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Archive for July, 2007

Zoic Present World Domination for The Simpsons!

Posted by cgnews On July - 31 - 2007

Coinciding with the Simpsons Movie launch, Burger King shows its animated side with a new spot via agency Crispin Porter + Bogusky in which an alien invasion transforms everyday citizens into Simpsons characters with the blast of a laser.

From Homer to Krusty, these magical transformations were created in a team effort with the agency, live action director Paul Hunter, the Simpsons animation team from Film Roman and the visual effects talents at Zoic Studios.

Zoic Present World Domination for The Simpsons! zoic simpsons yell

“The challenge here was to match the live action with the final animated character so that it appeared to be a seamless morph and made the fun chaos real with a zap,” says Zoic Lead Artist Jason Fotter. “This was accomplished by stretching and manipulating the live action imagery frame by frame so that it mutated from one realm to another. It required experimentation and was a fun puzzle to solve. It doesn’t hurt that we are all massive Simpsons fans.”

As the spot progresses and chaos reigns, Homer grumps “Aliens have all the fun.” The world has gone Simpsons and BK is in on it.

Zoic Present World Domination for The Simpsons! zoic simpsons alien

CREDITS

CLIENT: BURGER KING®
TITLE: World Domination
LAUNCH: July, 2007

AGENCY: Crispin Porter + Bogusky
CHIEF CREATIVE OFFICER: Alex Bogusky
VP CREATIVE DIRECTOR: Rob Reilly
VP CREATIVE DIRECTOR: Bill Wright
ART DIRECTOR(S): James Dawson Hollis
COPYWRITER(S): Tim Roper, Rob Reilly, Bill Wright INTEGRATED SENIOR PRODUCER (BROADCAST): Chad Hopenwasser

PRODUCTION COMPANY: H.S.I.
DIRECTOR: Paul Hunter
EXECUTIVE PRODUCER: Kerstin Emhoff
HEAD OF PRODUCTION: Michael Mcquhae
PRODUCER: Suzanne Hargrove

VISUAL EFFECTS: Zoic Studios
EXECUTIVE PRODUCER: Steve Schofield
CREATIVE DIRECTOR: Chris Jones
LEAD COMPOSITOR/FLAME: Jason Fotter
PRODUCER: Trista Wahl
COMPOSITORS: Levi Ahmu, Chris Hagen, Lane Jolly, Eric Mcavoy, Tyler Nathan & Matt Smith

EDITORIAL COMPANY: Rock Paper Scissors
EDITOR: Chan Hatcher
PRODUCER: Mike Goble
ASSISTANT EDITOR: Dan Aronin

MUSIC: Beacon Street
EXECUTIVE INTEGRATED MUSIC PRODUCER: Bill Meadows

ANIMATION: Film Roman / Gracie Films

Popularity: 3% [?]

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Flickerlab Creates Effects for A&E Lifestyle!

Posted by cgnews On July - 31 - 2007

Designing Blind? A&E Network’s Saturday afternoon Lifestyle programming block, which includes Sell This House, Find & Design, and Big Spender, can help viewers take off their blindfolds and learn something about great home design. For A&E, FlickerLab lensed the live-action and created the effects and graphics for the :60 promo, “Blindfolded,” which began airing August 1st.

For FlickerLab, known primarily as a development, design and animation house, Founder/Creative Director Harold Moss explained, “This :60 live-action comedy spot was great fun. Degan Snyder came up with the creative concept and script and then collaborated with FlickerLab and Adam Reid on the final script and execution of the project.

Flickerlab Creates Effects for A&E Lifestyle! flickerlab ae blindfold 01

The team spent two days shooting at an upstate Home Depot and in The Douglas House. Scouring stores to find the silly and outrageous combinations of props that demonstrate just how blind to good taste our shoppers really are was half the fun of creating the spot. However, shooting in a Home Depot while customers are shopping, and redressing the entire last scene after it was shot, did provide us with a few challenges.”

“I was in creative Nirvana,” added Director Adam Reid. “We had amazing creative and a concept that was funny and relevant. Essentially, the idea is that without A & E Network’s Lifestyle shows, everyone is designing blind, so our do-it-yourself decorators are blindfolded as they shop for lamps, choose paint colors, and hang paintings. Harold and I share a twisted sense of humor so to be able to incorporate a cartoon-y sensibility into a live-action shoot was great fun. We had the opportunity to push some really bad interior design. The world we created is not sanitized. Nothing going on there is normal.”

Flickerlab Creates Effects for A&E Lifestyle! flickerlab ae blindfold 02

A&E Senior Producer of On-Air Promotions, Degan Snyder said that, “Working with FlickerLab’s film production unit was a great experience. I came up with a rather kooky concept and presented it to them, and they just ran with it. Promo budgets are nothing like commercial budgets, but you wouldn’t know it by looking at the final product. They truly did not skimp on anything. FlickerLab is like the ‘genie in a bottle’ of production houses. You rub the bottle, they make your commercial come true.”

