" alt="" width="660" height="367" /></a><br />
</em><br />
&nbsp;</p>
<p>For client Hasbro, Gravity has produced a stunning, action-packed, 30-second animated spot which brings the &#8220;Battleship Live&#8221; board game to life. Gravity produced the spot through agency UPROAR! Zviah Eldar, Gravity CEO/Chief Creative Director, and Bob Samuel, Gravity&#8217;s CMO/Executive Producer, made the announcement. The <em>Battleship LIVE</em> spot was part of a larger package that Gravity produced for Hasbro and UPROAR!, which also included spots promoting &#8220;Monopoly LIVE&#8221; and other products.<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_02.jpg"><img class="alignleft size-full wp-image-11629" title="gravity_battleship_02" src="http://cgnews.com/files/2011/11/gravity_battleship_02.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>In the <em>Battleship LIVE</em> spot, we see a fast paced aerial view of a fleet of battleships as they come under attack by a squadron of fighter jets. Seamen onboard the ships retaliate to the attack by firing missiles against the invading air force. Explosions abound as an enormous tower suddenly emerges from the sea, shooting red lasers at the enemy aircraft.<br />
&nbsp;</p>
<p>Said Samuel, &#8220;Almost everyone here grew up playing the classic &#8216;Battleship&#8217; game, and now, many of us play it with our kids! So the opportunity to work on this spot was exciting right from the start. The fact that this assignment allowed Gravity to create some really kick-ass photoreal military animation was more than enough for us to embrace this terrific project.&#8221;<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_03.jpg"><img class="alignleft size-full wp-image-11630" title="gravity_battleship_03" src="http://cgnews.com/files/2011/11/gravity_battleship_03.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Gravity&#8217;s Creative Directors Harry Dorrington and Yuval Levy led the team. Dorrington, also Director of the spot, said, &#8220;Our goal with this spot was to provide a visceral, highly realistic piece of animation that would serve as a &#8216;call to action&#8217; so that viewers will visit the website to learn more about the modernized version of this classic game. Viewers will be intrigued and excited by this new twist on the traditional <em>Battleship</em> &#8211; which is now electronic and features a massive control tower. We depicted one naval force challenging another in this piece, keeping the fun of the traditional game intact, while notching up the excitement to a new dynamic level. We initially provided our clients with start frames and treatments to help bring this spot to life, and we ultimately delivered a feature film-style reference to the animated battleships, jet fighters, and turbulent seascape within the narrative.&#8221;<br />
&nbsp;</p>
<p><a href="http://cgnews.com/files/2011/11/gravity_battleship_04.jpg"><img class="alignleft size-full wp-image-11631" title="gravity_battleship_04" src="http://cgnews.com/files/2011/11/gravity_battleship_04.jpg" alt="" width="660" height="367" /></a><br />
&nbsp;</p>
<p>Says Levy, &#8220;We wanted to make a strong visual connection for the viewer here, between the classic <em>Battleship</em> board game and today&#8217;s modern era videogame play. To do so, we took a videogame cinematic style approach, depicting to our viewers that playing this famous game is still as exciting as it&#8217;s always been, but now that it&#8217;s been updated and modernized with an electronic tower, the imagination of the player is now even more heightened than in the past. Perhaps our biggest challenge in the spot was to create the CG water and water simulations, presenting the clash of these two massive naval forces in a hyper realistic way. To us, this spot is comparable to a movie trailer for an imaginary film – it presents the buildup to a dramatic war, with the viewer wanting to see how the action will ultimately play itself out in the end.&#8221;<br />
&nbsp;</p>
<p>UPROAR! Chief Creative Officer Erik Nelson said, &#8220;We enlisted the help of Gravity to deliver triple AAA video game quality animation for the newest innovation from Hasbro &#8211; the LIVE game tower. This new way to play face to face has been built into two of Hasbro&#8217;s biggest brands, <em>Monopoly</em> and <em>Battleship</em>. Our challenge was to get kids, tweens and teens to choose this new evolution of board gaming over the vast array of digital gaming options. To make the challenge even more difficult, we were burdened with a lean budget and a tight timeline. The concept was to bring the fantasy of each gaming experience (<em>Monopoly</em> &amp; <em>Battleship</em>) to life in CG, and then introduce the new, all-powerful LIVE Tower to disrupt the action. The result would show the dynamic new gameplay the LIVE Tower adds to each game.&#8221;<br />
&nbsp;</p>
<p>&#8220;Harry, Yuval, Russ and the entire team at Gravity delivered in spades,&#8221; Nelson continues. &#8220;The end product was truly beautiful animation with a very unique look. Our goal of appealing to our target by playing in the visual world of video games lent an authenticity to Monopoly and &#8220;Battleship Live&#8221; that I believe is sure to drive sales. We are looking forward to the holiday shopping season to see how LIVE performs at retail. Win or lose, UPROAR! will most definitely be working with Gravity again in the near future.&#8221;<br />
&nbsp;</p>
<p>Adds UPROAR! Creative Director Dan Lombardi, &#8220;When we approached Gravity&#8217;s Bob Samuel about its this live gaming project, we had three issues…1) Timing, 2) Budget and 3 Quality for the Timing and Budget. The Gravity team took on the challenge and never looked back. UPROAR!&#8217;s goal was to create a new vision for classic board games like &#8216;Battleship&#8217; and &#8216;Monopoly,&#8217; and show how these games are evolving for the next generation of board gamers. Gravity brought an energy and enthusiasm to the project that matched our own.&#8221;<br />
&nbsp;</p>
<p>He adds, &#8220;From the first pitch materials to the final cut, Gravity went above and beyond, and never failed to impress. Plenty of obstacles were thrown in their path, yet the Gravity team kept its focus on moving forward and turning out the best commercials possible. When the project started out behind schedule, Gravity forged ahead and continued to churn out top quality animation. Without their commitment and focus on the big picture we would have never been able to have the success we&#8217;ve had.&#8221;<br />
&nbsp;</p>
<p>&#8220;Harry, Yuval, Bob and the Gravity team brought a &#8216;can do&#8217; attitude to the project, and a sense of optimism that kept it moving ahead, on time, and on budget. And the results are stunning. We couldn&#8217;t be happier with the final output,&#8221; Lombardi concludes.<br />
Watch the <em>Battleship LIVE</em> spot on <strong><a href="http://motion.tv/2011/11/15/gravity-produces-action-packed-animated-spot-for-battleship-live/">motion.tv</a></strong>.<br />
&nbsp;</p>
<p><strong>Credits</strong><br />
&nbsp;</p>
<p>Client: Hasbro<br />
&nbsp;</p>
<p>Agency: UPROAR! Dallas &amp; New York<br />
Erik Nelson, Chief Creative Officer<br />
Dan Lombardi, Creative Director<br />
Mark Mazut, Creative Director<br />
Mindy Miller Berg, Amy Shore, Agency Producers<br />
&nbsp;</p>
<p>Production, Visual Effects &amp; Editorial Company: Gravity, New York<br />
Zviah Eldar, CEO/Chief Creative Officer<br />
Harry Dorrington, Director/Creative Director<br />
Yuval Levy, Creative Director<br />
Russ Dube, Producer<br />
Karen Bianca Bisignano, Head of Production<br />
Bob Samuel, Executive Producer<br />
&nbsp;</p>
<p>Music &amp; Sound Design: Amber Music<br />
Sound Design: Andy Brannan<br />
Composer: Eugene Cho<br />
Music Supervision: Mike Perri<br />
Executive Music Producer: Michelle Curran<br />
&nbsp;</p>
