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Archive for April, 2008

Smoke & Mirrors and Tarsem Create Beer Heaven

Posted by admin On April - 29 - 2008

Smoke and Mirrors New York and @radical.media’s Tarsem create the beertastic world for BBH and brew masters at Miller Lite. The ever-elusive Beer Heaven is revealed to our hero, Mark as he spots the descending stairwell into the promised-land.

What he finds is a bar where the taps and shelves are fully stocked with the perfect combination of taste and refreshment. Mark is the star of the bar – everyone knows his name and the barstool reflects that notion.

SMNY had the responsibility of making sure Beer Heaven lived up to its name by creating an environment complete with a TV-inlaid air hockey table, and a moving pool table pocket that allows players to sink the shot every time. Mark likes Miller Lite beer, and the collaboration between all involved made a world where he gets what he wants.

We were thrilled with the opportunity to work with both BBH and legendary film and commercial director, Tarsem. We provided the on-set effects supervision right through to the final compositing. We collectively opted out of the green screen approach on all shots as it would have hampered the production process considerably. Instead, we utilized our Toxic system to rotoscope any actors crossing in front of the VFX areas.

When it came to the TV/air hockey table, the sports footage was layered into it, complete with reflections and graphics. We had to take into account the swing and tilt lenses used in-camera. Multiple films and effects packed into a three day turnaround included wire removal shots on the falling bottles, the darts, moving beer mats, layering the sports footage into the table, the heavenly pool table, and matching the twins’ hair color throughout. Shot in HD, the initial TK tape to tape grade had to be matched on different edits in Flame using the Furnace spark set.


About Smoke & Mirrors New York:

Founded by Creative Director Sean Broughton, CEO Penny Verbe and CTO Mark Wildig lead the New York and London-based design, animation and VFX studio Smoke & Mirrors. It has been synonymous with creativity, originality, and innovation since its inception. Smoke & Mirrors diverse range of projects include: feature films from ranging from Harry Potter to James Bond, award winning commercials, music videos and television.

The Creds:

Client: Miller Brewing Co.
Product: Miller Lite
Spot Title: Bar Stool
Air Date: April 2008

Agency: BBH
ECD: Kevin Roddy
GCD: Todd Riddle
Art Director: Amy Servidea
Copywriter: Pete Lefebvre
Producer: Julian Katz

Prod Company: @radical.media
Director: Tarsem

Music: “Collarbone” by Fujiya & Miyagi
Post/Effects: Smoke & Mirrors/NY
CD/Lead VFX Artist: Sean Broughton
VFX Support Artist(s): Sam Caine,
Stephanie Isaacson
Produer(s): Paul O’Beirne, Barbara Kontarovich

Editorial: The Whitehouse
Editor: Ben Stephens
Producer: Corina Dennison

Telecine: The Mill, NY
Colorist: Fergus McCall

Audio Post: Sound Lounge
Mixer: Philip Loeb

Shoot Location: Hollywood, CA

Popularity: 3% [?]

Anonymous Content Wins Big with Nike

Posted by admin On April - 21 - 2008

Anonymous Content Wins Big with NikeMalcolm Venville of Anonymous Content and Wieden+Kennedy Tokyo mastermind this inspiring look into the training ‘routines’ of Nike-sponsored pros. We warm up with several famed athletes training in their respective disciplines as the limits of their bodies are tested.

We follow the exploits of hoopster Kobe Bryant, tennis greats Roger Federer, Maria Sharapova, and track & field star Liu Xiang as well as boxer Manny Pacquiao, as they perfect their fine bodies to beat any opponent. As the calendar of days, weeks, and months scroll past, we see the determination dripping from our heroes’ brows.

The final moments of their victories are revealed as each athlete basks in the glow of victory… not only from the win, but from the long, hard road it took to get there.

About Anonymous Content:
Anonymous Content is an industry-leading production and management firm that leverages its unrivaled reach and access to talent to create and produce innovative content across all its divisions: Film, Integrated, Commercials, Music Video, Television, and Talent.