The FlickerLab team included Creative Director Harold Moss; Executive Producer Tammy Walters (both of whom were extras in the checkout line); Live-action Director Adam Reid; DP Helge Gerull; Designers Bryan Cox and David Michael Friend; Storyboards Ben Chan; Producers Blythe Frank (Shoot) and Franklin Zitter (VFX/Graphics); and After Effects Artists Bryan Cox and David Michael Friend.

Flickerlab Creates Effects for A&E Lifestyle! flickerlab ae blindfold 03

FlickerLab utilized Adobe After Effects, Photoshop; Panic Transmit (file transfer software); PowerMac G5 Computers; iMac Intel Computers; Dell Ultrasharp 24” wide-screen displays; Wacom Intuos 3 tablets and Wacom Cintiq Tablets in the execution of this project.

The musical underscore comes from the MasterSource Music Library. It was however, reworked for the spot and composed to picture by the original composer, Michael Tremonti. James Twomey of Mixopolis (New York, NY) provided additional sound design.

The film-to-tape transfer was completed at PostWorks (New York, NY) by Colorists Tim Hedden and Jake Caffera.

Flickerlab Creates Effects for A&E Lifestyle! flickerlab ae blindfold 04

Click Here to View the Video.


About FlickerLab:

Founded in 1999 as a design and animation studio, today FlickerLab’s principals, long-term collaborators and strategic partners employ their skills, technology and industry experience on a variety of projects be they concept-to-screen development and production, design and execution of commercials or broadcast promotions. In addition to high quality creative digital content development, FlickerLab works with clients to extend their project reach through advertising, Internet impact, online marketing, and merchandising.

The company’s portfolio includes high profile work for media and entertainment companies including A&E Networks, Bravo, Comedy Central, Discovery Home, Disney Channel, Lifetime, Lions Gate Productions, Michael Moore Productions, MTV, Nickelodeon, Planned Parenthood, The Cartoon Network and The WB, and product/service companies including Bassat Ogilvy, Continental Airlines, Grey Worldwide, Johnson & Johnson, McCann Erickson, Microsoft, Party City and Procter & Gamble, among many others.

Visit the FlickerLab website at www.flickerlab.com


Credits:

Airdate: August 1
Circle one: National
Product: Promo for A&E’s Saturday afternoon Lifestyle programming (which includes Sell This House, Find & Design, Big Spender)
Title: Blindfolded
Length: 1 x :60 and numerous cut down versions

Description: Designing Blind? A&E Network’s Saturday afternoon Lifestyle programming block, which includes Sell This House, Find & Design, and Big Spender, can help viewers take off their blindfolds and learn something about great home design.

Production Company: FlickerLab
City/State: New York, NY
Creative Director: Harold Moss
Executive Producer: Tammy Walters
Director: Adam Reid (live action director)
DP: Helge Gerull
Designer: Bryan Cox, David Michael Friend
Storyboards: Ben Chan
Producers: Blythe Frank (Shoot) and Franklin Zitter (VFX/Graphics)
After Effects: Bryan Cox, David Michael Friend

Hardware/Software:
Adobe – After Effects, Photoshop
Panic – Transmit (file transfer software)
PowerMac G5 Computers
iMac Intel Computers
Dell Ultrasharp 24” widescreen displays
Wacom – Intuos 3 tablets
Wacom – Cintiq Tablets

Location of Shoot: Home Depot and Douglas House
City/State: New York, NY

Client: A&E

City/State: New York, NY
Vice President On-Air Promotions: Valerie Albanese
Senior Producer: Degan Snyder
Film-to-Tape: PostWorks
City/State: New York, NY
Colorists: Tim Hedden and Jake Caffera
Music/Sound: Master Source Music Library
City/State: New York, NY and Agoura Hills, CA

The track was reworked for the spot and composed to picture by the original composer, Michael Tremonti.

Audio Mix/Additional sound design: Mixopolis
City/State: New York, NY
Mixer: James Twomey

Popularity: 3% [?]

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Framestore Delivers Ocean’s 2 – Emmy Nominees

Posted by cgnews On July - 30 - 2007

The recently announced 2007 Emmy Award nominations saw Ocean Odyssey (US Title: Secrets of the Deep) in contention for two award categories: ‘Outstanding Animated Program (for Programming One Hour Or More)’ and ‘Outstanding Special Visual Effects For A Miniseries, Movie Or A Special’.

Framestore Delivers Oceans 2   Emmy Nominees framestore oceans2 3

The programmes – broadcast in the UK as two one-hour episodes in May 2006 – were another of Framestore CFC’s highly successful collaborations with Impossible Pictures. The two companies have worked side by side now for many years on projects as diverse as the Walking With. series, Space Odyssey, Prehistoric Park, and, most recently, Primeval. Overall, Framestore CFC has won thirteen prime time Emmys since 1996.