<p>About Gravity<br />
&nbsp;</p>
<p>Gravity is an international visual effects, design and brand communications company with proven expertise in three integrated divisions: Features &amp; Television, Commercials, and Digital. With 250 talented professionals across offices in New York, Los Angeles, Connecticut and Tel Aviv, the company is a widely renowned generator of high-end visual effects, creative content, motion graphics design, animation, branding, and digital strategy.<br />
&nbsp;</p>
<p>The company&#8217;s clients include Universal Pictures, Warner Bros., DreamWorks, Sony Pictures Entertainment, HBO, Paramount Pictures, The Weinstein Company, Dimension Films, Coca-Cola, General Motors, Mercedes Benz, Verizon, Pantene, MGA Entertainment, Carlsberg, Kmart, and Braun. Gravity&#8217;s recent feature film credits include &#8220;Tower Heist,&#8221; &#8220;Crazy, Stupid, Love&#8221;, &#8220;The Adjustment Bureau&#8221;, &#8220;Arthur&#8221;, &#8220;The Other Guys&#8221;, &#8220;Salt&#8221;, &#8220;The Reader&#8221;, and &#8220;Ghost Town.&#8221; The company&#8217;s television credits include HBO&#8217;s &#8220;Bored to Death&#8221;, &#8220;The Sopranos&#8221;, and &#8220;Sex and The City.&#8221;<br />
&nbsp;</p>
<p><a href="http://www.gravityworld.com/">Gravity</a> has offices in New York and Santa Monica.</p>
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		<title>imaginary forces creates game trailer for starhawk</title>
		<link>http://cgnewsold.zocoloco.com/2011/06/10/imaginary-forces-creates-game-trailer-for-starhawk/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/06/10/imaginary-forces-creates-game-trailer-for-starhawk/#comments</comments>
		<pubDate>Fri, 10 Jun 2011 07:29:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<category><![CDATA[imaginary forces]]></category>

		<guid isPermaLink="false">http://cgnews.com/?p=10927</guid>
		<description><![CDATA[<p>Imaginary Forces created the trailer for Starhawk, the sci-fi western combat video game that Sony unveiled at E3 - the world's largest video game conference.<p/>]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_01.jpg"><img class="alignnone size-full wp-image-10928" title="imaginaryforces_starhawk_01" src="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_01.jpg" alt="" width="660" height="371" /></a></p>
<p>Sony unveiled its latest sci-fi western combat video game, Starhawk, at E3 &#8211; the world&#8217;s largest video game conference.</p>
<p>Director Grant Lau and VFX Supervisor Alex Frisch created a futuristic world filled with spaceships, ATV&#8217;s, robotic fighters, and massive explosions entirely in CG.</p>
<p><a href="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_02.jpg"><img class="alignnone size-full wp-image-10929" title="imaginaryforces_starhawk_02" src="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_02.jpg" alt="" width="660" height="371" /></a></p>
<p>Imaginary Forces collaborated with 3rd Floor, who did the pre-visualization and motion capture, and Spatial Harmonics Group, who did some of the visual effects for us: fume, exhaust, thruster, and dirt/dust.</p>
<p><a href="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_04.jpg"><img class="alignnone size-full wp-image-10930" title="imaginaryforces_starhawk_04" src="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_04.jpg" alt="" width="660" height="371" /></a></p>
<p>Elements based on the game assets were given a cinematic feel as the viewer is introduced to the lead character and his story.</p>
<p><a href="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_05.jpg"><img class="alignnone size-full wp-image-10931" title="imaginaryforces_starhawk_05" src="http://cgnews.com/files/2011/06/imaginaryforces_starhawk_05.jpg" alt="" width="660" height="371" /></a></p>
<p>watch the trailer on <a href="http://motion.tv/2011/06/09/imaginary-forces-creates-game-trailer-for-starhawk/">motion.tv</a></p>
<img src="http://cgnewsold.zocoloco.com/?ak_action=api_record_view&id=10927&type=feed" alt="" />]]></content:encoded>
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		<title>yU+co Crafts Gritty CG Trailer for Call of Juarez: The Cartel</title>
		<link>http://cgnewsold.zocoloco.com/2011/04/17/yuco-teams-with-ubisoft-to-craft-gritty-cg-trailer-for-call-of-juarez-the-cartel/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/04/17/yuco-teams-with-ubisoft-to-craft-gritty-cg-trailer-for-call-of-juarez-the-cartel/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 00:05:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://cgnewsold.zocoloco.com/?p=10115</guid>
		<description><![CDATA[Looking to imbue the just-released trailer for Call of Juarez: The Cartel -- the next chapter in their popular western themed shooter franchise (due out this summer) -- with a modern look and a powerful ‘Hollywood blockbuster’ feel, game developer Ubisoft again tapped the multi-disciplined creative design/visual effects studio yU+co to execute the project’s complex motion capture, design, 3D animation and visual effects.]]></description>
			<content:encoded><![CDATA[<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 16.0px 'Lucida Grande'} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px 'Lucida Grande'} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px} p.p4 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Lucida Grande'} p.p5 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Lucida Grande'; color: #2003a8} span.s1 {letter-spacing: 0.0px} span.s2 {font: 14.0px 'Lucida Grande'; text-decoration: underline ; letter-spacing: 0.0px color: #2003a8} span.s3 {letter-spacing: 0.0px color: #3329f4} span.s4 {font: 12.0px 'Lucida Grande'; letter-spacing: 0.0px} span.s5 {font: 12.0px 'Lucida Grande'; text-decoration: underline ; letter-spacing: 0.0px color: #2003a8} span.s6 {text-decoration: underline ; letter-spacing: 0.0px} --><em>Modern Western Atmospherics Play Starring Role In Hollywood-Style Trailer Promoting the Next Chapter in Popular Game Series</em></p>
<p>HOLLYWOOD, CA &#8212; Looking to imbue the just-released trailer for Call of Juarez: The Cartel &#8212; the next chapter in their popular western themed shooter franchise (due out this summer) &#8212; with a modern look and a powerful ‘Hollywood blockbuster’ feel, game developer <a href="http://ethreemail.com/e3ds/mail_link.php?u=http%3A%2F%2Fcallofjuarez.ubi.com%2Fthe-cartel%2Fen-US%2Fhome%2F&amp;i=2&amp;d=Z30WW532-7W27-497Y-93WZ-4Z383YXW49X5&amp;e=&#x63;&#x6f;&#x6e;&#x74;&#x61;&#x63;&#x74;&#x40;&#x6d;&#x6f;&#x74;&#x69;&#x6f;&#x6e;&#x2e;&#x74;&#x76;">Ubisoft</a> again tapped the multi-disciplined creative design/visual effects studio <a href="http://ethreemail.com/e3ds/mail_link.php?u=http%3A%2F%2Fwww.yuco.com&amp;i=0&amp;d=Z30WW532-7W27-497Y-93WZ-4Z383YXW49X5&amp;e=&#x63;&#x6f;&#x6e;&#x74;&#x61;&#x63;&#x74;&#x40;&#x6d;&#x6f;&#x74;&#x69;&#x6f;&#x6e;&#x2e;&#x74;&#x76;">yU+co</a> to execute the project’s complex motion capture, design, 3D animation and visual effects.  The trailer is currently airing only online and can be seen at the <a href="http://callofjuarez.ubi.com/the-cartel/en-US/home/">official Call of Juarez website</a>, as well as select others.</p>
<p><a href="http://cgnewsold.zocoloco.com/files/2011/04/yuco-COG-1.jpg"><img class="alignleft size-full wp-image-10117" title="yuco-COG 1" src="http://cgnewsold.zocoloco.com/files/2011/04/yuco-COG-1.jpg" alt="" width="640" height="360" /></a></p>
<p>yU+co responded with a :90 creative and technical tour d’ force that perfectly melds the game&#8217;s old-west roots into a new contemporary storyline centering on a band of hard-nosed DEA agents matching wits, fists and guns with a drug dealing Mexican cartel.</p>
<p>&nbsp;</p>