Anonymous Content was formed in 1999 by a collaboration of business and creative minds responsible for developing some of the industry’s most respected entertainment and branded content. In launching the firm, the founders combined their unique talents, distinct vision for the future of content creation, and unmatched industry access. Since then, Anonymous has been able to extend its reach across entertainment, exercising its capacity to package talent and mine literary material from deep and powerful resources.

The Creds:

Client: Nike
Campaign for Nike Training
Spot title: Fast Forward
Air Date: 4/1/08
Air Location : Asia Only

Agency: Wieden & Kennedy Tokyo
Art Director: Philip Lord
Copywriter: Julia Oh
Account Exec: Shig Seng
Art Buyer/Print Producer: Natalie Fleming
Producer: Jennifer Dennis

Prod Company: Anonymous Content
Director: Malcolm Venville
EP/Head of Commercials: Dave Morrison
Head of Production: Sue Ellen Clair
Producer: Paul Ure
Production Supervisor: Alex Fisch

Editorial: Rock Paper Scissors
Editor: Angus Wall
Producer: CL Weaver

Colorist: Angus Wall

Post/Effects: A52
Lead VFX/Inferno Artist: Tim Byrd

Music: Sqeak E. Clean
Composer: Sam Spiegel, Brent Nichols
Music Producer: Zach Sinick

Sound Design: Stimmung
Sound Designer: Gus Koven

Shoot Location: Shanghai, Los Angeles,
Melbourne, Manchester UK

Popularity: 4% [?]

UVPhactory uses Hair to Create Raging River for Bjork

Posted by admin On April - 17 - 2008

UVPhactory uses Hair to Create a Raging River for Bjork. The magicians at UVPhactory (UVPH) have turned hair into water, to be more precise – a raging river that rushes, roars, splashes, sprays, foams and cascades through a haunting Himalayan inspired landscape carrying Icelandic singer-songwriter Bjork on a journey of self discovery. The fiercely original, stereoscopic 3D, 7:36 music video for WanderLust, from her newest CD Volta (One Little Indian Records), was officially released April 1.

This massively ambitious music video was nine months in the making. In the first few months, Directors Isaiah Saxon and Sean Hellfritsch (a.k.a. Encyclopedia Pictura), represented by Ghost Robot (NY, NY), came up with a treatment and shot the live-action elements separately on green-screen.

UVPH, the New York-based design collective, then began the challenging task of designing and creating the computer-generated river that keeps the music video action flowing. 37 different water shots were created. The CG water is alive and interactive, with three-dimensional depth, and is a vital character in the video in which Bjork and the Pain-Body (the emotional baggage of the self), a live performer who materializes out of Bjork backpack, struggle for control as they make their way through a damp tundra under on the back of a giant wooly yak. They encounter the Rivergod (a digitally augmented live actor) who diverts the course of the waterway, bringing the wanderers to the edge of a waterfall where they plummet into the roiling vortex below and ultimately into his open hands.

WanderLust presented UVPH with a number of creative and technical challenges. Directors Saxon and Hellfritsch wanted the river to appear to be comprised of thousands of stylized blue water threads that swell and flow, and would be reminiscent of Japanese prints in which water is amplified and cartoonized.

‘We wanted the water to be hyper-real like the rest of the landscape and employed a combination of Softimage|XSI human hair simulating module, NextLimit.com Real Flow water simulator with Real Wave to generate the wave patterns, and a particle system with Michele Sandroni Metaballs plugin that generated splashes, to create, what to our knowledge, is an absolutely unique treatment,’ explained Damijan Saccio, UVPhactory principal/co-founder, who was the CG Supervisor on this project.

‘When we first began this project I knew that it was going to require some really serious R&D. We have a great relationship with Softimage and they sent Dilip Singh to our studio and he helped us learn how far we could push XSI human hair to behave the way we wanted it to. The engineers at SoftImage also helped us with some engineering fixes and coding which was immensely helpful,’ continued Saccio.