Framestore Delivers Oceans 2   Emmy Nominees framestore oceans2 2

Ocean Odyssey is a speculative science programme which aims to convey what some of earth’s invisible environments – the depths of the world’s oceans – might be like to live in. This is done through the eyes of a young sperm whale whom we follow through his life, from calf onwards. The programme was produced by Ceri Barnes and directed by Dave Allen.

Framestore Delivers Oceans 2   Emmy Nominees framestore oceans2 1

It took a core team of around 40 artists and technicians some seven months to create over 420 VFX shots for Ocean Odyssey. As well as the whale himself, the programmes feature seven other hero creatures, shoals of fish, schools of whales and many spectacular environmental and dramatic effects such as fields of icebergs, underwater volcanoes and a drowned town.

The awards will be presented during the 59th Annual Creative Arts Emmy Awards, during a ceremony to be held at the Shrine Auditorium, Los Angeles on Saturday, September 8th 2007.

www.framestore-cfc.com

Popularity: 3% [?]

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nailgun* Wins 8 BDA/Promax awards

Posted by cgnews On July - 30 - 2007

Eight Awards In Total for Creative Shop Leads To Major NBC/Universal ProjectFurther validation of nailgun*’s status as one of the broadcast design industry’s leading creative shops was on full display as the four-year-old company took home 2 Gold, 3 Silver and 3 Bronze statues at the 2007 North American BDA/Promax awards.

Their promo campaign for the Sundance Channel documentary series One Punk Under God was honored with a Gold for Art Direction and Design: Topical Campaign; while their own corporate logo won a Gold in the Total Package Design: Logo category.

nailgun* Wins 8 BDA/Promax awards  ng sundance punk

The company also won a Silver for Sundance, One Punk Under God; a Bronze for their Spike TV “Men of Action” promo; a Bronze for their work on the experimental film “Pass It Along”; as well as 2 Silvers and a Bronze for their own corporate branding.

Their big score at BDA/Promax comes on the heels of nailgun*’s selection by NBC/Universal to redesign their Latin American channel, Universal Channel. The project will incorporate IDs, Logo Bumpers, Promo and Menu Formats, Movie Animations and Original Music.

Michael Waldron, nailgun’s president and Creative Director: “So far 2007 has been an amazing year for nailgun* with opportunities to work on incredibly diverse projects for great clients that consistently challenge on every level.”

Case in point is the promo campaign for Sundance Channel’s One Punk Under God, a documentary centered on the life Jay Bakker, son of televangelists Jim and Tammy Faye Bakker and a very different minister in his own right at New York’s Revolution Church.

Shot entirely in HD, the promo campaign is visually striking – a dynamic collage of still photography, illustration and digital animation that effectively paints a compelling portrait of Bakker.

“We wanted to capture the past and present by reminding people what happened to his parents before launching into just who this guy has become,” says Erik van der Wilden, Director of Editorial + Animation at nailgun*. “Ultimately, a lot of Jay’s story can be seen in his tattoos. We decided early on to incorporate the intricacies of the designs covering his arms and the back of his neck into the look of the spot.”

About nailgun*
With a strong belief that great art derives from making creative choices and sticking to them, veteran graphic designer Michael Waldron and editor/animator Erik van der Wilden launched motion graphics house nailgun* (www.nailgun.tv ) in 2003. Since then the BDA Gold award-winning creative shop has been pushing boundaries while exceeding client goals with standout work for top advertising agencies and broadcast networks. Their clients include such companies as ABC News, HBO, HGTV, Crispin, Porter + Bogusky, Publicis and McCann-Erickson NY.

Popularity: 3% [?]

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Indian Artists create VFX First with Digital Skin Grafting!The film “Sivaji The Boss” starring super star Rajini is the costliest film made in india to date. The director S. Shanker wanted to change Rajini’s wheatish complexion to a white European complexion and tasked visual effects company Indian Artists with the challenging task!

The film is Directed by S.Shanker, Cinematography by K.V.Anand, Music by A.R.Rahman and Produced by A.V.M Productions. Rajini, the hero of the film, is a well known actor worldwide. People call him “Super Star” because of his unique style. He is the 2nd highest paid actor in Asia after Jackie chan.

Indian Artists Create VFX First With Digital Skin Grafting! indianartists ranji 01

In this film, director Shanker wanted to change Rajini’s wheatish complexion to a white European complexion. As a visual effects company (Indian Artists) this was a challenging task for us because we guess nobody has executed this type of concept in the world. Thanks to Mr. Shanker for giving us this opportunity to execute his brilliant idea.

The Technique behind Dark skin to fair skin:

To begin with, we (Indian artists) did an in-depth study of the European complexion. We found that white skin reflects more light and has less shadow when compared to dark skin and is translucent in some areas. Therefore a simple color correction of the hero’s skin would not achieve the desired effect.