<p>&#8221;Ubisoft came to us with the over-arching concept of dust as both a unifying visual device throughout the trailer, taking viewers from scene-to-scene, but also a symbolic one that refers to the drug trafficking that fuels the Call of Juarez: The Cartel storyline,&#8221; Garson Yu, yU+co’s Creative Director, says. &#8221;It was a great idea that inspired our creative execution, and challenged us to build on it and come up with more and more clever, yet subtle, visual metaphors for dust.”</p>
<p>&nbsp;</p>
<p><strong>New Motion Capture Techniques</strong></p>
<p>For Sharon Ortiz, Ubisoft’s Senior Creative Writer, developing a concept that would introduce it to gaming audiences would be tricky.</p>
<p>&nbsp;</p>
<p>&#8221;The Call of Juarez franchise has traditionally been set in the wild west and this new iteration would be the brand’s first set in modern times,&#8221; Ortiz said. &#8221;Because of that we needed a concept that introduced the game’s storyline and characters in a unique way that befitted the iconic western &#8212; and naturally we wanted that epic Hollywood blockbuster feel. Ubisoft has worked with yU+co quite a few times over the past several years. We knew they would be an ideal partner on Call of Juarez: The Cartel. Collectively they have a great creative eye and an unflagging commitment to detail that would ensure a visually-stunning, high quality trailer.&#8221;</p>
<p>&nbsp;</p>
<p>To achieve the bold look Ubisoft demanded, and make the extremely ambitious six-week production schedule, yU+co employed a new state-of-the-art system of motion facial capture called MotionScan. Created by the Sydney, Australia-based company Depth Analysis, MotionScan enables a high-res 3D recreation of a person&#8217;s face &#8212; not just capturing bits and pieces of facial animation, but their entire head, right down to the hairstyle and texture.</p>
<p>&nbsp;</p>
<p>After extensive casting, yU+co shot the actors in two separate set-ups. In the first, the cast acted the scenes from the neck up only using the MotionScan technology. In a separate take yU+co captured the body movements and physical action using a more traditional motion capture set up. From there, both sets of data were composited using Adobe After Effects, and comped into the complex 3D animation they created using Maya. A radical way of combining technologies to be sure, but necessary to create the photo-real look the client wanted in a short time frame.</p>
<p>&nbsp;</p>
<p>&#8221;Our biggest concern was whether we could achieve the visual effects, at a high level of execution, on time,&#8221; Brian Tippie, Ubisoft’s Art Director adds. &#8221;yU+co was an integral part in coming up with a solution that would enable us to deliver this project on time. Their recommendation to use facial scanning became the only way to execute this project and have it be more than just another game trailer. They brought the characters to life.&#8221;</p>
<p>&nbsp;</p>
<p><strong>Memorable Sequence</strong></p>
<p>Perhaps the most memorable sequence in the trailer features a long, continuous take set during a high-speed car chase on the Los Angeles freeway. The camera, in Tarantino-esque slow motion, follows the path of bullet as it’s fired from the shotgun of the main DEA agent, through the rear windshield of the cartel’s SUV and into the back of the driver, resulting in a spectacular crash and ball of fire, containing both real and 3D elements.</p>
<p>&nbsp;</p>
<p>&#8221;To make this project come together meant partnering with Ubisoft in a way you don&#8217;t often see between client and creative studio,&#8221; Carol Wong, yU+co Executive Producer, says. &#8221;They showed a lot of trust in us, especially given the new technology we were using. Together, we were extremely focused on making this trailer as powerful and effective as we could. You can see that in the final piece, which creatively stands head and shoulders above most videogame trailers out there.&#8221;</p>
<p>&nbsp;</p>
<p>In other yU+co news, the company is currently working on main title sequences from two of this summer’s blockbuster releases – &#8221;Pirates of the Caribbean: On Stranger Tides&#8221; (Disney), due out May 20; and Warner Bros. &#8221;Green Lantern&#8221; slated to open June 17.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>About yU+co:</strong></p>
<p>Recognized as an industry leader in visual design and motion graphics with offices in Hollywood, Hong Kong, and Shanghai, yU+co. (<a href="http://ethreemail.com/e3ds/mail_link.php?u=http%3A%2F%2Fwww.yuco.com&amp;i=0&amp;d=Z30WW532-7W27-497Y-93WZ-4Z383YXW49X5&amp;e=&#x63;&#x6f;&#x6e;&#x74;&#x61;&#x63;&#x74;&#x40;&#x6d;&#x6f;&#x74;&#x69;&#x6f;&#x6e;&#x2e;&#x74;&#x76;">www.yuco.com</a>) specializes in main and end titles for film and television, visual effects, TV show opens and network graphics packages, theatrical logos, game cinematics and commercials. For more information, contact Director of Business Development Dianna Costello (323-606-5050, <a href="mailto:&#x64;&#x69;&#x61;&#x6e;&#x6e;&#x61;&#x40;&#x79;&#x75;&#x63;&#x6f;&#x2e;&#x63;&#x6f;&#x6d;"><span class="oe_textdirection">&#x6d;&#x6f;&#x63;&#x2e;&#x6f;&#x63;&#x75;&#x79;<span class="oe_displaynone">null</span>&#x40;&#x61;&#x6e;&#x6e;&#x61;&#x69;&#x64;</span></a>).</p>
<p>&nbsp;</p>
<p><strong>Web Resources:</strong></p>
<p>Click <a href="http://www.yuco.com/projects/call-of-juarez-the-cartel">here</a> to watch Call of Juarez trailer</p>
<p>Click <a href="http://www.yuco.com">here</a> for more info about yU+co:</p>
<p>Click <a href="http://callofjuarez.ubi.com/the-cartel/en-US/home/">here</a> for more info about Call of Juarez: The Cartel</p>
<p>&nbsp;</p>
<p><strong>Creative Credits:</strong></p>
<p>Client: Ubisoft</p>
<p>Project: “Call of Juarez: The Cartel” trailer (:90)</p>
<p>&nbsp;</p>
<p><em>Production/Design/Animation: yU+co, Hollywood, CA</em></p>
<p>Creative Director: Garson Yu</p>
<p>Animation Director: Richard Taylor</p>
<p>CG Supervisor: Andrew Honacker</p>
<p>Executive Producer: Carol Wong</p>
<p>Producer: Sarah Coatts</p>
<p>Associate Producer: Ryan Wilk</p>
<p>Project Coordinator/Asset Manager: Jacob Medendorp</p>
<p>Rigging TD: Amy Hay, Joe Spadaro, Juan Carlos</p>
<p>Lighter: Andy Lewis, Jeremy Lei, Luis Cayo</p>
<p>Hair/Cloth TD: Vincent Delay</p>
<p>Hair TD: Chris Christman</p>
<p>Character Animator: Hunter Brown</p>
<p>Compositor/Designer: Gary Garza</p>
<p>Compositor: Stevan Del George, Joel Ashman, Rick Makoul</p>
<p>Character Modeler/Texture Artist: Samuel Perez, Leo An</p>
<p>FX TD: John Roumieh, Karen Smith</p>
<p>Editor: Jason Sikora</p>
<p>VFX Editor: Mike Parks</p>
<p>&nbsp;</p>
<p><em>Motion Capture: Just Cause Productions, Marina Del Rey, CA</em></p>
<p>Reuben Langdon</p>
<p>&nbsp;</p>
<p><em>Facial MotionScan: Depth Analysis, Sydney Aus. &amp; Culver City, CA</em></p>
<p>Oliver Bao</p>
<p>&nbsp;</p>
<img src="http://cgnewsold.zocoloco.com/?ak_action=api_record_view&id=10115&type=feed" alt="" />]]></content:encoded>
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		<title>Creative Studio Captures Star Wars Lego World in 3D</title>
		<link>http://cgnewsold.zocoloco.com/2011/04/17/creative-studio-perfectly-captures-the-star-wars-lego-world-in-3d/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/04/17/creative-studio-perfectly-captures-the-star-wars-lego-world-in-3d/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 21:37:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://cgnewsold.zocoloco.com/?p=9993</guid>
		<description><![CDATA[The Core Teams With Agency Goodness and Lucas Arts For New Lego Star Wars III Video Game Campaign

The creative production company, The Core's stylized visual effects chops are on full display in a series of humorous spots for the latest Lego Star Wars III video game creation from Lucas Arts. Working with Los Angeles-based agency Goodness Mfg, Director Chris Hoffman incorporated his signature tongue-in-check visual style into this epic campaign set atop a mesmerizing golden sunset hillside.]]></description>