CGI Team Leader/Technical Director/R&D Lead Tsvetomir (Tim) Marinov was UVPH lead guy in the trenches. ‘Initially, it was difficult for us to get the motion on the hair but ultimately Real Wave helped to create the water motion?‚àö√묨‚àÇ and then we exported it back to XSI. XSI helped us extract edges from the mesh with really hi-resolution curves create curve groups to which we later applied the hair system. There were limitations due to the length of the hair as the river is very long. We created different sets of connecting hairs from the curves, generating rendering challenges, but ultimately we figured out a way to merge each piece of hair and solve that difficulty as well.’

UVPH composited their CG water shots with a mix of green-screen footage, a herd of digitally created yaks rendered from a single giant puppet, scale models, and digital matte paintings. However, it proved to be a very labor and time intensive project. There was only one full-size Yak puppet (with 2 performers inside and a third controlling its facial features) that was shot from a number of angles so that compositors at UVPH could digitally duplicate it to form a large herd in which the yaks are seen in many different positions. Only one small patch of the riverside was modeled, and it too had to be shot many times in many different positions.

‘It was very difficult to integrate the live-action yaks and our CG river and composite them with miniature landscapes because every single element was shot separately,’ stated Damijan Saccio. ‘Essentially we were constructing an environment piece by piece, yak by yak, one patch of riverbank at a time, and integrating the CG to make it look as though it is all moving together. We had to do a lot of hand 3D tracking. Every single scene needed its own individual loving care including individually tweaking the river and river edges. Our animators even drew lines that coincided with the ins and outs of the riverbank to make the water conform to the banks. It was certainly a labor of love.’

UVPH compositors worked in After Effects to provide rig removal and background removal for the numerous composites in essentially every scene.

As WanderLust was shot stereographically, every scene UVPH did in 3D had to be done twice. Everything was shot by 2 live-cameras and rendered with 2 CG cameras so we had to render the equivalent of a left eye and a right eye. And as there is a slight distance between the cameras, which gives things different perspectives, everything had to be composited twice. ‘The music video is shot in 3D with a special camera rig and to match this footage we recreated the rig in XSI with a stereoscopic shader which gave us the offset for the second camera. We created separate passes for the right and left eye thereby building the 3D stereoscopic effect,’ explained Tim Marinov.

Finally, three versions of the music video had to be assembled: a 2D version for television; a 3D anaglyph version for screening with blue and red glasses which give the illusion of 3D and can be distributed and shown online and on a DVD (Bj??rk label is making a deluxe DVD which has this version); and lastly, a stereoscopic experience in which one wears polarized glasses to view images projected in specialized theaters.

Originally to be shown on a variety of music channels, WanderLust has been screened at the Museum of Natural History (NY, NY), the FLUX Festival at the Hammer Gallery (LA, CA), Deitch Projects gallery (LIC, Queens), has just been accepted by the juried festival at SIGGRAPH, and has attracted interest from museums and galleries worldwide. The producers plan to screen the video theatrically in New York, Los Angeles and San Francisco. It will also be posted online for those who have their own anaglyph glasses and a televised version will be released in standard definition.

About UVPHACTORY
UVPH is a New York-based design and production company offering a complete range of creative services including conceptualization, live-action direction and production, editorial, 2D/3D animation, sound composition/design and final compositing for broadcast, commercial, film, music video and web clients. Additionally, UVPH has leapt full force into the longer format arena, directing and producing music videos and short films. Since the company formation in 2000, UVPH has attracted a diverse client base including Adobe, AT&T, BET, Bravo, California Academy of Sciences, Cinemax, Coca-Cola, Comedy Central, General Electric, HBO, IBM, IFC, Johnson and Johnson, Miramax, MTV, NBC, Scripps Networks, Sundance Channel, SCI FI Network, Showtime, Thomson Reuters, USA, VH1, VOOM HD Network, WE Network, and XEROX, among many others.

www.uvph.com and
www.uvph.com/bjork


‘WanderLust’ Credit List:

Production Company: Ghost Robot (San Francisco, CA)
Directors: Encyclopedia Pictura (Isaiah Saxon and Sean Hellfritsch)
Executive Producer: Zach Mortensen
Producer: Mark De Pace

Label: One Little Indian
Commissioner: Paul McKee

Post Production Company: UVPHACTORY (Principals and Co-Founders: Scott Sindorf and Damijan Saccio, Creative Director: Alexandre Moors, Executive Producer: Brian Welsh)
CGI Supervisor: Damijan Saccio