Indian Artists Create VFX First With Digital Skin Grafting! indianartists ranji wig

For the shoot a London based young white lady with a fresh complexion and flushed cheeks was chosen and with the help of Cinematographer Mr. K.V.Anand every single shot of the hero was repeated with her because lighting conditions change in every shot. After the final edit all the 630 hero shots and 630 girl shots were scanned in 4K resolution. Each of the 9000 scanned frames ware rotoscoped to separate the body parts (face, hands, legs etc.). The white lady’s skin was mapped onto the Super Star’s image using Eyeon “Digital Fusion” software. Thus the Super Star got his glowing white complexion.

There were two difficult aspects in this project. One was matching the girl’s action with the hero’s action and the second was matching both of their body proportions during mapping.

Though it sounds simple, the work involved was laborious and painstaking. Great attention was paid to detail right from the shoot until the final print. It has taken 25 dedicated CG technicians almost a year to achieve this 6½ min. feat.

Indian Artists Create VFX First With Digital Skin Grafting! indianartists ranji blue

www.indianartists.co.in/shivaji.htm

V.Srinivas M mohan (vfx supervisor)
T.K Jayakumar
INDIAN ARTISTS
New No. 9, 3rd Street
Kumaran Colony
Vadapalani
Chennai
Tamilnadu
INDIA. Pin: 600 026.

Email: indart@eth.net
Web: www.indianartists.co.in

Popularity: 3% [?]

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Imaginary Forces Create Opening for Mad Men

Posted by cgnews On July - 26 - 2007

Imaginary Forces Creates Dreamlike Opening for AMC’s Mad MenThe new AMC series Mad Men, set in the world of Madison Avenue ad agencies in the 1960s, greeted viewers on its premiere last Thursday night with a lyrical opening title sequence created and produced by Imaginary Forces, the production company and design studio based here and in Hollywood.

The much-touted series, the first from Matthew Weiner, an executive producer and writer on The Sopranos, premiers on July 19. In addition to designing and producing the show’s opening title sequence, Imaginary Forces (IF) was also tapped by AMC to produce the entire on-air promo package for the series, using the imagery it developed for the opening.

Imaginary Forces Create Opening for Mad Men imaginaryforces madmen 1

Click here to watch video.

The title sequence and promo package was the work of Imaginary Forces directors Mark Gardner and Steve Fuller. It was executive produced for the studio by Maribeth Phillips and produced by Cara McKenney.

Mad Men, which has been aggressively promoted to the media industry via trade advertising in key marketing and media publications, is set in a fictional 1960’s ad agency, Sterling Cooper, and centers around the dichotomy of its main characters, all of whom play key roles at the agency. The men balance a work life characterized by the freewheeling social mores of the times, while at home they play the roles of dedicated husbands and fathers.

The entire opening title sequence is executed in a 2-D style that suggests cut-out animation. A man wearing a traditional business suit and carrying a briefcase enters an office and sets the briefcase down. The man—whom we assume is the show’s lead character, “Don Draper,” played by actor Jon Hamm—is seen largely in silhouette, but with key accents visible—such as his white shirt and black tie.

Suddenly, the office falls away—pictures drop off the walls, the windows and blinds fall off into space, the floor drops, and our character is suddenly in free fall, hurtling downwards in a slow-mo, dreamlike tumble.

Imaginary Forces Create Opening for Mad Men imaginaryforces madmen 2

The cityscape through which the silhouetted character falls is a mix of abstract and photo-realistic depictions of a stylized metropolis, filled with high rises all gleaming in an otherworldly environment. As the character falls through the air he’s dwarfed against the giant ad images that these buildings bear, a mix of sexy and familiar, with images of leggy models juxtaposed with smiling, wholesome families, representing the conflicting worlds in which he lives.

At the close of the sequence he’s seen from behind, sitting in a lounge chair and striking an insouciant pose, arm extended casually, unlit cigarette between his fingers as the program title slowly crawls up the screen. All the titles appear in two-tone, with the first names in red type, last names in black, rendered in a blocky, sans-serif typeface that suggests the era.

Weiner’s brief on the project was simple: a man walks into an office and starts to fall. The fall needed to be done in a dreamlike way, he explains, more fantasy than reality. What attracted him to the IF solution, he says, “was that they fought the tendency to use the fall to create a visual climax.”

“We had an emotional feeling that we wanted to present, and I.F. helped us find it in a very subtle way,” says Weiner, who won an Emmy for his work on The Sopranos and has also written for Andy Richter Controls the Universe and Becker.

According to IF’s Gardner, the challenge the studio faced in this project was to connect a 1960s period TV series with today’s audiences. “We approached the opening title sequence like a live action film title project instead of a purely animated piece,” he explains.

“The disciplined use of camera angles, combined with sophisticated graphics, achieves an insight into the main character’s subconscious and the precarious duality of his ‘boy’s club’ career juxtaposed against his perfect nuclear family,” Gardner continues. “It’s as if he’s created this monster, really. The character of Don Draper is a conflicted, tortured soul.

“The action of falling past endless skyscraper walls creates a claustrophobia and helplessness,” adds IF director Steve Fuller, “which is abruptly cut short by his composed, reclining pose.”