			<content:encoded><![CDATA[<p><a href="http://cgnewsold.zocoloco.com/files/2011/04/the_core_logo.png"><img class="alignleft size-full wp-image-9997" title="the_core_logo" src="http://cgnewsold.zocoloco.com/files/2011/04/the_core_logo.png" alt="" width="134" height="153" /></a>The Core Teams With Agency Goodness and Lucas Arts For New Lego Star Wars III Video Game Campaign</p>
<p>The creative production company, The Core&#8217;s stylized visual effects chops are on full display in a series of <a href="http://thecore.la/lego.php">humorous spots</a> for the latest <strong>Lego Star Wars III</strong> video game creation from <strong>Lucas Arts</strong>. Working with Los Angeles-based agency <strong>Goodness Mfg,</strong> Director <strong>Chris Hoffman </strong>incorporated his signature tongue-in-check visual style into this epic campaign set atop a mesmerizing golden sunset hillside.</p>
<p>Known for his mastery of color, Hoffman worked with a tight knit Core team of eight VFX artists over six weeks to complete the project. &#8221;I am lucky in that each of The Core&#8217;s artists are cherry picked for their exemplary talents,&#8221; Hoffman says, &#8221;and as a result, we worked as a small, intimate team that was very efficient.&#8221;</p>
<p>The spots – entitled &#8221;Charge,&#8221; &#8221;Trooper&#8221; and &#8221;Door&#8221; – show off not only a panache visual effects style with rich vivid colors, but also manage to capture the little Lego character&#8217;s emotional charge and ultimately the humorous gag that ends the spots.</p>
<p><a href="http://cgnewsold.zocoloco.com/files/2011/04/lego_starwars_game.jpg"><img class="alignleft size-full wp-image-9998" title="lego_starwars_game" src="http://cgnewsold.zocoloco.com/files/2011/04/lego_starwars_game.jpg" alt="" width="504" height="284" /></a>&#8221;We had a great time working with the team at Goodness,&#8221; Hoffman adds. &#8221;They brought some solid, funny creative ideas for these spots and gave us the creative freedom to run with the structure of the spots. They’re an ideal agency to work with.&#8221;</p>
<p>After only two and half years, The Core continues its remarkable creative surge, firmly gaining ground in the industry and reputation. The Core has racked up an impressive list of clients, and swooped up a collection of awards. Executive Producer <strong>Chad Feeback</strong> makes no secret of his goals for the studio.</p>
<p>&#8221;We have made a lot headway in a short amount of time,&#8221; Feeback says. &#8221;We have some of the best talent in the industry at The Core, and we place great importance on healthy client relations, which is why so many of our clients keep coming back to us.&#8221;</p>
<p>See the video on <a href="http://motion.tv/2011/05/17/creative-studio-captures-star-wars-lego-world-in-3d/">motion.tv</a></p>
<p><strong><em>About The Core:</em></strong></p>
<p><em>The Core specializes in commercials, network branding/promotion and multi-media content, utilizing all aspects of production at its disposal, including live action, VFX, animation, stop animation and editorial. More of The Core&#8217;s work can been seen on their studio <a href="http://www.thecore.la">website</a>.</em></p>
<p><strong>Creative Credits:</strong></p>
<p>Client: Lucas Arts<br />
Project: Star Wars Lego III video game campaign</p>
<p><strong>Agency: Goodness Mfg, Los Angeles, CA</strong></p>
<p><strong>Production/Design: The Core, Los Angeles, CA</strong><br />
Director: Chris Hoffman<br />
Executive Producer: Chad Feeback</p>
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		<title>Blind Create Motorcross Thrills For MX vs ATV Alive</title>
		<link>http://cgnewsold.zocoloco.com/2011/01/25/blind-create-motorcross-thrills-for-mx-vs-atv-alive/</link>
		<comments>http://cgnewsold.zocoloco.com/2011/01/25/blind-create-motorcross-thrills-for-mx-vs-atv-alive/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 16:29:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[motorcross]]></category>
		<category><![CDATA[MX vs ATV]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9808</guid>
		<description><![CDATA[Blind recently launched a concept-to-completion thrill ride of a trailer announcing THQ, Inc.&#8217;s new MX vs ATV Alive videogame. The expert crew at Blind handled all production, editorial, post, and oversaw the sound design on the direct-to-client project.]]></description>
			<content:encoded><![CDATA[<p>Blind recently launched a concept-to-completion thrill ride of a trailer announcing THQ, Inc.&#8217;s new MX vs ATV Alive videogame. The expert crew at Blind handled all production, editorial, post, and oversaw the sound design on the direct-to-client project.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5973" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5973"></embed></object</p>
<p>••Inspired by classic Hollywood chase sequences, MX vs ATV Alive Announce is a thrilling, :60 ride through a stylized Motocross race course. From the throttle-twisting, gear-adjusting starting line to the ramp-jumping, airborne finale, the spot follows a pack of adrenaline-fueled riders as they tussle through the spiraling, bumpy course, knocking one another off one by one until a lone hero - Supercross champion James Stewart - remains as the victor. </p>
<p>••Drawing from work-in-progress box art and website design concepts, Blind created the trailer's distinctive look. "Even though the final piece is very stylized, we had a mandate from THQ to maintain a foundation of Motocross authenticity," noted CD Erik Buth. "From the outfits the riders are wearing, to the motion of the bikes on the course, we carefully studied every element of the sport with the goal of creating something that even the most hardcore fan would view as authentic. If they wanted to, fans could go out and actually buy any of the gear featured in the spot."••</p>
<p><a href="/files/2011/uploads/THQ_girl_card.jpg"><img src="/files/2011/uploads/THQ_girl_card.jpg" alt="" title="THQ_girl_card" width="650" height="366" class="aligncenter size-full wp-image-9809" /></a></p>
<p>To create this realistic effect, Blind focused on two main elements: modeling and animation. The studio modeled and textured the riders and bikes to look as real as possible, recreating actual Motocross gear &#8211; helmets, goggles, shirts, pants, boots, even the gloves. Once those assets were in place, animation began. Infusing the sport of motocross with drama and over-the-top action was an inherent aspect of creating an entertaining game trailer, but Blind stayed loyal to the underlying look and feel of the sport throughout. &#8220;The dynamics of Motocross are very specific,&#8221; continued Buth. &#8220;We studied hours of race footage to get the signature moves right.&#8221; Blind incorporated Maya, ZBrush, Cinema4D, Photoshop, Illustrator, After Effects, Avid and Flame at various points in the three-month production process. </p>
<p>••&#8221;Since this was client-direct, rather than through an agency, we had a lot more responsibility to manage the story and the look of the piece than we normally would,&#8221; stated Blind EP Dave Kleinman. &#8220;Early on the guys at THQ made reference to a Russell Athletic piece Erik had done a couple years back, so that set us up right away with a great working relationship. It felt like a true partnership, in which we were equally engaged in making the trailer as strong as possible.&#8221;••</p>
<p><a href="/files/2011/uploads/THQ_riders.jpg"><img src="/files/2011/uploads/THQ_riders.jpg" alt="" title="THQ_riders" width="650" height="366" class="aligncenter size-full wp-image-9813" /></a></p>
<p><strong>About Blind:</strong><br />
Blind, a multi-disciplinary design, motion graphics, animation, visual effects, live-action, editorial, print and broadcast design studio with offices in Santa Monica and NYC, taps into diverse intellectual and creative resources to come up with compelling results. Since 1995, Blind has been pushing beyond the expected, offering clients a new way to see with award-winning design. A few things remain constant amidst this design/production powerhouse&#8217;s constant drive to reinvent itself: the abilities to engender surprise and produce projects from conception to reality.••</p>