CGI Team Leader/Technical Director/R&D Lead: Tsvetomir Marinov (Tim)
Lead CGI Artists: Susie Jang, San Charoenchai
CGI Artists: Daniel Uranowski, Nayoun Kim, Nicholas Fischer, Raj Soni, Jeff Baghai, Nick Martinelli,
(Special Thanks to Dilip Singh from Softimage for R&D assistance)
Compositing Supervisor: Matthew Lane-Smith
Compositors: Isaiah Saxon, Sean Hellfritsch, Melanie Abramov, Mike Burgoyne, Toon van den Broek, John Dorocki, John Earle, Eric Epstein, Rose Garschina, Gyunam Kim
Roto Artists: William Loyd, Moki Goyal, Seung Hyung Lee, Keith Yan, Scott Simmons, Cryssy Cheung, Amanda Amalfi
Render Ranglers: Tenzin Phuntsog, Mark De Pace

Sound Design: Fabio Fonda

Production Manager: Matthew Achterberg

Art Director: Isaiah Saxon
Practical Effects Supervisor/Associate Director: Daren Rabinovitch
Fabricaton Supervisor: Tirsch Hunter
Lead Puppet Artist: Vanessa Waring
Mold and Cast Supervisor: Erick Dunn
Mold Maker: Sabrina Lessard
Puppet Mechanics: John Weissberger
Costumers: Cat Warner, Lia Cinquegrano, Katie Casano, Susan Hasselbrook, Emily Boullear, Mikaela Holmes
Lead Landscaper: Judge Finklea
Landscaper: Chris Lawson
Lead Carpenter: James Bolenbaugh
Carpenters: Jamie Ven Eyck, Ryan Cheresnick
Matte Painter: Ram Bhat
Previsualization: Mike Plunkett

Fabricators: Oran Bumroongchart, Theresa Nguyen, Jason Krugman, Amanda Scuglia, Thu Tran, Akash Nihalani, Genevive Simms, Alexis Distler, Mary Kate Rex, Lily Montemarano, Mac Pohanka, Maggie Lysikiewicz, Elizabeth Heilich, Sara Greenwalt, Rebecca Bersohn, Katrina Vonnegut, Nadia Lachance, Amanda Blue, Thu Tran, Katie Widloski, Gabriel Abrantes, Alex Carver, Jenae Wilkins, Mihail Kossev, Trey Kirchoff, Nadia Lachance, Max Nova

Stereographer: Sean Hellfritsch
Digital Imaging Technician: Nick Kay
Technical Consultant: Joel Edelstein
First AC: Bobb Lovett
Lighting Designer: Michael Yetter
Gaffer: Corey Eisenstein
Key Grip: Olivia Kuan
Grip: Danya Apt
Grip: Fletcher Wolfe
Grip: Andrew Roddewig
Grip: Kevin Phillips
Grip: Jim McGibbon
Still Photographers: Nathan Jones, Brian Derballa, Alyona Mindlin
3d Guru: Greg Dinkins

Hair & Make-up: Andrea Helgadottir
Body Make-up: Cheyenne Timperio
Body Make-up Assistants: Nina Stewart, Loran Gurgin

Choreographer: Chris Elam of Misnomer Dance
Pain Body: Coco Karol
Bjork Double: Bryne Billingsly
Lead Puppeteer: Jessica Scott

Production Coordinator: Emily Anderson
2nd Assistant Director: Stephanie Hamilton
Production Assistants: Eli Stonberg, Jacquelyn Moses, Tiffany Chung, Danilo Parra, Brian Debralla, Mihail Kossev, Sarah Casey, Hunter Fairstone Levin, Alex Tibbets, Bobby Saferstein, Ben Bindra, Robert Montemarano, Mike Burden

Very Special Thanks:
Jessica Zambri and Jennifer George
Matt Quigley
Mike Bellon, Anne Gale and the crew at Barney Studio (Long Island City, Queens)
Matthew Barney

View Wanderlust Here

Popularity: 14% [?]