Weiner described that closing shot as reflecting a tremendous sense of confidence, while also being mysterious. As for the character’s free-fall from the office suite, past the skyscrapers bedecked with advertising imagery, Weiner explains, “It captures the story of the show—that of a character who’s calm on the outside and in free-fall on the inside.”

Both Weiner and series producer Scott Hornbacher were impressed by the way the IF team managed to incorporate thirty different on-screen credits in the span of the thirty-second show opening. Weiner says he expressly did not want any titles to appear over the program content, as he was striving for a more cinematic feel to the opening title sequence. “A lot of studios might have just thrown type up on the screen, but this solution left everyone feeling that the cinematic feel of the opening was preserved.”

Geoffrey Whelan, V.P., Brand Creative Director for AMC, says the closing image of the title sequence has not only become the branding device for the show, but has also been the image used in its print advertising and key art. “It’s an iconic image that pays off on every level,” Whelan says. “This felt like the best creative choice for us at AMC.”

IF’s Maribeth Phillips notes that it’s unusual for the opening title sequence of a program to lend itself to such an easy translation to an overall promo package for a series as the studio’s work for Mad Men did. “It’s an integrated multi-platform use of the imagery we created,” she says.

About Imaginary Forces
IMAGINARY FORCES (IF) is a production company based in Hollywood and New York. Its award-winning work spans the diverse industries of feature film production, entertainment marketing and promotion, corporate branding, architecture, advertising and interactive media. IF’s recent work includes identity packages for USA Network, Animal Planet and MTV, as well as effective and compelling broadcast advertising for Nike, Toyota, Pontiac, Smirnoff and Lexus.

CREDITS
Production Company: Imaginary Forces (IF)
IF Directors: Mark Gardner, Steve Fuller
IF Executive Producer: Maribeth Phillips
IF Producer: Cara McKenney
IF Coordinator: Michele Watkins
IF Designers: Jeremy Cox, Joey Salim
IF Animators: Fabian Tejada, Jason Goodman, Jeremy Cox, Jordan Sariego
IF Editor: Caleb Woods
Editorial Company: Encore Hollywood
Music Composer: RJD2 “A Beautiful Mine”
Promo Package Client: AMC
V.P., Brand Creative Director: Geoffrey Whelan
V.P., Production and Packaging: Mary Conlon
Sr. Writer-Producer, On-Air Promos: Casimir Nozkowski
Studio: Lionsgate
Production Company: U.R.O.K. Productions
Director: Alan Taylor
Executive Producer: Matthew Weiner
Producer: Scott Hornbacher,
Post Producer: Todd London
Editor: Malcolm Jamieson
Lionsgate Director of Post Production: Bobby Williams

Popularity: 3% [?]

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Yowza Digital Animates “Dinosapien”

Posted by cgnews On July - 26 - 2007

Toronto-based animation studio Yowza Digital has been awarded 3D animation and visual effects production on DINOSAPIEN, the live action and animated adventure series from BBC Worldwide and CCI Entertainment in association with Discovery Kids, CBBC and Alberta Filmworks. The first season of DINOSAPIEN aired on July 7 in the U.S. on Discovery Kids, after its earlier debut on BBC Kids Canada.

DINOSAPIEN is set at a dinosaur summer camp in the wilds of Canada’s badlands, where a teenage girl’s paleontologist father mysteriously disappeared on a fossil hunting expedition. Lauren (Brittney Wilson) encounters a living, intelligent DinoSapien, one of several dinosaurs who have evolved like humans over time, whom she befriends and names Eno. Through Eno, Lauren hopes to learn the fate of her father, but she must protect him from the Diggers, a band of dinosaurs that are trying to kill him. Over two seasons, DINOSAPIEN will unravel the mystery of the evolved dinosaurs and reveal the extraordinary truth of what really happened to Lauren’s father in the badlands.

Yowza Digital Animates Dinosapien yowza dinosapien 01

Yowza Digital produced an average of six minutes of integrated CG and animation for each of the 15 half-hour episodes. Yowza Digital’s executive producer Pete Denomme had worked with series executive producer Rick Siggelkow previously on ACE LIGHTNING, also a live action and CG series, so they had already established a road-tested visual effects and animation production pipeline. Yowza Digital sent three of its artists to the series’ location in Drumheller, Alberta, with pre-approved storyboards, which they refined with the first unit. The storyboards predicated what would be shot for the 3D animation team to tell the story of the newly discovered DinoSapiens. Yowza Digital’s animation director, Marc Lougee, directed the second unit to generate back plates and other establishing shots.

Back at Yowza Digital, Lougee lead a team of 20 artists, who benefited from intensive research and development on dinosaurs for the creation of the DinoSapiens. Expert paleontologists and special effects model builders constructed models of a speculative modern dinosaur and helped to design the look of the three main dinosaur characters.