<p>Blind&#8217;s creative team has built an uncommon level of respect in the advertising and entertainment communities via cutting-edge campaigns for brands such as Xbox, Showtime, Bright House Networks, DirecTV, OppenheimerFunds, McDonald&#8217;s, Scion, and recording artists including Gnarls Barkley, The Raveonettes and Justin Timberlake to name a few. In 2010, Blind took home a Creative Arts Emmy for their work on The Raveonettes&#8217; Heart of Stone music video, as well as a Gold London International Award for the stunning Dr. Martens motion graphics piece, Lilac Wine.</p>
<p><strong>CREDITS</strong><br />
Spot Title: MX vs ATV Alive Announce<br />
•Air Date: Jan. 17, 2010•1/8/11, AMA 2011 Supercross, Anaheim 1••<br />
Client: THQ, Inc.<br />
•VP Creative Dev.: Evan Hirsch•<br />
VP Creative Services: Bob Benjamin•<br />
VP Global Brand Mgr.: Mike Lustenberger<br />
•Global Brand Mgr.: Ali Bouda•<br />
Project Manager: Mike Kelleher••<br />
Prod/Post Company: Blind•<br />
CD: Erik Buth•EP: David Kleinman<br />
•Producer: Brad Herbst<br />
•Head of Production: Amy Knerl•<br />
CG/FX Supervisor: Hatem Ben Abdallah•<br />
Art Director: Steve Pacheco•Lead Animator(s): Diego Seferian, Christian Argueta•3<br />
D Animator(s): Steven McClellan, Tony Castro•<br />
Particle Animation: Jason Kim, Raymond King, Pasha Ivanov•<br />
3D Lighting Artist(s): Pasha Ivanov, Raphael Protti•<br />
Modeler(s): John Ployhar, David Mooy, Pasha Ivanov, Ryan Taylor<br />
•Texture Artists: John Ployhar, Ryan Taylor, Justin Young, Jordan Carroll<br />
•Rigging: Tony Castro•<br />
Rotoscoping: Lin Wilde<br />
•Compositor(s): Lawrence Wyatt, Ryan Kirkwood, Daniel Chang, Chris ONeill, Jason Lowe, Joe Todoran, Maithy Tran, Eric Zunkley, Ivan Cruz•<br />
Pre-viz: Diego Seferian, Chris Marcet•Designer(s): Erik Buth, Steve Pacheco, Lawrence Wyatt, Hatem Ben Abdallah, Kate Mrozowski<br />
•Storyboard Artist: Vincent Lucido•<br />
Writer(s): Erik Buth, Rick Spitznass<br />
•Researcher(s): Rick Spitznass, James Kim, Kate Mrozowski, Eric Zunkley<br />
••Editorial: Blind<br />
•Editor: Erik Buth•<br />
Assistant Editor: Lin Wilde••<br />
Audio Post: POP Sound<br />
••Sound Design: Hest, Kramer, Van House &#038; Weber<br />
•Sound Designer: Jim Weber•Producer: Christy Van House</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://www.blind.com/">www.blind.com</a><br />
<a href="http://www.mxvsatv.com/">www.mxvsatv.com</a></p>
<p><em>Read more: http://www.trustcollective.com/portfolio/content/blind_thq.php#ixzz1C3vZgAJo<br />
Attribution: Written content created by TRUST: http://www.trustcollective.com<br />
Under Creative Commons License: Attribution Share Alike</em></p>
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		<title>Spov Showcase Call of Duty: Black Ops</title>
		<link>http://cgnewsold.zocoloco.com/2010/12/09/spov-showcase-call-of-duty-black-ops/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/12/09/spov-showcase-call-of-duty-black-ops/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 16:30:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[black ops]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[onedotzero]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[SPOV]]></category>
		<category><![CDATA[spov tv]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9631</guid>
		<description><![CDATA[London design and animation studio Spov recently showcased their groundbreaking work for Call of Duty: Black Ops at the Onedotzero festival at the BFI. Spov have been working on the action game, in partnership with Activision and Treyarch, for the last twelve months. Spov creatives developed a package of cinematic sequences that reveal the cryptic [...]]]></description>
			<content:encoded><![CDATA[<p>London design and animation studio Spov recently showcased their groundbreaking work for Call of Duty: Black Ops at the Onedotzero festival at the BFI.  Spov have been working on the action game, in partnership with Activision and Treyarch, for the last twelve months. Spov creatives developed a package of cinematic sequences that reveal the cryptic narrative of the game as it unfolds across a plethora of cold war scenarios. </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5840" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5840"></embed></object</p>
<p>Spov utilised never before seen archive material, in-game capture, 2D and 3D animation, sophisticated graphical layouts and extensive post effects, to create the Call of Duty spots.<br />
The work portrays a visual style that illustrates the tension and confusion which were omnipresent at the height of the superpowers' hostilities.</p>
<p>The Spov team created a special showreel reel for the Onedotzero festival of highlights from their innovative commercial work for the multi-layer game. The edit is a compilation of fifteen in-game cut scenes that build upon the Treyarch-created game narrative. The cut scenes reflect the paranoia from the Cold War-era, as well as continuing the protagonist story as the story-arc progresses.</p>
<p>Spov starting point for the visual interpretation was the technology of the period in which the game is set.  Featuring microfiche readers move, Nixie tubes ?‚àö√ë‚àö¬® precursors to LED displays ?‚àö√ë‚àö¬® and redacted text add key plot points and move the engrossing story as presented to the main character.</p>
<p><a href="/files/2011/uploads/cod_bop_vietnam.jpg"><img src="/files/2011/uploads/cod_bop_vietnam.jpg" alt="" title="cod_bop_vietnam" width="650" height="363" class="aligncenter size-full wp-image-9636" /></a></p>
<p><strong>About Call of Duty: Black Ops</strong><br />
The biggest action series of all time returns. Call of Duty: Black Ops is an entertainment experience that will take you to conflicts across the globe, as elite Black Ops forces fight in the deniable operations and secret wars that occurred under the veil of the Cold War.</p>
<p>Call of Duty: Black Ops will take you behind enemy lines as a member of an elite Special Forces unit engaging in covert warfare and classified operations. With access to exclusive weaponry and equipment, your actions will tip the balance during the most dangerous time period mankind has ever known.</p>
<p>Featuring an epic campaign story filled with the heart-racing action and a signature multiplayer that only Call of Duty delivers, the only thing you can count on is that if you are killed or taken alive, your country will disavow all knowledge of your existence.</p>
<p><a href="/files/2011/uploads/cod_bop_skull.jpg"><img src="/files/2011/uploads/cod_bop_skull.jpg" alt="" title="cod_bop_skull" width="650" height="363" class="aligncenter size-full wp-image-9634" /></a></p>
<p><strong>About Spov</strong><br />
Spov is a creatively led design and animation studio based in East London. Spov creative services include concept development and art direction, live action production and post production, motion graphics, branding, CGi and visual effects.<br />
<strong>About Onedotzero</strong><br />
Onedotzero is a London-based moving image and digital arts organisation which commissions, showcases and promotes innovation across all aspects of moving image, digital and interactive arts.</p>
<p><strong>CREDITS</strong><br />
Call of Duty: Black Ops<br />
Creative Director: Miles Christensen<br />
Production: Spov<br />
Producers: Allen Leitch; Gemma Thompson<br />
Editor: Yugen Blake<br />
Audio: John Graham (Quivver)<br />
Brand: Treyarch / Activision</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://www.spov.tv/">www.spov.tv</a><br />
<a href="http://www.callofduty.com">www.callofduty.com</a><br />
<a href="http://www.treyarch.com/games/codbo">www.treyarch.com/games</a><br />