SWAY Energizes Two-Spot Campaign for Pontiac

Posted by admin On April - 9 - 2008

SWAY Energizes Two-Spot Campaign for PontiacSWAY studio work on the new action-packed campaign introducing the 2008 Pontiac G8 explodes from the screen with thrilling driving action and great-looking CG environments. Currently airing nationwide, ‘Spy Hunter’ and ‘Mine,’ both :30-spots for Leo Burnett, Detroit , were created using SWAY renowned photo-real lighting techniques, as well as its secret weapon, the proprietary Drive-A-Tron?‚àö√´¬¨¬¢ driving simulator.

‘Spy Hunter’
An homage to the classic 1983 Bally Midway arcade game, ‘Spy Hunter’ opens with the vintage graphics and addictive theme music that captivated arcade fans over two decades ago. Under attack by a Switchblade vehicle wielding wheel-mounted tire slashers, the beloved G-6155 Interceptor is destroyed by the Mad Bomber helicopter. As the red truck pulls up to replace the hero car, a seamlessly integrated photo-real Pontiac G8 appears, races down the ramp and takes off swerving around dropping bombs and out-maneuvering enemy cars, leaving its nemeses in its dust.

‘After carefully studying the intricacies of the original game, it became imperative that we create a fully 3D world respectful of the game intense popularity,’ said Mark Glaser, SWAY creative director, who also directed the spots.

To showcase the superior performance of the G8, SWAY introduced several ‘close call’ hazards, such as tight turns, a large water puddle and a giant explosion. SWAY proprietary Drive-A-Tron driving simulator, which allows for real-time, interactive, accurate and realistic automobile animation, was even programmed to include Pontiac StabiliTrack and anti-lock braking. This gave the CG G8 more traction control and quick stopping capability.

‘Mine’
‘Mine’ showcases a beautiful virtual playground, full of high-speed twists and turns. Sharp gradients, incredible turns and a giant loop add to the excitement of the life-size Hot Wheels track.

For this spot, SWAY built a sleek and modern environment in CG, where all components and lighting features were designed to appear true to real life, in an effort to create a believable event spot. It takes place inside a giant blimp hangar, which in reality would be the only location large enough to house the construction of such a track. Once the track was complete, SWAY animators, as well as the agency, were able to virtually perform all stunt driving using the Drive-A-Tron simulator.

Realistically, ‘Spy Hunter’ and ‘Mine’ could only exist in fully CG worlds, yet it was important that the G8 could perform precisely as the actual car would.

‘The use of the Drive-A-Tron allowed us to create the action very efficiently and effectively,’ said Chris Nichols, SWAY VFX supervisor. ‘The stunt driving performed by the simulator was possible due to the use of real physics simulation to achieve all the driving action, resulting in no actual animation of the G8 in either spot. This campaign really showcases just how sophisticated the Drive-A-Tron technology is.’

About Drive-A-Tron?Ñ¢
SWAY studio proprietary Drive-A-Tron?Ñ¢ provides a significant advantage over other studios. The driving simulator allows the reproduction of any automobile exact movements. Instead of using traditional animation techniques, Drive-A-Tron allows SWAY artists to literally get behind the wheel and drive the car on even the most challenging CG terrain, creating the desired performance without compromising the reality of the driving. Drive-A-Tron has been used to create stunning visual effects and spots for Chevy, Mazda, Pontiac , Subaru, Hyundai, Hummer and Toyota .

About SWAY

SWAY is one of the top animation, effects and design studios in North America , with the aim of advancing the artistry of visual content, enabling exciting new creative ideas in any media. SWAY world-class artists use cutting-edge and innovative technology to produce unforgettable imagery.

www.swaystudio.com


Pontiac G8 ‘Spy Hunter’ and ‘Mine’ Credit List

Advertising Agency: Leo Burnett, Detroit
Senior Producer: Jennie Hochthanner
Executive Creative Director: Jeff Cruz
Senior Art Director: Jesse Rea
Senior Copywriter: Regina Cesarz