Yowza Digital worked closely with paleontologist Hall Train to determine DinoSapien behavior and movement, as well as coloration and texture, while giving the CG characters a scientific base of realism. Yowza Digital’s animators had to divest themselves of any sort of humanistic thinking in creating the performances for the creatures and instead took their leads from dog and bird expressions. Because of the creatures’ reptilian facial features, much attention was paid to the expression in the eyes to convey emotion and engage the audience, with top-notch lighting and compositing to finesse the nuances.

Yowza Digital Animates Dinosapien yowza dinosapien 02

The 2D design of the creatures was very specific about hand – arm – shoulder limitations and range of movement. Similar limitations were built into the rigging process so the animators would not be tempted to revert to anthropomorphic gestures and action. Mindful of the legacy of BBC and Discovery’s award-winning WALKING WITH DINOSAURS, the animation team made it a priority to accurately represent dinosaur movement and behavior, but to take a new approach in portraying how evolved creatures might interact with humans in our world.

The challenge for Yowza Digital was to create fully displaced characters that were true to the series creators’ vision, but also rendered on an efficient production timeline. Each episode features six minutes of animation, so the characters needed to be light enough in geometry for animators to incorporate all the action, sometimes with all three CG characters in a scene, on the front end, and streamlined enough to render in less than three to six minutes per frame with fewer render passes.

Said Denomme “Achieving this scale of production and ‘Jurassic Park’ believability on a children’s television budget and schedule was no small feat. And our audience has grown up with amazing animated creature features and television, so they are very sophisticated. Our team produced great imagery and drama because of their understanding of story and character. We’re very proud of what they’ve accomplished.”

Yowza Digital Animates Dinosapien yowza dinosapien 03

Eno and the Diggers were modeled and UV-mapped in Maya; texture maps with bump and displacement were generated separately in Zbrush. These maps were then imported back into Maya and tested with Mental Ray to perfect the look. Once the look was achieved, Turtle was used for the final render solution. For critical motion blur, a 2D plug-in called Reel Smart was used in the compositing of running and fighting sequences.

While Yowza Digital continues production on DINOSAPIEN, its visual effects division, Switch VFX, is in production on the feature films SAW IV and SNOW BUDDIES, and the CBC movie of the week THE SECRET OF THE NUTCRACKER. Switch VFX recently completed visual effects for EMOTIONAL ARITHMETIC, the ABC Family series FALLEN, and the miniseries EVEREST 82.

About Yowza Digital, Inc.

Toronto-based Yowza Digital, Inc. was founded in 2003 by executive producer Pete Denomme, creative director Claude Chiasson and finance and business affairs executive Laurie Thompson to produce 3D animation for feature films and television.

Switch VFX is the visual effects division of Yowza Digital. Switch VFX specializes in the production of photorealistic digital visual effects and CG character creation for feature films and television. Switch VFX was founded in 2004 by visual effects supervisor Jon Campfens, executive producer Pete Denomme and finance and business affairs executive Laurie Thompson, all of whom have had distinguished careers in the industry, with the intent to bring experience and talent to a highly responsive, affordable and independent new venture.

www.yowzaanimation.com

Popularity: 3% [?]

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Stardust Studios Directs Fuel TV Signature Series

Posted by cgnews On July - 26 - 2007

Bicoastal U.S. creative production company Stardust Studios recently delivered its latest Signature Series ID for FUEL TV, the country’s only television network dedicated to the lifestyle of action sports.

FUEL TV’s Signature Series IDs, inspired by limited edition signature skateboard decks, have earned awards and accolades from action sports athletes and artists alike. Stardust’s collaboration with artist Nathan Reifke on Signature ID number 16 earlier this year – which was led by the company’s Santa Monica-based design director Neil Tsai – is part of a package that recently earned FUEL TV the 2007 BDA Gold Award in the Art Direction & Design, Image Campaign category.

Stardust Studios Directs Fuel TV Signature Series stardust fuel back

The challenge presented to Stardust for ID number 17 was to feature the work of Cardboard Robot, an art collective led by Mason Brown. “The brief for this project came in with Mason’s art work, and at first, we weren’t sure what this promo piece wanted to convey to viewers,” Tsai explained.

But then we went to Long Beach to tour Mason’s studio, and we quickly came to understand his man-versus-machine and anti-war sentiments, and how his military background influences his art. With this understanding, we decided to film the real robot, and create this kind of exploration of the city and mysterious industrial feeling.”

“Because street art is so integral to the ideas behind Cardboard Robot,” says FUEL TV Senior Producer Todd Dever, “we all agreed that we needed to convey that aesthetic along with the feel of some early experimental films which first brought the robot to life.”

Stardust Studios Directs Fuel TV Signature Series stardust fuel cloud

The live-action shoot occurred in downtown Los Angeles locations and on-stage at The Source. “For this project,” Tsai explained, “the location scout was the most creative idea bag. I went to scout the locations around downtown LA with my director of photography Jordan Levy and other members of our team. It was the perfect environment for this piece, and we all instantly began getting great ideas for the shots which I never would have gotten from sitting in my room and trying to design with online images.”