<a href="http://www.onedotzero.com/">www.onedotzero.com</a></p>
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		<title>Framestore Scores A Blinder For New FIFA 11</title>
		<link>http://cgnewsold.zocoloco.com/2010/10/13/framestore-scores-a-blinder-for-new-fifa-11/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/10/13/framestore-scores-a-blinder-for-new-fifa-11/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 11:28:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[FIFA 11]]></category>
		<category><![CDATA[framestore]]></category>
		<category><![CDATA[W A Sports]]></category>

		<guid isPermaLink="false">http://www.cgnews.com/?p=9394</guid>
		<description><![CDATA[Framestore has worked alongside director Johnny Green and W+K Amsterdam for the anticipated launch of the new FIFA 11 game from EA SPORTS. EA SPORTS host teams of global football stars and their mates, high on competitive spirit, battling it out in a vast virtual stadium.]]></description>
			<content:encoded><![CDATA[<p>Framestore has worked alongside director Johnny Green and W+K Amsterdam for the anticipated launch of the new FIFA 11 game from EA SPORTS. EA SPORTS host teams of global football stars and their mates, high on competitive spirit, battling it out in a vast virtual stadium.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5761" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5761"></embed></object</p>
<p>Directed by Johnny Green, the spot is an effects-laden affair covering two-minutes, 130 VFX shots and nine edits. Jonathan Hairman supervised the shoot, overcoming the dual challenges of a vast convention centre combined with a limited amount of time with each star to capture essential shoot data and readable tracking markers.</p>
<p>The entire stadium was built in CG as believably contemporary architecture with the screen as its focal point.  Framestore also designed a photoreal crest for each team and thanks to the gyrosphere camera, painstakingly painted out rigs from every single shot. </p>
<p><a href="/files/2011/uploads/fifa-2.jpg"><img src="/files/2011/uploads/fifa-2.jpg" alt="" title="fifa-2" width="650" height="366" class="aligncenter size-full wp-image-9401" /></a></p>
<p>Additionally to help the momentum of the camera moves, Framestore created digital whip pans to help join shots but also help link opposing teams in terms of story telling. These whip pans consisted of the CG stadium with intricate graphic design elements created in flame.</p>
<p>With the exception of some 16mm footage, the workflow was entirely tapeless;  data was taken straight from the set ready for AVID, conform and DI, as crafted by our very own Dave Ludlam.</p>
<p><a href="/files/2011/uploads/fifa3.jpg"><img src="/files/2011/uploads/fifa3.jpg" alt="" title="fifa3" width="650" height="368" class="aligncenter size-full wp-image-9399" /></a></p>
<p>Framestore has been working in digital film and video for over 20 years now, creating original and astonishing work that has helped make it the largest visual effects and computer animation studio in Europe.</p>
<p>Amongst Framestore notable commercial credits are Smirnoff Sea (winner 2007 VES ?‚àö√ë‚àö‚â§Visual Effects in a Commercial&#8217;s, The Chemical Brothers The Salmon Dance, Casino Royale ?‚àö√ë‚àö¬® Title Sequence, Vauxhall C&#8217;smon campaign , Sure Go Wild, Guinness noitulovE, Johnnie Walker Fish, Levi Odyssey and Guinness Surfer.</p>
<p><strong>CREDITS:</strong></p>
<p><strong>AGENCY</strong> Wieden &amp; Kennedy<br />
<strong>AGENCY PRODUCER</strong> Jaime Tan<br />
<strong>PRODUCTION COMPANY</strong> Knucklehead<br />
<strong>DIRECTOR </strong>Johnny Green<br />
<strong>PRODUCER</strong> Lyndsey Turnham<br />
<strong><br />
<strong><br />
RELATED LINKS:</strong><br />
<a href="http://www.framestore-cfc.com/">www.framestore.com</a><br />
<a href="http://www.ea.com/intl/football/?change_culture=1">www.ea.com</a></p>
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		<title>Trailer Released for Kingdoms of Amalur: Reckoning</title>
		<link>http://cgnewsold.zocoloco.com/2010/07/26/trailer-released-for-kingdoms-of-amalur-reckoning/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/07/26/trailer-released-for-kingdoms-of-amalur-reckoning/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 12:01:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[ken rolston]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[R. A. Salvatore]]></category>
		<category><![CDATA[todd mcfarlane]]></category>
		<category><![CDATA[zoic studios]]></category>

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		<description><![CDATA[The first trailer for the debut game from Curt Schilling&#8217;s 38 Studios &#8220;Kingdoms of Amalur: Reckoning&#8221; was unleashed at Comic-Con last week. The 38 Studios team of visionaries sat as a special panel to unveil the trailer called &#8216;Well of Souls&#8217; which features the work of Zoic Studios. Todd McFarlane, who served as the producer [...]]]></description>
			<content:encoded><![CDATA[<p>The first trailer for the debut game from Curt Schilling&#8217;s 38 Studios &#8220;Kingdoms of Amalur: Reckoning&#8221; was unleashed at Comic-Con last week. The 38 Studios team of visionaries sat as a special panel to unveil the trailer called &#8216;Well of Souls&#8217; which features the work of Zoic Studios. Todd McFarlane, who served as the producer and director of the video, designed the trailer to showcase the action while highlighting the emotions and sense of urgency within the game.</p>
<p><a href="/files/2011/uploads/ZR_hanging.jpg"><img class="aligncenter size-full wp-image-9031" title="ZR_hanging" src="/files/2011/uploads/ZR_hanging.jpg" alt="" width="650" height="359" /></a></p>
<p>Through a glimpse at the game themes – a hero who cheats death, uncovering the secrets of the past, and a fight to save the world – the cinematic trailer highlights Reckoning spectacular combat and foreshadows the mystery behind the player pivotal role in Kingdoms of Amalur rich history.</p>
<p>&#8220;Kingdoms of Amalur: Reckoning,&#8221; developed by Maryland-based Big Huge Games, is a new single-player action-RPG sprung from the minds of three of today&#8217;s greatest creative visionaries:  New York Times best-selling fantasy author R. A. Salvatore, renowned artist and Spawn creator Todd McFarlane, and Ken Rolston, lead designer of the critically acclaimed RPG &#8220;Elder Scrolls IV: Oblivion.&#8221;</p>
<p>&#8220;Reckoning&#8221; promises to redefine the action-RPG genre with a brutal, fluid combat experience, immersive open-world exploration, a vast narrative and rich character development.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://sputnik7.com/v/5730" /><embed type="application/x-shockwave-flash" width="660" height="360" src="http://sputnik7.com/v/5730"></embed>The premiere trailer, &#8220;Well of Souls&#8221; is an intense, action-fueled sneak peek into the chilling world soon to be unveiled by EA and 38 Studios. For Zoic Studios, the project was one of the most rewarding to date, offering the unique opportunity to collaborate closely with McFarlane on a high-profile experience that pushes the animated game trailer to new cinematic heights.Reckoning will be available for the PlayStation 3 computer entertainment system, Xbox 360 videogame and entertainment system, and PC.Zoic is an award-winning Digital Studio involved in producing lauded commercials and viral advertising as well as innovative content for episodic television, feature films and the gaming industry. From visual effects, to live action production and specialty shooting, Zoic Studio imprint can be seen in such compelling entertainment as True Blood, Fringe and Dollhouse; spots for Mountain Dew, ESPN, Craftsman, HP and VW, as well as innovative projects for EA, Gamefly and Sony. Zoic Studios has offices in Los Angeles and Vancouver.<a href="/files/2011/uploads/ZR_skull_blue.jpg"><img class="aligncenter size-full wp-image-9033" title="ZR_skull_blue" src="/files/2011/uploads/ZR_skull_blue.jpg" alt="" width="650" height="359" /></a><strong>About Comic-Con</strong>San Diego Comic-Con International is a four day event that was founded in 1970. Originally showcasing comic books, science fiction/fantasy and film/televisionk and related popular arts, the convention has expanded over the years to include a larger range of pop culture elements, such as horror, anime, manga, animation, toys, collectible card games, video games, webcomics, and fantasy novels. The convention is the largest in the Western Hemisphere.<strong>RELATED LINKS</strong><a href="http://www.reckoningthegame.com/">www.reckoningthegame.com </a><a href="http://www.zoicstudios.com/">www.zoicstudios.com</a><a href="http://www.ea.com">www.ea.com</a><a href="http://38studios.com/">38studios.com</a><a href="http://www.comic-con.org/">www.comic-con.org</a><strong>SOURCES</strong>hypeworld.comreckoningthegame.comElectronic Arts</object></p>