Production and Visual Effects: SWAY studio
Director: Mark Glaser
VFX Supervisor: Christopher Nichols
Compositing Supervisor: Chris Bankoff
Technical Director: Graham Fyffe
3D Lead: Daniel Buck
Animation Lead: Robert Glazer
Look Development (‘Spy Hunter’): Rob Meyers
VFX Animator: Mike Walls
3D: Jeremy Jozwik, Matan Abel, Erik Fernando, Derek Blume, Steven Wang, Derek Smith
Compositors: Aaron Kupferman, Hudson Shock, Christian Schermerhorn
Editors: Lauren Mayer-Beug, Peter Tarter (Cutters)
VFX Producer: Erin Hicke
VFX Coordinator: Justin Herber

Tools Used for VFX (‘Spy Hunter’):
SWAY Drive-A-Tron?Ñ¢ Driving Simulator
Assimilate SCRATCH
Autodesk 3ds Max
Autodesk Flame
The Chaos Group PDPlayer
The Chaos Group V-Ray
The Foundry Nuke
Next Limit RealFlow

Tools Used for VFX (‘Mine’):
SWAY Drive-A-Tron?Ñ¢ Driving Simulator
Assimilate SCRATCH
Autodesk 3ds Max
The Chaos Group PDPlayer
The Chaos Group V-Ray
The Foundry Nuke

Popularity: 3% [?]

Version2 Create Serenity for Grey Goose

Posted by admin On April - 3 - 2008

Version2 and @Radical Media Create Serenity for Grey GooseKieran Walsh of Version2 creates the stunning VFX, collaborating directly with editor Vito DeSario, for director Andrew Zuckerman producing a dazzling 24-panel installation for Grey Goose Vodka to be showcased in the new Terminal 5 at Heathrow Airport which opened to the public March 27th.

Set to a soothing, rhythmic soundtrack, the cool, crisp essence of the vodka is captured via a choreographed dance in a mirrored world.

“Creatively, the project was very satisfying as we had more latitude for experimental work than most projects allow. The structure of the two minute piece was a loose narrative of making a martini for the first chapter, then a vodka tonic for the second. Using that as our road map, we were able to explore many abstract and intriguing compositions with unexpected transitions taking us from one world to the next. Our aim was to create something that would be sympathetic to the contemporary space, while imparting the Grey Goose branding throughout.” Kieran Walsh, V2′s Lead VFX Artist/CD.

Autodesk Inferno was the primary tool for the project, which gave us the speed and interactivity necessary to develop the project right through the finishing process. We shot everything using the Phantom HD camera and the approach for the piece was to create as much as possible using this live action.

The only actual CG used was for the product shots. Even there, our technique was to projection map live action onto the CG bottles in Inferno. To achieve this, we shot the bottles on a turntable rotating a full 360 degrees, giving us the ability to show them from any angle required. This was beneficial because it gave us the flexibility to choreograph the moves in post, while retaining a photorealistic look for the product throughout.

About Version2:
The Version2 group includes editorial and VFX/motion design divisions working collaboratively and independently in the commercial, film and broadcast arenas. The editorial roster is comprised of Owner Vito DeSario, Tina Mintus, Micah Scarpelli, Rick Waller, Jane Keller and Mark Thomas. The VFX/motion design division is headed by Creative Director Kieran Walsh, Art Director/Flame Artist Nick Schlumpf, Designers/Animators Craig Davis, Michael McKenna and online editor Tim Farrell. Kathy Misrock is Head of Business Development and Sales, Frank Devlin is Head of Production.

The Creds:
Client: Grey Goose
Spot Title: World Duty Free

Agency/Prod Co: @Radical Media
Director: Andrew Zuckerman
ECD: James Spindler
CD(s): Anne Johnson, Fritz Simon
EP: Greg Carlesimo
Post Producer: Kevin Fitzpatrick
Line Producer: Veronica Madrigal Editorial/Post/VFX: Version2
Lead VFX Artist: Kieran Walsh
Editor: Vito DeSario
Assistant Editor: Andrew Doga
Head of Production: Frank Devlin
Producer: Anne Verschoor

Music and Sound Design: TomAndAndy
Producer: Amy Saunders

Popularity: 16% [?]