To get their desired look for the original footage in-camera, Tsai and Levy used three different cameras, including Levy’s own antique DeVry hand-crank 35mm camera, his Bolex Super 16mm camera, and a Panasonic P2 HD camera. “I mostly shot on location with my 1929 DeVry 35mm camera, shooting 5205 250 daylight film, and with my Super 16mm conversion Bolex SBM, using 7205 daylight film,” Levy explained. “On stage, we used a Panasonic HVX-200 P2 camera, shooting at 720p – in 24 frame Progressive and Native formats. This was one of my favorite shoots, because we had a small team of about four people that worked together and went out of our elements to do anything to make it work.”

Stardust Studios Directs Fuel TV Signature Series stardust fuel helmet

“With the film cameras,” Tsai added, “we weren’t able to view the results instantly, so we had to take as many shots as possible and try to imagine the results.”

After receiving the transferred footage from colorist Beau Leon of The Syndicate, the rough cut was assembled by Stardust’s Michael Merkwan. Artistic rotoscoping was then performed on selected live-action scenes, and original animation created by Tsai was composited into the finished sequence. Maya was used to create the original animation, and After Effects was used for the rotoscoping and final compositing.

Additional project credits for Stardust include creative director Jake Banks, executive producer Corey Cirillo, line producer Rob Knox and post producer Lisa Pierce. Along with Todd Dever, FUEL TV’s team includes SVP and Assistant General Manager CJ Olivares, VP Marketing and Promotion Jake Munsey, and Director On Air Promotions Oren Hatum.

Stardust Studios Directs Fuel TV Signature Series stardust fuel wall

The finished Signature ID featuring Cardboard Robot debuted on FUEL TV earlier in July, featuring a custom score created and mixed by the artists at Mophonics, and is set to continue airing over the months ahead. Complete credits are available upon request.

About Stardust Studios
Stardust is an award-winning creative production company, specializing in motion design, animation, visual effects and live-action production. Led by founder and executive creative director Jake Banks, Stardust’s Santa Monica and New York offices continually redefine creativity for commercial, on-air, music video and in-store presentations.

About FUEL TV
FUEL TV is the action sports lifestyle network for skateboarding, snowboarding, surfing, BMX, freestyle- motocross, and wakeboarding. A unit of Fox Cable Networks, FUEL TV was launched July 1, 2003 and is seen in 24-million U.S. homes. To subscribe to FUEL TV, call 877-4-FUEL-TV. For program times and other information, visit www.fuel.tv .

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www.stardust.tv
www.fuel.tv

For more information on Cardboard Robot, please visit www.cardboardrobot.com.

Popularity: 3% [?]

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Zona Creates The Universe for History Channel!

Posted by cgnews On July - 25 - 2007

To promote an epic series that shines a light on the known universe, The History Channel® has, once again, turned to the image-makers at ZONA Design, Inc. For The Universe, which premiered May 29, 2007, ZONA created episodic high definition programming and promotion packages including an open, bumpers, beds, close, and transitions.

From the planets to the stars and out to the edge of the unknown, history and science collide in this ambitious exploration of the universe and its mysteries. It’s been just 50 years since man first ventured into outer space and the heavens are slowly yielding their secrets. Robotic rovers give us eyes on the red rock of Mars; NASA probes slam into comets at hyper speed; and deep-space telescopes capture violent images of the birth of stars and their collapse into black holes. All have significantly changed the way we see ourselves.

Zona Creates The Universe for History Channel! zona universe series 1

No longer the “center of the Universe,” we now know we are just a small spec and wonder if there is anywhere else out there that can support life. Using cutting-edge computer graphics, this series brings the universe down to earth to show what life would be like on other planets, and to imagine what kind of life forms might evolve in alien atmospheres. Episodes examine how discoveries were made and profile the scientists and explorers who dared to venture into the uncharted territory of the universe.

“We wanted to create a conveyance that travels into the Universe, secures data, and brings it back to The History Channel’s viewers. We were challenged by the need to simulate motion and depth where there was none – to create 3D space in 2D. My team and I referenced artists renderings of things that don’t necessarily exist, and concepts not yet proven, to simulate many of the moments,” explained Zoa Martinez, Creative Director/Designer of ZONA Design, the full service design agency. “We used organic materials to create whatever we needed. For example, for the gaseous fireball, ‘the data’, captured in a cube, I photographed a Brillo pad. For the nebulous shape, we broke up imagery in layers so our virtual camera moves through it and we experience travel through space, ” she added.

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“Zona’s task was kind of like the Big Bang in reverse – they had to condense the entire universe into 20 seconds! An impossible task, but they did it beautifully,” stated The History Channel Creative Director Timothy Nolan. “I would very much like to experience travel through space with Zoa Martinez – as well as through time,” added Producer Douglas Stone.“

The ZONA Design team, led by Creative Director/Designer Zoa Martinez, included Executive Producer Dennis Fluet, Designer Mark Lee and Sr. Composite Artist Andre Sam. ZONA utilized Adobe After Effects, Illustrator and Photoshop in the execution of this project.