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		<title>Zoic Creates Teaser for Return of Twisted Metal</title>
		<link>http://cgnewsold.zocoloco.com/2010/07/22/zoic-creates-teaser-for-return-of-twisted-metal/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/07/22/zoic-creates-teaser-for-return-of-twisted-metal/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 11:52:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[sony computer entertainment]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[twisted metal]]></category>
		<category><![CDATA[zoic studios]]></category>

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		<description><![CDATA[Sony Computer Entertainment reached out to Zoic Studios to produce a compelling live-action teaser trailer to launch the return of Twisted Metal in what proved to be the ultimate E3 surprise. The trailer, which was met with enthusiasm from the gaming industry and fans, marked the directing debut for Zoic Studios&#8217; Levi Ahmu, who worked [...]]]></description>
			<content:encoded><![CDATA[<p>Sony Computer Entertainment reached out to Zoic Studios to produce a compelling live-action teaser trailer to launch the return of Twisted Metal in what proved to be the ultimate E3 surprise.  The trailer, which was met with enthusiasm from the gaming industry and fans, marked the directing debut for Zoic Studios&#8217; Levi Ahmu, who worked in collaboration with Executive Creative Director Chris Jones on the project.</p>
<p><a href="/files/2011/uploads/TwistedMetal_drivers.jpg"><img src="/files/2011/uploads/TwistedMetal_drivers.jpg" alt="" title="TwistedMetal_drivers" width="650" height="367" class="aligncenter size-full wp-image-8999" /></a></p>
<p>Featuring a verbal throw-down between classic past and thrill seeking present, personified as taxi drivers, the trailer also includes the return of the maniacal Sweet Tooth.  The trailer&#8217;s narrative respects the provenance of the title with a wicked wink and nod to what will come with the new release in 2011. The presentation stood out from other E3 offerings with its cinematic tone and pacing.</p>
<p>&#8220;We approached the project with a predominantly live-action treatment to give it an unexpected twist and sense of mystery,&#8221; comments Director Ahmu. &#8220;It was exciting working on something that truly surprised viewers and helped to usher in a new era of a legendary game.&#8221;</p>
<p><a href="/files/2011/uploads/TwistedMetal_clown.jpg"><img src="/files/2011/uploads/TwistedMetal_clown.jpg" alt="" title="TwistedMetal_clown" width="650" height="367" class="aligncenter size-full wp-image-8998" /></a></p>
<p><strong><a href="http://www.zoicstudios.com/#/creations/game/154-twisted-metal/">Click here to view teaser.</a></strong></p>
<p>Zoic Editorial&#8217;s Senior Editor Dmitri Gueer says the challenge editorially &#8220;was establishing a gritty, hard-hitting pacing aimed at keeping the audience on edge throughout the trailer. We wanted people to feel uneasy with an eerie premonition that something bad, really bad, is about to go down. I realized that the only way to achieve this was by intentionally cutting away to long shots in places where traditionally you would never do it, and juxtaposing shots that run just a tad long with shots that are cut a touch too soon. I am extremely grateful to our Sony client for giving me the opportunity to edit such a monumental project.&#8221;</p>
<p><a href="/files/2011/uploads/TwistedMetal_fires.jpg"><img src="/files/2011/uploads/TwistedMetal_fires.jpg" alt="" title="TwistedMetal_fires" width="650" height="367" class="aligncenter size-full wp-image-9000" /></a></p>
<p><strong>Zoic Studios</strong><br />
Zoic is an award-winning Digital Studio involved in producing lauded commercials and viral advertising as well as innovative content for episodic television, feature films and the gaming industry.</p>
<p>From visual effects, to live action production and specialty shooting, Zoic Studio imprint can be seen in such compelling entertainment as True Blood, Fringe and Dollhouse; spots for Mountain Dew, ESPN, Craftsman, HP and VW, as well as innovative projects for EA, Gamefly and Sony. Zoic Studios has offices in Los Angeles and Vancouver.</p>
<p><strong><br />
CREDITS</strong><br />
Client: Sony Computer Entertainment<br />
Creative Director: Scott Campbell<br />
Creative Director: Dave Jaffe<br />
Video Producer: Michael Brynteson<br />
Video Producer: Gary Barth<br />
Game Producer: Chad Cox<br />
Game Producer: William Ullman<br />
Game Producer: Zach Wood<br />
Marketing Manager: Scott McCarthy</p>
<p>Production and VFX: Zoic Studios<br />
Executive Creative Director: Chris Jones Executive Producer: Erik Press Creative Director: Loni Peristere Creative Director/VFX Supervisor: Leslie Ekker VFX Supervisor / 3D Supervisor: Andy Wilkoff VFX Producer: Erin Hicke VFX Coordinator: Laura Jones</p>
<p>Editorial Company: Zoic Editorial<br />
Editor: Dmitri Gueer</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://www.zoicstudios.com">zoicstudios.com</a><br />
<a href="http://twistedmetal.us.playstation.com/">twistedmetal.us.playstation.com</a></p>
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		<title>Nathan Love on a Fantasy Westward Journey</title>
		<link>http://cgnewsold.zocoloco.com/2010/07/19/nathan-love-on-a-fantasy-westward-journey/</link>
		<comments>http://cgnewsold.zocoloco.com/2010/07/19/nathan-love-on-a-fantasy-westward-journey/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 13:43:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[fantasy westward journey]]></category>
		<category><![CDATA[hopr]]></category>
		<category><![CDATA[j walter thompson]]></category>
		<category><![CDATA[lunar films]]></category>
		<category><![CDATA[nathan love]]></category>

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		<description><![CDATA[World-class animation studio Nathan Love is very proud to detail its collaborations with director Willis Wong, Lunar Films and Hopr in producing two broadcast/web spots for J. Walter Thompson Shanghai and their clients at NetEase. The innovative spots starring celebrity Jay Chou and promoting Fantasy Westward Journey, one of China&#8217;s most popular online games, recently [...]]]></description>
			<content:encoded><![CDATA[<p>World-class animation studio Nathan Love is very proud to detail its collaborations with director Willis Wong, Lunar Films and Hopr in producing two broadcast/web spots for J. Walter Thompson Shanghai and their clients at NetEase. The innovative spots starring celebrity Jay Chou and promoting Fantasy Westward Journey, one of China&#8217;s most popular online games, recently debuted in high-profile broadcast and cable outlets across China.</p>
<p><a href="/files/2011/uploads/FWJ_man.jpg"><img src="/files/2011/uploads/FWJ_man.jpg" alt="" title="FWJ_man" width="650" height="366" class="aligncenter size-full wp-image-8960" /></a></p>
<p>The first spot brings Fantasy Westward Journey to life in the real-world, featuring Chou, sitting on the steps of the Shanghai Everbright Convention and Exhibition Center, playing the game on his laptop computer as others pass by. Soon, Chou and the strangers around him transform into videogame characters and battle each other on the streets. A second &#8220;Promo&#8221; spot features the videogame version of Chou performing some of his famous dance moves. For the agency, the project was led by creative director Fei Wei and art director Kevin Huang.</p>
<p>Serving Wong and director of photography Terry Shen as the production company for the project, in partnership with Lunar Films&#8217; executive producer Ken Yap and producer Ace Tan, Nathan Love&#8217;s team was involved from the pre-production stage, helping select locations, planning the shoot, and leading all the animation.</p>
<p>&#8220;This is our first spot involving live-action visual effects with a combination of CG characters and animation,&#8221; said Joe Burrascano, Nathan Love&#8217;s owner and creative director. &#8220;Getting more involved in live-action has been a major goal for our studio, so we were extra excited about the opportunity. This project is a great first step in that direction, and we look forward to building on the experience.&#8221;</p>
<p>Due to the project&#8217;s considerable challenges and tight delivery deadline, Burrascano and his colleagues jumped right into organizing the project&#8217;s workflow. Based upon the scripts and storyboards, they sorted their needs from the live-action 35mm film shoot in Shanghai, and engaged the artists from NYC-based Hopr to serve as on-set VFX supervisors during the shoot.</p>
<p><a href="/files/2011/uploads/FWJ_couple.jpg"><img src="/files/2011/uploads/FWJ_couple.jpg" alt="" title="FWJ_couple" width="650" height="366" class="aligncenter size-full wp-image-8959" /></a></p>
<p>&#8220;By approaching this project as the VFX supervisor, we were able to better plan and control our methods for completing both spots,&#8221; Burrascano added. &#8220;Hopr not only helped us get exactly what we needed from the set, in the end, they also provided VFX artistry ranging from clean-up, sky replacements, color grading, and compositing.&#8221;</p>
<p>Many of the models for the animated characters were based on existing videogame designs, and Nathan Love&#8217;s charge was to take the animation and final renderings to a new level, and make them work with the real-world environment. &#8220;Because of the popularity of the game, the modeling and animation were held up to a microscope during every review, so attention to detail was very important,&#8221; explained Michael Harry, Nathan Love&#8217;s executive producer.</p>
<p>After packing its studio with 20 additional artists, Nathan Love&#8217;s assembled crew worked through every project detail in Autodesk Maya, striving to create a visually astounding, action-packed spot rivaling the game itself. For each character&#8217;s wardrobe and weaponry, substantial simulations were created to bridge the gap between the videogame&#8217;s designs and real world physics. The final steps in the animation pipeline involved a frame-by-frame clean-up and color grade, before the content was passed along to the artists at Hopr, who used eyeon Software&#8217;s Fusion for final compositing.</p>
<p>&#8220;These collaborations with our friends in China and Singapore have opened up some new opportunities for us, and for the agencies and clients we&#8217;re working with,&#8221; Burrascano concluded. &#8220;We look forward to a long and productive partnership.&#8221;</p>
<p><a href="/files/2011/uploads/FWJ_rhino.jpg"><img src="/files/2011/uploads/FWJ_rhino.jpg" alt="" title="FWJ_rhino" width="650" height="366" class="aligncenter size-full wp-image-8962" /></a></p>
<p><a href="http://www.darnellworks.com/nlove/media/wamda169.mov">Click here to view web spot.</a></p>
<p><strong>About Nathan Love</strong><br />
Break out the crayons and beer, because Nathan Love is ready to play! This world-class animation studio is known for creating memorable characters, detailed worlds and engaging narratives, making it a party and inviting your whole crew. Driven by a passion for storytelling, their creative, technical and production capabilities are constantly evolving. Equally at home creating sensational 2D and 3D animation, the studio&#8217;s talents span all aspects of project creation and production. They are creators of commercial campaigns, original films, super-fun web content, video game projects, merchandise and more. Besides their extraordinary craftsmanship Nathan Love is also fun and inviting to work with, enjoying daily collaborations with leading creatives, live-action and CGI directors, sound designers, composers, web developers and other artists. </p>
<p><strong>About Hopr</strong><br />
Hopr is an award-winning design studio, creating content for commercials, feature films, installations, and video game cinematics. The studio&#8217;s principals include Chris DiFiore, Rodrigo de la Parra, and Makoto Sato. </p>
<p><strong>About Lunar Films</strong><br />
Established in 2004, Lunar Films is regarded as a leading creative production house in China. The Lunar Films team consists of people and talents from different continents all sharing an unwavering belief that the world of film presents no boundaries. Diverse in culture but united in belief, Lunar Films seeks creations that move the heart. Experienced in local as well as international projects, our ambition, creativity and drive continue to spur the company toward greater achievements.</p>
<p><strong>CREDITS</strong><br />
Project Name: &#8220;Fantasy Westward Journey TV&#8221;<br />
Running Time: :30, :15<br />
Film Location: Everbright Convention and Exhibition Center, Shanghai<br />
Debut Date: July 7, 2010 (China only)</p>
<p>Agency: JWT Shanghai<br />
Creative Director: Fei Wei<br />
Art Director: Kevin Huang</p>
<p>Production Company (Shanghai): Lunar Films<br />
Director: Willis Wong<br />
Director of Photography: Terry Shen<br />
Executive Producer: Ken Yap<br />
Line Producer: Ace Tan</p>
<p>Production Company (U.S.): Nathan Love<br />
Animation Director, VFX Supervisor: Nathan Love<br />
Creative Director: Joe Burrascano<br />
Executive Producer: Mike Harry<br />
Producer: Dennis Samatulski<br />
Project/Rigging Lead: Frank Naranjo<br />
Animation Lead: Scott Douglas<br />
3D Animators: Gordana Fersini, David Han, Kyle Mohr, Ryan Moran, Doug Litos, John Velazquez, Andrew Boccio<br />
2D Animators: Hopr<br />
Rigging: Silje Nilsen, Vadim Kiyaev, Zhenting Zhou, Carlos Sandoval<br />
Lighting and Rendering Lead: Jon Lee<br />
Lighting Artists/Rendering TDs: Isaiah Palmer, Richard Kim, Mats Andersson<br />
Character Modeler: Bryan Eck<br />
Additional Modelers: Youngmin Kim, Isaiah Palmer, Denis Kozyrev, Arsen Arsumanyan<br />
Texturing: Bryan Eck, Christina Ku, Jon Lee<br />
FX Artist: Mothana Hussein, Arsen Arsumanyan<br />
Fur TD: Andy Guttormsson<br />
Cloth TD: Carlos Sandoval<br />
Pipeline Lead: Stephen Mackenzie<br />
Pipeline TDs: Jesse Clemens, Jessica Monteiro, Mikael Spade</p>
<p>Editorial/VFX Company: Hopr<br />
Editor: Hopr<br />
On-Set VFX Supervisor: Hopr<br />
Compositing Lead: Hopr</p>
<p>Music Company: Hush Studio</p>
<p>Sound Design Company: Studio PMPS &#038; Hush Studio<br />
Sound Designers: Jason Choi (PMPS) &#038; Jeff Shen (HuSH)</p>
<p>Final Mix Company: Hush Studio<br />
Mixer: Jeff Shen</p>
<p>Principal On-Camera Talent: Jay Chou</p>
<p><strong>RELATED LINKS</strong><br />
<a href="http://www.nathanlove.com/">www.nathanlove.com</a><br />
<a href="http://xyq.163.com/">Fantasy Westward Journey</a><br />
<a href="http://www.hopr.tv/">www.hopr.tv</a><br />
<a href="http://www.lunarfilms.tv/">www.lunarfilms.tv</a></p>
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