Zona Creates The Universe for History Channel! zona universe series 3

Representing The History Channel were Creative Director Timothy Nolan, Programming Executive Beth Dietrich and Producer Douglas Stone.

About ZONA Design:
ZONA Design, founded in 1999, is an award winning multi-disciplined design agency creating results driven work that is bold and direct for all points of contact with the consumer in the general, Hispanic, and youth markets. The company’s portfolio includes high profile projects for Disney/ESPN Networks, AOL Time Warner Networks, 5Boro Skateboards, Discovery Communications, Encore Media Group, Rainbow Media Holdings, Chrysler, Dodge, and the various A&E Television Networks.

Zona Creates The Universe for History Channel! zona universe series 4

Credits:

Design/Production Company: ZONA Design
Creative Director/Designer: Zoa Martinez
Executive Producer: Dennis Fluet
Designer: Mark Lee
Sr. Composite Artist: Andre Sam

Equipment: Adobe After Effects, Illustrator and Photoshop and Apple Final Cut Pro

Client: The History Channel
Creative Director: Timothy Nolan
Programming Executive: Beth Dietrich
Producer: Doug Stone

Audio Mix: Sound Hound
City/State: New York, NY

Mixer: Frank Cabanach

Popularity: 3% [?]

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Gasket Animates Graphic Novel Anti-Piracy Short

Posted by cgnews On July - 25 - 2007

Drama, intrigue, dark shadows and the long arm of the law. Using pirated software doesn’t pay and it can also result in significant cost, as illustrated in a new online video by Microsoft by DDB Seattle, produced by Griak and Company and with visual effects and animation by Gasket Studios.

The project began with Director/Illustrator Charlie Griak working hand-in-hand with the agency creative team at DDB Seattle to develop the structure and aesthetic for the film. Griak then brought the storyboards to Gasket Designer/VFX Director Greg Shultz to take the project from static to animated, using Griak’s illustrations as the foundation for the finished product.

Gasket Animates Graphic Novel Anti Piracy Short gasketmicrosoft 1

“I’ve worked with Greg before and wanted to have the opportunity to collaborate with the Gasket team,” says Charlie Griak. “They know how to build on an idea, to extrapolate, while still staying true to the core concept. “With Microsoft, Gasket pushed to make it bigger with more animation and documentary style moves to the images. We covered a lot of narrative territory in a simple, yet stylized way.”

The animation production process took 8 weeks and was executed by the Gasket team using a combination of Maya, AfterEffects and Flame.

“We have a great working relationship based on building on each other’s ideas with a welcome enthusiasm,” notes Gasket’s Greg Shultz. “Charlie, the agency team and Gasket were always on the same path, pushing to make this project something that communicates the message in an interesting and unique fashion. We were presented with a great project concept and loved having the opportunity to add dynamism and movement.”

“What we liked most about working with Gasket was their seamless integration with the creative team, “explains DDB Producer Jarrid Beasley. “They were a part of us, an extension of DDB, and they poured their hearts into this project just as much as we did.”

“They far exceeded our expectations in every aspect of this project,” agrees Copy Writer Keith Anderson, “from their responsiveness, their attention to detail, and the quality of the final product. Which was delivered right on schedule,”

DDB Art Director Troy Brock concludes “They made us look like f***in’ rockstars!”

About Gasket Studios
Think, Create, Propel: GASKET STUDIOS’ vision is to create idea-driven animation and visual effects that both tell a story and ARE the story. Launched by digital artist Greg Shultz, GASKET STUDIOS is a creative collective of diverse talents including cel animation, video game design, comic illustration, graphic design, stop motion animation, visual effects and 3D animation. Serving the commercial, music video, broadcast design and feature film markets, the studio’s environment is where creativity and technology align to help bring clients’ visions to life.

www.gasket.tv

CREDITS
Client: Microsoft
Title/Length: Genuine Fact Files “Suspicious Cargo” 4:30 web movie

Advertising Agency: DDB Seattle
Creative Director: Jim Cowles
Copy Writer: Keith Anderson
Art Director: Troy Brock
Producer: Jarrid Beasley

Illustration & Direction: Griak and Company Ltd., Minneapolis
Director/Illustrator: Charlie Griak
Illustrator: Wendy Griak

Animation/Visual Effects Company: Gasket Studios Limited, Minneapolis Designer/VFX Director: Greg Shultz
Animators: Justin Greiner, Dan Helgemoe, Nate Dorn, John Zilka, Ben Trandem Producer: Tammy Kimbler Weber

Music Company: BC Smith Music
Composer: BC Smith

Audio Post: Clatter & Din
Production Manager: Leigh Eckert
Mixer: John Buroker

Popularity: 3% [?]

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